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xlolxlolx

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Everything posted by xlolxlolx

  1. corner: CH 6B>6C>6D>6B>623B>6C>6D>623D>6C>6D>5C>6C>DC>623D>5C>632146D>6C>623C = 6.8k midscreen: CH 6B>6C>2D>6C>DC>5C>6C>DC>623D>6C>6D>5C>623D>5C>632146D>6C>623C = 6.2k if you want to swap sides on croucher you'd wanna do 5B(1)>5C>6C>2D>6C>DC>66>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C
  2. i aint trying to fight over e-rep man, but it looks like i got blown up for not making an acc when i had no reason to post
  3. kouchoku is like being stuck and gen is reduce so it's refering to the recovery on 6A

  4. i suggest you read the rest of my sentence and i trust my sources more
  5. they're like 1-3 frame delays to let them fall down a bit more
  6. forward throw>623B>6C>6D>stuff works on everyone if you delay 6C and 6D like you would for 6C>623B>6C>6D
  7. ah yeah, screwed up that part sorry, i forgot it refers to primers in bb so 6A is safe on normal block, most likely punishable on ib
  8. 6Aガードさせて反撃を受けないくらい硬直減。ガープラも削る = 6A is safe on block. Guard Plus(positive frames) removed. i didnt see anything about slower meter gain after meter usage on japanese sites so i dunno about that but you'll get ~3.5k-4k from that compared to the ~2.8-3k youll get from 6A>hiyoku
  9. looks like 6A doesnt have positive frames on block huh, so much for using it as frame trap, if you actually get 6A to hit might as well just RC>5C stuff to get some meter back
  10. well you should look though this thread first, teishisei posted lots of 25 tension combos that net the highest damage that ky can do only problem with them is the link between se frc and 6hs, you basically have to press 6p+k+s+hs after se but you can go into ik mode if you mess up
  11. uhhh you can get better damage for 25 tension with 5S>5HS>2D>HS SE FRC>6HS>etc and 5S>5HS>2D is a good starter, i think even orb combo nets about the same for 25 tension
  12. Thanks for that summary, 2008 was when I started lurking this forum for AC, pretty subpar info compared to chinese and japanese sites that I've used since #R, there was good stuff here and there. Started BB in 2009 since I only have a PS3 now and a terrible laptop. tl:dr good for you i can care less
  13. i blame blazblue for bringing all these retards onto dl stop posting all this cosplay weeaboo shit here when you can talk about it all day here http://www.dustloop.com/forums/forumdisplay.php?5-Zepp-Museum
  14. refer him to the combo thread, the guys he were playing were really free and he doesn't know how jin works, tell him to watch videos of japanese jin players
  15. i tested it in training mode and both a and b sledge goes right through astral at all distances so it probably is both physical and projectile, someone go check if hakumen can cut it XD
  16. hmmm... i'm guessing that jin's astral is both physical and projectile since akumetsu can catch it
  17. naw man if youre gonna go for tech trap astral do 3c
  18. it's a real combo, just varies in difficulty depending on your setup
  19. doing an empty astral?lol u should know better than that
  20. you should do 6C>2D>66B>sekkajin>6C>DC>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C instead since doing 5C>JC>j.C>j.2C>JC>j.C>etc does less damage
  21. should add SolidPlay and Nini Heart next to Blade on your sig
  22. no thats midscreen also... and you mean something like CH 5C>6C>2D>6C>DC>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C where you have to buffer j.C right before your DC ends
  23. you mean like the j.C in 6C>2D>6C>DC>5C>JC>j.C>j.2C>JC>j.2C>j.214D>6C>214C?
  24. get back on topic motherfuckers why hazama was considered bad during loketests: 5B is now a level 2 move 3C floats high and techable, no more 3C>214DC aka the main component of his bnbs jayoku prorates worse and has repeated proration his new bnb will do under 2k and meter gain off it will be 50-60% less than what he got before even with jabaki combo in corner best he'll get will probably be 3k
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