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Everything posted by xlolxlolx
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lambda pressure tends to have some big holes but with jin's ground normals having fail reach you either have to just keep blocking or try and superjump out, it is possible to C DP out if they do it the move right next to you, most troublesome thing about this matchup is getting in and keeping them in
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interesting stuff 6A reset after 6B, lol at rehhyou>rc>rehhyou
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sonic's combo is usually what you'd want to do, but can lead into hirensou loop if you get close enough to corner for 6D
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you look like you're just mashing 6C as much as you can vs Hazama, when they whiff a chain thats your chance to get in with a poke and you blindly run into his poor man's DP alot so practice blocking and punishing that since it's like -20 on block. Against Bang, well it's Bang so nothing really much to say since they can do 4k with 5A....
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lol render's jin does really weird gimmicks like air combo>ice car>rc>air throw but he doesn't really use jin to his fullest
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hopefully you can do something like 6A>2A>5C>6C>2D>6C>DC>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C on regular hit, should be possible since 6A is going to be safe of block so there's probably not that many recovery frames, but still this is only a prediction since there's not that much info
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watched most of first vid. lets see, where to start off... #1 block more and you tend to block bursts well but you don't punish at all #2 work on hit conforming and work on crossups, you were throwing out alot of random stuff like that 6B on block which has +3 and you ended up trying to run away after doing it/ the time where you hit 6B on crouching and did nothing...... #3 learn more efficient combos, getting a 2D means you can net around 3k with 6C>DC>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C #4 stop using 6A after midscreen hiyoku do 6C>623B or j.214C #5 work on keeping them in corner, your blockstrings are too short and you don't bother to tick throw them when you should #6 stop mashing out 2D because you'll get raped if you whiff #7 work on your reactions because you tend to stand and do nothing #8 btw that guy using noel didnt actually use 5D that much he tends to use the command throw or w/e that move is alot
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6A will be useless unless you can follow up with 2A on hit since there's no more special cancel property on it and no one will land CH 6A.
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6B is really easy to outpoke with 5A and 2As that hit mid
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loketest 4: http://www40.atwiki.jp/blazblue/pages/858.html back throw buffed forward throw cannot be cancelled 2D startup even slower yukikaze comes out faster and bigger hitbox
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air approach was one of jin's main advantages and thats basically gone
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oh god.....jin vs tager will become johnny vs pot in AC if things stay like this
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Remember that air ice swords from certain height is air dashable, you can always do air back dash j.C to make it safer from a distance, and her pressure isn't really the best in corner since she can't rely on the crossup dash but what she can do is keep you blocking for a decent amount of time but you usually don't want to use DAA since it's just a 5C with invinicbility so go for C DP and RC if blocked. I'm not too familiar with this matchup since i've only played like 3 high level taos on PSN since the game came out.
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Air ice swords are decent tools to keep her from over zealously jumping in with her stupid drive. Only A or B DP.....C DP has the vertical reach but not worth the risk of whiffing and standing n place for eternity. She can basically jump out of any holes in pressure.....so thats like anytime after a 5C. I seriously think that she's only A tier because people don't really know how to use her effectively enough, against most characters she has superior speed and range on both ground and in air. Definitely a bad matchup for Jin, it's like playing Tager vs Hazama.
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@geno: never needed dash to connect it and 5B>5C>sekkajin worked on carl in loketest 2 so it should work on everyone 6A not being able to special cancel makes it useless and only connects to 5C on CH...you probably aren't going to get a CH with a 6A so that basically means its trash
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^lolz very very bad american troll.....shtkn needs to delete the post
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5B(1) AA actually works pretty well, it's fast and pretty good upward reach, it has the same problem as 2A AA though since you need to time it correctly to even get it to work.
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wow.....whats the point of making 5C air unblockable if they fuck the reach on it even more
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It's hilarious how 5C, 2C, and 6C are all air unblockable now
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jin's 6B, like his 6A, have the most obvious animation in the game so the chances of it working is pretty low, it's good for pressure because people are usually afraid of getting baited into his CH 6C combos
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you do understand that it has 25 frame startup and all 5As can beat it right? It'd be fine as an overhead if they took away the frame advantage since you can go into most normals
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Well if current changes stick then you would be doing 5B>5C>3C>214C and 214B would become a backup again like it was in CT
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i'm assuming theyre talking about CS, didnt need 3C oki that much in CT since the proration on EX moves were alot better and 5C>j.B :[
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yeah....all 3Cs are getting fucked basically, arc doesn't seem to know how to balance anymore....
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bullshit i liked showing off IAD j.2C>j.C>stuff and 236C oki D: