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Everything posted by xlolxlolx
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did some testing, rehhyou route in corner and midscreen after ex ice car 1st hit whiff is worse than 6c>ice car>5c>(2c)>6c>6d>6c>sekka>2b>(5b)>sekka
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here's the truly stupid thing about him: you can do almost the same dmg midscreen and with less meter hahaha @90% hp: crouch 5c>2c>6c>2d>ct>od>5c>6b>hizansen>6c>sekka>dash 5c>3c>ice car>3c>touga 6253 @100% hp: crouch 5c>2c>6c>2d>ct>od>5c>>6b>hizansen>dash 5c>3c>ice car>5c>3c>touga 5992
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you have to do max delay hizansen, not too different from the regular 6c>delay 6b>delay hizansen timing, on ground hit 6c you just need to delay 6b so that you end up a bit lower than them when it hits, i managed to pull it off once in netplay and i shouldve clarified, its walk fubuki haha
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highest ive gotten for ch 5b at 90% is 7006 ch 5b>6c>ct>tk hizangeki>6c>ice car>5c>6c>6d>od>6c>6d>6b>hizansen>fubuki>touga
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5b(2)>5c>6c>6b>hizansen>3c>ice car>5b(2)>5c>6c>6d>6c>sekka>sekka does 4069
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^depends on how close you are and how high they are when you hit the 6a, j.2147 usually gets it correctly or 27j.214 some basic combos midscreen: 5b>(5c)>6a>hf>delay 5b>5c>5d(2)>gh>followup>6a>tk bs>dash 5b>5c>5d(2)>DID kick 3289/23, with 5c: 3572/25 -6a>hf doesn't work on amane, nu. mu, bullet, izayoi, makoto, bang, and tager 5b>(5c)>6a>gh>5a>5b>5d(2)>delay hf>(dash)5b>6a>tk bs>dash 5b>5c>5d(2)>DID kick 3032/21, with 5c: 3337/23 -6a>gh>5a doesnt work on tager, arakune, hakumen, carl, and relius if too close so throw in a 5c or something 5b>5c>j.a>j.c>j.d>5b>5c>j.a>j.c>j.d>dash 5b>5c>j.a>j.c>j.d>dash 5b>3c>madao>hf followup/DID kick 2967/21, 2977/21 -tager special can replace first rep with delay j.c>delay j.d>dash 5a for more damage 5b>5c>delay j.c>delay j.d>dash 5a>3c>madao>dc>dash 5c>hf>dash 5b>5c>DID kick 3409/22 -tager, hakumen, amane, and relius only crouching 5b>5c>6c>6d>air bs>dash 5b>5c>5d(2)>delay hf>dash 5b>5c>5d(2)>DID kick 4154/29 5b>5c>2d>rc>(dash)6c>delay 6d>air bs>dash 5b>5c>5d(2)>delay hf>dash 5b>5d(2)>DID kick 4320/19(-50) -universal? 5b>3c>madao>dc>dash 5c>hf>5b>5c>hj.b>j.c>dj.c>j.d>DID kick 3879/23 -don't exactly how character specific madao>dc>dash 5c is 5b>3c>madao>dc>dash 5c>hf>(dash)5b>6a>tk bs>dash 5b>5c>5d(2)>DID kick 3945/24 -more of everything near corner-corner: 5b>5c>3c>DID delay punch>dash 3c>madao>ds>delay 2c>5c>5d(2)>hf>followup 4056/27 -possible from 2p position crouching 5b>5c>6c>6d>air bs>dash 5b>5c>j.c>dj.c>be>dash 3c>madao>ds>5b>DID kick 4488/30 -possible from 2p position 5b>5c>hf>followup>rc>dash 3c>madao>ds>5c>j.c>be>5c>5d(2)>DID kick 4515/26(-50) -possible from slightly beyond 2p position 5b>5c>2d>rc>dash 3c>madao>dc>ds>dc>delay 2c>5c>hj.c>be>5c>5d(2)>hf followup/DID kick 4771/24(-50), 4822/25(-50) -possible from 2p position corner: 5b>3c>madao>ds>delay 2c>5c>j.c>dj.c>be>5c>5d(2)>hf followup/DID kick 4458/29, 4513/28 5b>5c>6c>[6d>jc] or [hj.c>dj.c]>be>dash 3c>madao>ds>delay 2c>5c>5d(2)>hf followup/DID kick 6d route: 4497/30, 4548/30 hj.c route: 4394/30, 4405/29 5b>5c>6c>6d>air bs>madao>ds>5c>j.c>be>5d(2)>hf followup/DID kick 4365/29, 4410/29
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you get about the same dmg from non cOD and can do it at 90% health
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shit i thought only 2b was possible, ill have to mess around with OD too when i get home
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^yup its pretty nice new combos are pretty easy to do also standard corner combo routes seem to be starter>3c>ice car>5b>5c>6c>6d>6c>sekka>5b>5c>sekka starter>3c>ice car>5b>5c>sekka>5b>5c>2c>air combo crouch starter>6c>ice car>5c>6c>6d>6c>sekka>5b>5c>sekka crouch starter>6c>ice car>5c>sekka>5b>5c>2c>air combo best to opt for air combo ender if you already use a freeze ct>hizangeki in terms of extra damage early in a combo 6c>ct>6c>6b>hizangeki>6c>ice car>5c>2c>air combo does about 6.3k more later
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small possibility it might be possible from max 2 charge and you do tap charge keep lv1 gb then AC and maybe itll give you enough time to do j.hs>j.d>lv2 brp? ill give it a try later
