DJ_Blactricity
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Everything posted by DJ_Blactricity
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If I recall you lose to every dp except Naoto and Elizabeth. You clash with Labyrs and Shadow Labyrs. You either clash or lose to Kanji depending on timing. Chie will return to neutral. Teddie beats every 5D setup which I forgot to post above, but I think something weird happens with this setup.
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Corner oki setup It's a variation on the regular sweep 5D setup. You do sweep 5D8/9D late j.B or land 2A(I know there is no 8/9D I just wrote it like that because you need to jump as soon as you recover from 5D as well as input 5DD immediately). Also hold 4 the whole time your in the air. If they tech and block 5DD will make your j.B or land 2A airtight. If they tech immediately after the sweep and dp you will block it in the air. Akihiko and Shadow Labyrs' dps will whiff if you jump forward. Yu's dp will also whiff if you jump forward, but you have to use j.A against him. Kanji's dp will hit you if you press j.A/B. Teddie's dp will hit you. If they delay tech 5DD will whiff but you will safe jump the following dps: Labyrs Mitsuru Aigis Yukiko Yu Akihiko Shadow Labyrs Other dps: Naoto: You can jump cancel and block it. Elizabeth:Throw break, dp, or avoid it. Chie:The first hit somehow becomes low when doing this setup so block low. Kanji, Teddie and Yosuke will beat you. If the opponent doesn't tech the 5DD will hit them and you can land and followup with j.AA etc.
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You can test this yourself. Just record 2A late chain 5A as chie, and test dp's against it.
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2A>5C only connects on crouching/counter hit. The values you have listed for standing are for 5C>2C>236B>[j.236A~A]x2>j.236D
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Here's proof:http://www.youtube.com/watch?v=LY2iFWMuPFg Work's against all the above dps except akihiko.
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Is 5DD 2A whiff rising j.B whiff an option select for something?
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I don't think we are talking about the same thing. I am referring to j.2C cancelling into dash spring and tentarafoo on hit or block. Not cancelling the startup into moonsault or kunai.
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I'm pretty sure he meant j.2C, and transform ripper comboing into 236C is not on the wiki.
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[CP] News & Gameplay Discussion (Old)
DJ_Blactricity replied to kosmos badgirl's topic in BlazBlue Gameplay
There is some stuff on hima's twitter:https://twitter.com/hima696 -
You can do FC 2C>236B>j.236A~A>j.2C>2A>(2C>5C>IAD j.C)x2>2C>5C>5AAA>j.236B~A>j.236236C if your back is to the corner for 6.2k. 62 meter gained before super
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http://www.youtube.com/watch?v=nqG3eVM8zJ4&feature=player_detailpage#t=410s You can substitute the glide j.A with j.C or dash 5A if your close enough.
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If your in normal mode, you're better off doing a fatal that ends in tentafaroo, and activating sukukaja at the end.
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The following 2 work anywhere: 2C>delay 236B>j.236A-delay A>j.2C>2A>5C>dash cancel 5B>2B>j.2B>j.236-A>j.236B-A>j.2B>j.C>j.236C damage:4856 meter:39 2C>delay 236B>j.236A-delay A>j.2C>2A>5C>dash cancel 5AAA>j.236B-A>j.2B>j.C>j.236C damage:4669 meter:53 These 2 work if you push them to the corner: 2C>delay 236B>j.236A-A>j.236A delay A>j.2C>2A>2B>delay 5C>dash cancel 5AAA>j.236B-A>j.236A-A>2B damage:4540 meter:55 2C>delay 236B>j.2C>2A>2B>5C>dash cancel 5B>2B>j.2B>j.236A-A>j.236B-A>j.2B>j.C>j.236C damage:4822 meter:37 There is one more fatal that does the most damage and builds the most meter, but I can't get it to work. I figured the above combos out through trial and error so someone who can translate can figure out the last one and translate the notes about the combos. Here is what I think the last one is: 2C>delay 236B>j.2C>2A>2B>j.2B>j.236A-A>j.236A-delay A>j.2C>5B>5C>dash cancel delay 5AAA>j.236B-A>j.236C damage:5177 meter:61
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There are some on the jp wiki. Here's the link:http://w.livedoor.jp/p4u_matome/d/%b2%d6%c2%bc%cd%db%b2%f0%a1%a1%a5%b3%a5%f3%a5%dc%a5%ec%a5%b7%a5%d4%a3%b2
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It depends on if your in the corner, whether the opponent is crouching and/or how close you are to the opponent. 2A>5B>5C>2C>236B>etc. will work in the corner and on a crouching opponent. Go into training mode and try combo's from different starters, different distances, in the corner, and against crouching opponents. Figure out what works and what doesn't.
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Ending with 236A is not so bad depending on how much your opponent respects you. It's probably only -2 at most so you can catch someone offguard if their not paying attention. I'm not saying you should end combos with 236A, but it's something to try from time to time. Plus you can make your opponent block by delaying an ex kunai and try something off of that.
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2A 5C only works on crouching and counter hit. Most of the time your going to confirm your starter into 5C>2C>236A>j.236D. If the opponent is close enough, crouching, or in the corner you can confirm into 5C>2C>236B>[j.236A~A]x2>236D. You can super cancel the kunai for more damage and knockdown. If the combo is heavily prorated some parts may not work, so try these combos from different starters to see what works and what doesn't. Ex. 2A>5A>5B>5C>2C>236A>j.236D will not work, but 2A>5A>5B>2AB>236A>j.236D will. Edit: 2AB>236A>j.236D is what you will confirm into if your persona is broken.
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If your talking about this combo 5Ax4 > Delay > 5A > j.2C > 236B > j.236D [2601/39%] It's Sukukaja only. The listing under normal mode is a mistake.
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Anyone got a room open?
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Try it now
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Around 16:14 in the following vid Hayashi ends a combo with 236A-A>236A witch creates an extremely low air-tech scenario. I don't know if it's worth the damage and meter you sacrifice for it, but you can delay an ex kunai forcing them to block if they neutral forward or back tech. and take damage from the ex kunai if they choose not to tech. Up-teching will avoid it. There may be a timing where the ex kunai will catch all techs. I'm still experimenting in training mode with it. If blocked you can do glide j.A, glide land 2A, glide land Throw, etc. for mixups. http://www.youtube.com/watch?v=A5-GVCZJ6uI&feature=player_detailpage#t=846s
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Hayashi(Yosuke) vs Stunedge/Ho-Chan(Yukiko) http://www.youtube.com/watch?v=A5-GVCZJ6uI&feature=player_detailpage#t=846s
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Your training dummy is in awakening
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Watch the following video. http://www.youtube.com/watch?v=nqG3eVM8zJ4&feature=youtu.be
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Definitely going to try this. What's the max damage yosuke can get off transform ripper using omb and omc?