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xlolxlolx

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Everything posted by xlolxlolx

  1. rachel matchup gets really annoying when they run away and do pumpkin frog setup all day long >_>
  2. oh yah, something i liked to do in cs1 was jump cancellable normal>whiff air throw>iad backwards crossup/fake crossups, its worth the attempt if you train them well enough with mix of overhead, low, pressure reset, frame traps, etc
  3. youre free if they delay neutral tech or quick wakeup its pretty bad even if they block it......if they dead angle you then you just wasted 25 meter for no reason and gave them corner =/
  4. ...........cant tell if this guy be trolling or srs
  5. pretty sure its dependent on when you FD and how long you hold forward while youre jumping
  6. lmaooo man that j.d air ice sword shit just gave me flashbacks of that double jump ACSE glitch
  7. super jump to see how they react, neutral j.s, iad backwards, tk j.236c, 623a/b, iad air throw, backdash and 2c if they do some superjump crap
  8. kusoru trolling was too epic at final round
  9. no respect niggas, wake up sekka, IAD backwards ex ice swords, other faggotry
  10. 2d>6b>214c>rc>j.d ghetto crossup ftw
  11. america's not ready for japanese trolls yet
  12. ice car's lulzbox hasnt changed since cs1 i think =/ j.b is a piece of trash unless its air to air now and fuck carl's stupid semi-unblockable/unblockable bullshit =[
  13. delaying the j.b isnt really difficult, i can do it even with netplay lag you can actually do ch 3c>2b>214a>hop>2c>j.b>j.2a>air dash>j.a>j.b>5c>2c but you dont be able to connect any j.2a's funny trick would be to do 214a>2c after the 2c to make them tech in air and then air throw combo
  14. untech time
  15. uh you mean after the dp? char specific im pretty sure
  16. oh you were talking about that? j.214a always bounces them out of corner so you always have to backdash it, no one should be having problems with this really, well unless youre doing it higher than the normal j.c height which you shouldnt be doing anyways
  17. uhhh going off memory u needed to either delay 6a or 214b on haku, works fine on mu, hitbox on cat and tsubaki are both retarded so close up it might possible if you delay 6a as long as possible, tager....mhm tager only combo @tong: orly? most of them were fine but some of the hitboxes were just fucking terrible to deal with, how's your friend is getting it to work on tsubaki and makoto lol
  18. i think i need a fucking translator to understand this guy :/
  19. pretty sure he means the prick announcer back in reload, that guy was great
  20. too high up if you do 5b, you can do ch 3c>2b>214a>hop>2c>j.b>j.2a>air dash>j.a>j.b>2c>j.a>air dash>j.a>j.c, at least i think its too prorated for j.b>j.a
  21. uh i only go on there like once a month lol, most of the crap there is garbage, these main chars are getting kinda boring so im subbing hakumanz again
  22. k, ill update this list later 214a>delay 214d: boodedge, noel, plat, fastest 214a>214d: jin, litchi, bang, hazama, tager, blob delay 5c>5d(2)>214a>214d: valk, relius, carl dumb hitboxes: tsubaki, robots, furry 623d(1): rachel 5d(1)>214d>5d(2)>dc>6a>214a>delay 214d: hakuman
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