uhhh for boodedge its 214a>delay 214d, iceman china woman and chainman is fastest 214a>214d, goth loli floats really high and lets you do 5b after fastest 214a>214d, cat falls too fast for dp to hit, not sure about others
random burst does happen very rarely for me also but i dont think its big enough of a deal for them to care about, its not really hard.....say if you get your first dustloop off you end with BRP lvl1 or SV lvl1, what you do is tap dust for action charge then hold for charge keep, you get in the habit of doing this everytime you press dust
+ a shitload on block, used in unblockables, makes you eat chip dmg/waste meter to FD, stops you from getting in, buy time for shadow meter recharge, setups, etc
obviously more? 5b starter at exactly 3 stars u get 3797 dmg 1.75 stars back compared to 3510 dmg 1.2 stars back
on 5c and renka starters the damage difference is even greater due to fact that you can stick in another j.b
uhh depends on how confident you are in your execution? j.a>j.b>2c/j.b>j.a>2c is obviously going to be easier to do since 2c has faster startup than 5c but it does about 400 more dmg than dat one with renka starter
j.a into 5c is pretty fucking strict while j.b into 5c is much more lenient, even doing sj.b>j.2a>j.c ender will net 150-200 points more than j.b>j.a>2c>sj.2a>stuff
the dmg difference between j.a>j.b and j.b>j.a is about 20.....so up to you whether you want dat extra 20 dmg or easier combo
you can milk a bit more with 2c instead of 5c but dats only for midscreen-p2 range :o
meh.....fact that anti air 6c and backdash dash 6c baiting is useless now = gigantic nerf
the hitboxes are retarded in this game as usual so i try to do hold back then 6c when its not a dp loop lol, sometimes it works sometimes it doesnt =/
if you want a combo that works pretty much from exactly midscreen to p2 range then 5b>5c>sekka>dc>6c>j.c>j.214a>2c>6c>6d>6b>623b>6a>3c>214c is better in most cases since you can hold back then 2c even if youre like exactly p2
you also have to change timing of 623b if youre even a bit farther away also......so unless you can improvise that well i guess
if youre too close your best option is 5b>5c>sekka>6c>dc>j.c>214a>5c>623b>6c>6d>6b>5b>3c>214c = 3493 dmg 56 meter, here its a stable combo because of 5c