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Mike Z

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Everything posted by Mike Z

  1. Mike Z

    CS at Mike Z's!

    Yeah, sorry for having a life guys, I'll stop soon. :^) Wed is fine, and Xmas is fine for all my heathen brothers. Wed will likely be a lot of people, so if you aren't NORMALLY here on Wed, you may not fit. I'll make a list as soon as I find out for reals.
  2. From the first post in this thread: It is one of the better throw combos you can do in CT, though, because it allows a followup after.
  3. Mike Z

    CS at Mike Z's!

    Other David.
  4. Mike Z

    CS at Mike Z's!

    So, come by people. Although it will have to end by 1 for pulsr's tomorrow.
  5. Kick super combos off forward throw.
  6. Mike Z

    CS at Mike Z's!

    Geez Ike, you were just here. Get a girlfriend, maybe?
  7. Mike Z

    CS at Mike Z's!

    Timeframe is probably 3PM on.
  8. Huh. You don't even want to read the post right above yours? :^)
  9. Mike Z

    CS at Mike Z's!

    [edit] Know what? Looks like you can come Wed, Ike. No render, no Tushar, and no Saif means there's a spot. Thursday I'm busy, sorry guys. Friday DAY is available, night I might be at pulsr's. :^)
  10. Mike Z

    CS at Mike Z's!

    Tron still hasn't shown up, I'm beginning to think he doesn't want to come.
  11. Mike Z

    CS at Mike Z's!

    Probably, this wednesday since no render. But NOBODY ELSE. Also Tron ain't showing up today?
  12. Here's a Fatal Counter combo, Certified Mike Z Easy meaning every bit is optimized to hurt, and there is nothing simpler you can do for this much damage. Verified on all characters, no mag, no spark: CH 2C, 2C xx AC, small step forward BSledge, keep holding forward afterward, 5B->5C->6A xx AC, EGadget = 3954. Why work super hard for 200 more damage? (^.^)' (That bit in the middle: small step -> BSledge is easy, but you keep holding forward to walk immediately after the BSledge is over, which puts you in range to catch them before they land with 5B.) Remember, if you want to test min damage you can do black-beat combos...6C xx AC 5 or 6 times then into super. However, it does the same dmg. :^) Due to the new way Heat works, you get crazy amounts of super meter for everything no matter the scaling. From 70% (maybe less) meter you can do throw, BSledge, 5C->6A xx AC, 6C xx Spark, Astral.
  13. Mike Z

    CS at Mike Z's!

    Tuesday is open, and as well I am borrowing the lovely shtkn's shoebox, meaning bring your PS2 sticks...
  14. It's Bang Camaro, and Dreamskep- :^) Also Tagerrrrrrrrrrrrrrrrr!
  15. FYI, Bang Camaro figured out yesterday that you can do ground throw xx B nail just as you hit, and you are free to combo with 2B or whatever (can get around 2.5k). He won't throw the nail before he lands, so you need a nail to do it but it doesn't cost you the nail. You can even do throw xx B nail, Daifunka for ~3.5 unburstable damage.
  16. Well, the amount of time the roll has proration is smaller (used to be 17f, now is 10), but I would guess it's not affected. I'll check. [edit] It appears not to affect throws at all, yes. Neither does a gold burst (gold burst -> airthrow = same as airthrow)
  17. Danger mode 1.5x damage doesn't affect throws! WTF.
  18. It grabs all the time - holding the button extends the active time. You can Spark after the Collider, but that's it.
  19. Mike Z

    CS at Mike Z's!

    Very much sir, 9 ppl. There's a usual wed crew. Tomorrow?
  20. Mike Z

    CS at Mike Z's!

    LOL I guess I should keep a schedule. Updating first post hehe.
  21. Will be there.
  22. Mike Z

    CS at Mike Z's!

    Oh yeah one other rule - Yeknom and Soniti are banned from complaining. (^.^)
  23. j.C whiff, 2B->2C doesn't work on everyone.
  24. ACTUAL INFO: - You can hold the button down and he'll keep his hand out. This is how you do things like Sledge, Gadget. There's no harm in holding it (at least a little bit) all the time. - Gadget does NOT affect an airborne opponent at all. No pull unless they are touching the floor. However, it will add velocity to the first few frames of a neutral teching opponent. - Gadget will NOT grab an opponent that is not on their back on the ground. If they tech and you hold the Gadget, it will still drag them in (they are touching the floor) but it won't grab - you're letting them have a free hit. - Gadget cancelling a combo-ending 5D is kinda awesome - you can immediately 2D or sj.C,C to get close quickly. - If you are fast you can RC Gadget into either Spinny or AC. 360B, Gadget RC AC is 4.4K unburstable damage.
  25. Mike Z

    CS at Mike Z's!

    Yeah okay so all that derailment aside, I'm home now. BB Wednesday is on - As Seen On TV, Space is Limited, Reserve Your Space Now etc etc.
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