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Everything posted by xlolxlolx
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some off gyuudon's wording is weird imo...きりもみ壁バウンド= spinning wall bounce, yeah not really sure.
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oh then charged 6A has more use now. ライチの一通ガードさせても派生出る 前からあったけど見るのは初めて Litchi can do follow up even if itsuu guard blocks. Was there before but this is my first time seeing it. ライチの2CCHすると上にぶっ飛ぶ 多分一通可能 Litchi's CH 2C launches them high up(like hazama's 2C) probably cancellable into itsuu.
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カルル3CCHでダウン属性付加、6A多分無敵部分増えてる。5Bもなんか判定強くなったよう な Carl's CH 3C knockdown property added, 6A probably has invinicibility buff. 5B looks like it got stronger. ライチ6D吹っ飛ばして壁バウンドするようです Litchi's 6D looks like it has blowback and wall bounces テイガーとはやってないけどゆーむら先生情報からかなりテイガー強いらしいです 6Aタメが以外と使えるそうな I haven't tried against Tager yet but according to yuumura sensei's info he looks pretty strong 6A can be used outside of just a poke(not sure since i don't remember what tame means in fighting game terms right now soz)
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not sure but i think i should start doing the translations =/ tager's strong but i haven't played against any yet so i want to try at least once. on the other hand valk got weaker.
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rofl that was a while ago so i forgot about it :/ no more hirensou loop is really tough times, but probably can replace one of the hirensou's with j.214D for a bit less damage win for faster j.B and 2D
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lolz crossups aren't even real mixups and theyre punishable, people can block low all day vs jin and all we have are gimmicky frame traps
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doesn't say that you can cancel into w/e u wanna on block 6Aが直ガしないと反確ないくらいすごい。CHすると5Cが繋がる = no ib no punish. 5C on CH.
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jin buffs be important, though there is no such thing as real mixups for us, especially when lol6A goes into nothing
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lol where the hell you read that they removed special cancel from forward throw? from gyuudon's twitter: ラグナジンは前ロケてとあんまし変わってない = nothing really changed since the previous loketest for ragna and jin
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yeah i was just simplifying it, there was something about dash 2D but i wasn't paying attention since i was playing god eater burst while watching it what he said to do is jump and block and then double jump crossup j.B and basically go for 5B>combo and air to air we only have j.C but if i think her j.C actually beats ours
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for those that cant understand japanese: abuse j.B lol daisharin scary cuz u dunno where it's gonna go fubuki her when shes on staff block tsubame gaeshi then CH dash 5C combo or 6C if you're right next to her
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
well what i meant was his cursed combos -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
i see.....never noticed it though, oh well he'll lose his bullshit in a few months =/ -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
lolwut crossup in the corner? o_O video plox D: -
lol first of all stop doing 5C>6C>DC>throw, stop mashing out 2D(in general too), look at the combo thread, learn to hit confirm, yeah start from here i guess?
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
curse pressure in corner isn't actually that scary, midscreen gets scary because he gets new crossup tricks -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
but gotta remember that curse meter drops slower when arakune actually eats hits so if you catch one of his highs then you wouldn't really being doing much good with it -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
yukikaze comes out faster was noted on @wiki which most likely refers to the 2nd hit and the hitbox got bigger....not sure whether theyre talking about the counter or actual attack itself dont yukikaze arakune when you're cursed cuz you'll probably catch a bug and he can just double jump out -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
i haven't used astral in like a month....touga hyoujin is anti hazama, sword and laser spammer, and hiyoku is only for round ending corner rape which doesn't happen that often. -
wut dis supposed to be?
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^it's not actually difficult, you just have to understand how to do the delay between j.2C and j.C and for blade's learning purposes a better way to write it out would be 5B(2)>3C>2B>5C>SJC>j.2C(j.C works also)>j.D>Air Dash(after you recover from j.D)>j.2C>delay j.C>d.5B(2)>2B>5C>3C attempting a ice break reset is very risky against characters with startup invinicibility moves
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lol that never worked in CT, air combos after freeze were j.B>j.C>JC>j.C>j.214C/D
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^this here's the basic damage vs meter formula for jin i guess since blade wants to learn jin now =/ damage: 6C meter: sekkajin when you're somewhat away from corner end with j.214D>6C>214C which gives you better oki than ending with j.214C from high in the air normal combos give around 23-28 meter so you can save or spend best oki is 3C>236C in corner and is one of the few setups that makes 6A somewhat safe and the few if not only mixups that jin has if you're going for gimmicky resets do meterless ones instead like 6C>DC>5C>2C>SJC>j.2C>j.D>AD j.D
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ok since blade doesn't seem to understand that ragna's 5B and 6A destroys jin's approach ill break it down. 5B beats every poke jin has except for 2D and j.C, jin's 5B startup is 1 frame faster but it has shitty reach so you're safe 6A beats all his air attacks as soon as you see an air dash get ready to 6A only move that'll beat 6A would be j.C from a distance jin's tick throw starters: falling j.A, 2A, 5B(2), 6B if all else fails, you still have ID. oh and jin shouldn't be using 5A because it's terrible
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cuz blocking is ADVANCED TACTICS to Blade