heres some new god tier tech http://www.nicovideo.jp/watch/sm21595113
don't mind the comment with the combo cuz its wrong, its throw>walk up 6hs>j.s(1)>hs michael>j.s(1)>j.hs(whiff)>j.p>j.s(1)>j.d>dj.s(1)>j.hs>delay s michael(1) and alternative version without relaunch is throw>walk up 6hs>j.p/j.k>j.s(1)>j.d>dj.s(1)>j.hs>delay s michael(1), might be able to stick in like another j.k after double jump on heavier characters and lowest 6hs? from ground starters stuff>2hs>j.p/j.k>j.s(1)>j.d>dj.s(1)>j.hs>delay s michael(1) seems to work fine
j.hs must swap sides for 2nd hit of s michael to whiff and michael must be done when their head is around her knee height or so
not completely sure about how character specific it is, the j.s(1) relaunch is most likely lightweights only and its even difficult to pull off on chipp, the 2nd combo is probably the most consistent and should work on pretty much everyone