-
Posts
1,966 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by xlolxlolx
-
also if you're gonna air tech against ragna you better barrier block unless you wanna eat 3.5k+ combo
-
im pretty sure it's possible, depending on spacing, to do a IAD crossup
-
hey gaiz sekkajin launch>5C or 6C>623D 1st hit throws him out of range u kno? j.B can beat him in air but nothing to really follow up with unless you're really close to ground and 623B is ur best friend in this matchup for the most part and bait wake up ID so you get a free counter hit 6C or 5C
-
go look up corner combos and try to save your meter for them, don't do CH 5C>6C>2D>6B>sekkajin>632146D so often since the damage is terribad for 50 heat unless you're certain you'll get the kill like u did in round 2 2A AA is fail on ragna cuz his j.C can beat it if you cant IB well then dont attempt it unless youre prepared to lose? mash A+B while holding 4 so you get a barrier block after you tech out this is important for air techs you're better than most beginners you needa learn how to do 623D unblockable 2nd hit reset, 236D reset, high to low mixups, frame traps, and proration on jin's attacks oh and work on hit confirms
-
terribad proration and damage from 5b and 5c and 214d only really leads to 6C>214C for ok damage, you can do better in the corner for 25 heat so might as well do j.2C>j.214C instead you can do 5B(1)>2B>5C>623D(1)>unblockable 623D 2nd hit, usually works for me since no fucking inferno divider is gonna reach to where u r pushed back to and this setup makes it easier to do the combo i posted earlier that does like 6.6k
-
heres a situational one: 623D 2nd hit>6C>delay 623B>6C>6D>6C>6D>5C>6C>DC>623D>5C>632146D>6C>623C = 6618 damage/requires 67 meter to start, gains 9 meter note: this one has to be near corner not in the corner, well you have to be away far enough to hit the first 6C at it's max reach there aren't any good ones off of throw 2 hits>623B cuz the proration sucks ballz and it blackbeats before the 623D, ask if u need moar help
-
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
If you get hazama in the corner it can go either way actually.... if he gets a jayoku on you then you can take 4-5.5k ish in the corner. heres the thing with jin's 2d in this one, you miss you eat chain>combo, you hit on block at max range or so you still can eat chain>combo just slightly lower chances, you hit on block at minimum range you are most likely safe but you can still get 2A'd if you don't dash 5B him fast enough mizuchi when touga hyoujin is used from opposite sides of the screen will work if its buffered and activated during touga hyoujin's super flash thing, if hazama's within 5D chain reach then he's too close to be able to counter it. don't bother throwing out 5d in this one, well you shouldnt really be throwing it out at all anymore so just mentioning it. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
theres something really wrong if hazama isnt causing problems LOLOLOL -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
lolololol no don't bother using ice swords, at least not on ground cuz i would just eat you with chain into combo, c air ice sword is ok if you are far enough away to avoid his 6D getting you, if they don't know where they're gonna go after they use chain then they shouldnt really use hazama rofl. I use j.6D as oki after 623D so i guess you shouldnt back roll after you get caught by it? running around makes it easier for you to get caught by snake usually -
lolz it's suicide to do anything slow/in air against her when she has over 50 heat
-
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
5C>delay 2C and 6C>6B(this one is kinda weird) frame trap lulz tager specific block string basics: j.A>j.B>j.A>j.B>2B>5C>repeat or do w/e you want to from the last j.B j.A is almost always necessary if you want to start a pressure string Running j.A>j.B>j.A>j.B can crossup tager on the 2nd j.A if done correctly Running j.A>j.B crossup works on most characters can't really call it a crossup since its a throw......Mu player cudve done option select A+B+C =/ -
lol we 5D>214C back :[ so u wants to eat her falcon punch DD?
-
if u r gonna do a 623B after the first 6D then do 6B>623B for more damage. CH 6C>DC>6C>6D>6B>623B>6C>6D>623D>6C>214C = 5104 damage/can start with 0 meter, gains 12 meter CH 5C>6C>6D>6B>623B>6C>6D>623D>6C>214C = 4266 damage/can start with 0 meter, gains 11 meter 6C>6D>6C>6D>5C>j.C>j.2C>JC>j.2C>j.214C = 4101 damage/gains 34 heat 623D 2nd hit>6C>6D>6B>623B>6C>6D>623D>6C>6D>5C>6C>DC>623D>5C>632146D>6C>623C = 7204 damage/requires 86 meter to start, gains 9 meter 623D 2nd hit>6C>6D>6C>6D>5C>6C>DC>623D>5C>6C>6D>632146D>6C>623C = 6400 damage/requires 68 meter to start, gains 11 meter(i forgot the actual number for this one) ill post more later
-
j.6D~D catches back rolls and some neutral techs(?), but this depends on spacing so use wisely.
-
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
Waste of 100 heat imo. -
nvm i was thinking of something else my mistake
-
5B(1)>2B is safer on block and gives them less time to go from standing block to crouching block so you can get a 5C>6C from it.
-
I still find it kinda weird how he just ate the 5B>2B>5C>6C>corner combo
-
lolol i like how you just tried to get as many throws as you could vs ikki, he missed alot of 2C AA opportunities though and lulz at the ending air dash j.B crossup from a throw reject.
-
This match is hell....try not to get corner raped, though that's impossible since she has as many fucking mixups as bang does, jayoku isn't all that safe either since they could be baiting it and then it's a free CH/FC corner combo for them, oh and if you are in corner she can make the fucking stick just spin in place so you have to block, then she gets to do more stuff to you and you'll most likely die.
-
you can throw it out to trick people from time to time or make some distance if they're too close
-
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
rofl don't forget that she can get that from basically any poke same with ragna and the naruto reject =/ but i gotta say that i prefer jin's current corner combos over the ones he had in CT, though i miss the 6.2k 28 heat combo alot :[ ^ice cube: probably not that great of an idea since j.B bis pretty predictable as it is a slow giant wheel basically -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
i likez how u make it sound like 3k dmg for 25 meter is good lulz, tho its actually true since reallly nothing we can do about it...... >_> -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
xlolxlolx replied to Wolf Pup TK's topic in Archive
forward and back roll u are technically on the ground, neutral tech u are off the ground, back roll = safest usually. 623C/D getting beat out? you're doing it wrong. i think u r trying to say that u use A DP while you are playing defense, no, dont do it, wait till you can get a CH off of them. Dont throw air ice swords like a retard either, ragna can run under it and youll eat a big combo, 3C>236C in/near corner. ^guy above that's why you do IAD j.214D crossup over them -
lol you can astral off a 3c, but it's a waste of 100 heat to look at CGI from 1999 when you can do a cool looking jayoku.