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hmmm 2.5 charge 25 tension max dmg corner combo route? launcher>5hs>lv2 brp>fafnir>lv2 bhb>dash gunblaze>j.hs>j.d>dj.hs>j.d
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[Xrd] News & (Theoretical) Gameplay Discussion
xlolxlolx replied to Shinjin's topic in Guilty Gear General
AC isn't really that great of a place for newcomers to start since the pre-sf4 community is pretty much long gone and not coming back, most people don't want to pick up a game when the local player base isn't very high in numbers. Then there are the people that don't want to pick it up because it's an old game...... -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
yeah this is really sad now......most characters cant do juggle combos anymore so theres really nothing left for the most part the gravity scaling and knockback was just a lazy way to fix the problems -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
^From what i can see, you dont seem to have handled the game yet to know exactly what the current situation is with the actual gameplay its a jojo game before its a fighting game, footsie and oki game doesnt really exist because of the way IB works, 80-90% of moves in the game are negative on block which turns the neutral game into pretty much mash IB, but IB itself does work as a way of balancing the game out so that theres the "everyone has a chance" mentality, i agree with brett that its pretty much the only thing that makes this game playable since it lacks so much and IB kinda makes up for shit like the lack of anti airs and options all around -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
lolol but yeah stylish move is way too strong and abusable, pretty much the only ways to avoid getting punished for attempting to pressure or oki is to make sure its something that can be cancelled by SR or puttsun immediately or a touching-the-ground low jump in so you can jump out/block/mash downback -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
yeah normal mode cars is pretty unfortunate, just having light mode on for 1 unblockable attempt eats almost an entire stock -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
cars normal mode is pretty awful from what i can tell, light mode eats meter as fast as time freeze but once he becomes THE ULTIMATE THING, he's pretty beast wamuu's probably the strongest just because of wind mode infinite -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
kawajiri's currently deemed the weakest character in the game btw lol -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
http://livedoor.4.blogimg.jp/hatima/imgs/7/b/7b2aab4b-s.jpg Fugo dlc's going to be free and theyre quadrupling the speed on campaign energy recharge timer http://www.nicovideo.jp/watch/sm21756076 DIO infinite, shit's actually pretty damn hard http://www.nicovideo.jp/watch/sm21726187 Hermes infinite, that meter gain is insane -
well rachel is like the only character that can literally control space everywhere, that and litchi lol her damage might not be anything impressive but she beats jin in pressure and mixup by miles, stuff like wind instant overhead j.a is really damn strong along with wind crossups etc
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Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
the oki game is pretty much do a jump attack so they cant instantly jump out on hard knockdown i think this game has very few moves that are actually advantageous on block, everything DIO has is negative asides from jump ins and alot of stuff is negative on hit also -
[Xrd] News & (Theoretical) Gameplay Discussion
xlolxlolx replied to Shinjin's topic in Guilty Gear General
id definitely pay 5 bucks to cut of ky's ponytail -
Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
diavolo's just doing a tribute to hnk basketball -
yeah....unforunately j.s(1) relaunch off hs michael is pretty damn character specific, j.hs>delay s michael(1) wont work on certain characters because of how massive their falling hitboxes are such as pot and pretty difficult on anji havent messed with the k nuke setup yet, but looks like it should work as long as its behind them when they start blocking
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Jojo's Bizarre Adventure: All Star Battle
xlolxlolx replied to SolxBaiken's topic in Misc Fighter Central
er it clearly says it's only being sold in disc form, think you've got 販売形態 and playstation network compatibility mixed up