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xlolxlolx

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Everything posted by xlolxlolx

  1. you have to delay 4ab as long as possible pretty much
  2. toruso apparently played eddie since reload but i dont think any footage of him came until ac and karinchu was a johnny player
  3. hit me up if you want editor access to the spreadsheet on google docs, i dont really play this game much at all
  4. yes it does, that's why they are throw invuln
  5. you've got plenty of time to dash 5a on crouch hit, but if it's a standing hit it's much tighter but still enough to buffer a dash 5a to combo off it generally speaking it's better to buffer a dash for good measure
  6. most old players arent or stopped playing xrd because people at game centers pick their opponents even when 1 credit is like 50 cents
  7. machaboo stopped playing xrd altogether not really a surprise since most top xrd players go back at least that far and machaboo is an overall stronger player, that's why he's better than ain
  8. by relatively close front hit i meant like 2 backdashes away from p1 position where A knife wont land in time, though EX knife works, max range back hit fc 2d whiff 214a/b>dash 5c>2c should work
  9. ain's been around since reload and machaboo stopped playing almost 2 months ago and an extra second on grinders wouldnt really do anything useful
  10. just checked the numbers, throw/command throw>burst>2c>5d>236c>5aa>5b(1)>2b>sweep>214b>dp>air dp for like 3.8k also max damage ground fc route i started using is stuff>214b>4b>delay j.a>2b>delay 5c>2c>5d>236c>2a/5a>stuff on relatively close front hit fc 2d a pretty nice route is fc 2d>whiff 214b>dash j.b>2b(1)>5c>2c>5d>236c>2a/5a>stuff
  11. the universal max damage corner burst combo should be stuff>burst>2c>5d>236c>2a/5a>stuff i believe
  12. making a spreadsheet for all the frame data, ky's complete for now https://docs.google.com/spreadsheets/d/14BybLsPa8_iXRTqOWUdHis91bFA8RnQZ51VHtowb4Cg/edit?usp=sharing
  13. interesting, didn't know about this, but it seems you can fix the height by doing 2b(1) or 5b instead of 5b(2) for about 60 less dmg. some characters float a little too high from the 5d but you can almost always delay the 5b so that 5dd connects either way, if it's too finicky i'd say burst straight into b dive combo is the safest option
  14. 逆ギレガード後⇒ダッシュ裏周り5Cで全てに対応 after blocking dp->dash crossup 5C beats everything ミナヅキJB⇒昇りJA先出し、バックジャンプJB minazuki JB->preemptive JA, jump back JB バッドステータス⇒全て魔封締めして、魔封後はアローで牽制 bad status->end everything with persona seal, after persona seal poke with arrows
  15. even easier and higher damage route is just to b shiden burst early, both routes work from about the same distance from the corner 5c>236a>214d>b shiden>burst>5d>5b>5dd>214b>2b>j.c>j.214a>5a>5c>2c>214b 6661
  16. if you feel it's worth the 25 meter for the extra 1k go ahead
  17. also for tsukuyomi pickup, off an anti air 5d/2d you're not guaranteed anything after hitting with the teleport because it's pretty height dependent but if you do hit high enough you most likely need to dash 2a
  18. in my opinion it's usually safer to leave 2b out due to the lack of horizontal range and it really doesn't move you forward much at all but yeah it also messes with the hitstun decay a bit
  19. you only do 5b 1 hit because the second hit causes down on air hit. so midscreen its usually something like 5aa>5b(2)>5c>214b>4b>dp(2)>j.236236c>dash 5b(1)>5c>214b>4b>4a sweep>214a>4a>delay 4ab>2a is much more reliable for that route but it's not worth using over c wave super combos
  20. 5a is more stable if you can get the proper height all the time, 2a is kinda weird because you need to dash 2a sometimes and even slight delay just wanna make sure, you're doing 5b 1 hit and not 2 hit right? if stuff drops after 5b(1) then yeah it's hitstun decay
  21. 6cc gives more time to setup oki, not too useful outside of corner
  22. you can 236c>dash 5a>5b(1)>2b>sweep>214a>4b>4a for like 150 more
  23. you guys are joking right? the guy placed 2nd in tougeki 2010 when he switched to testament
  24. gazou's been around for over a decade
  25. combo i did for challenge 25 is ch 214214a>5c>burst>2c>2d>c teleport>5aa>2b>sweep>214b>4b>dp>236236c>dp>214214a for 8007
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