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LunaKage

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Everything posted by LunaKage

  1. I'd love for the old gang to get back together again. While we're at it, someone kidnap Shadow Flash lol. Also, Myoro, Casuals happen on 7 Mile. What are your cross-roads?
  2. Kikagaro you live in Michigan?
  3. Toasty I know you've been in a lull, the second I heard you picked up Ragna I knew the truth, that your heart just wasn't in it. We need to have a big scene reunion.
  4. it has been. Not a casuals go by where I don't think to myself "Man, I wish Grendy were here"
  5. I started netplaying again recently.
  6. We're in Redford, our crossroads are 7 Mile and Beech Daly.
  7. You know what? I knew that, I must have just recorded Tager only (same way I only recorded Tsubaki for the Tsubaki and Nu part) but forgot to put the explanation for Izayoi as well. Well the good thing about doing a video with multiple parts is that there's always a chance to correct it in part 2. Since I think using youtube annotations to correct mistakes looks hella tacky and dumb, so I'll just add Izayoi's 214A problem in part 2,
  8. BBCP1.1 Noel Vermillion BnBs - Part 1 - Short Starters: https://www.youtube.com/watch?v=5dbbenDVQYI&feature=youtu.be
  9. Since there's a 99% chance I wont be going to UFGT because of bullshit, if someone from my area decides to go to BADC, there's officially no reason for me not to go, unless even more bullshit happens. So unless the greatest level of bullshit occurs, then expect to see me there. Also, someone should help out Wild Candy here, he's good people.
  10. the Revolver Blast followup version of j.2C has 120% bonus proration.
  11. Damage isn't worth it in most cases, I think I've gotten like an extra 400 damage at most. Also there's an issue with low hitting j.D's, they can tech before the CT connects.
  12. You actually do get enough heat back. the combo takes 125% heat, and you build back 25 during the combo, this works because you're at low health the whole time, so your heat is constantly building. I for one think the combo is awesome :3
  13. I put mine in my new combo video (COMING SOON) But I'll give you a hint, it's not a CH 5C starter. Another hint: it doesn't involve Muzzle Filter.
  14. I saw on twitter that it was something like: S Tier: Kokonoe, Azrael, Someone else who I can't remember A Tier: Everyone else B Tier: Makoto I forgot who the third S tier was.
  15. I can relate to that, and personally I'd rather watch JP, but for general users, choosing good American Noel players isn't a bad idea either. As far as JP goes though, DWB keeps the Noel video thread updated, so that's probably your best bet unless you wanna scour through everything Jourdal uploads, or lurk Nico etc.
  16. Tech is mostly what you get from watching videos of Noel though. That's the point I was making. It doesn't matter how good JP Noels block, it's not gonna help you block just by watching it. Videos may help you a bit with matchups, but nothing beats EXP, if you wanna learn matchups, you gotta play those matchups. Same thing with fundamentals and neutral, you need practice, watching a video isn't gonna help you.
  17. It's Noel man, the tech is all the same as long as you're watching good American Players. Japanese Noels haven't really impressed me lately, Tetsu Yarou was godlike, but as far as I know he switched to Kokonoe.
  18. When you post your own videos for critique, make sure you post them in the critique thread please.
  19. 4D has full body invuln, Sledge hits body. Basically what he's saying is that you can 4D on reaction and beat sledge during it's recovery frames after it whiffs through you, and if he tries to hammer right afterwARD, THE sPRING raid will punish that, since Hammer now absorbs projectiles too, so Hammer will eat the tail end of 4D that WOULD have hit sledge's recovery. 6D is really risky due to how slow it is to start up, and how long it takes for it's body invuln to kick in.
  20. You can't really say the matchup isn't that bad simply because the Hakumen players you fight follow the netplay flowchart and get destroyed because of it. When giving matchup advice I usually assume the Hakumen player is good.
  21. j.C has a better hitbox. 99% of the time, when Noel jumps, she's not trying to hit someone overhead anyway. We use j.C because it has a better downward hitbox, and is actually really good at hitting people out of stuff. If you're opponent blocks it, that's reward enough, since now you're in control for the time being. As far as Air-to-Air against Hakumen, j.C really is the best bet from our max A-to-A range. Though if you find yourself closer than normal, j.A is your best bet. Hakumen is an extremely hard matchup, so don't expect us to tell you anything that will be a game changer. Not only do you have to out play him, you have to do it without making any mistakes, and maybe then, you might win if you're lucky enough.
  22. 5D was way better than 4D in CS1, as far as invuln goes. Full Body invuln after the 5th frame until the 19th. Though 4D in Extend was the best drive starter we ever had ever. Ever.
  23. 6D wont work in that situation no. the benefit of dash 2B in this setup is that if they don't roll, but neutral tech instead, you get a crossunder putting them back into the corner.
  24. I wouldn't really call that oki as much as I would a gimmick. When using that setup, if your opponent is gonna roll at all it's gonna be a forward roll, since you just put yourself in the corner. So just beat that with a run forward 2B.
  25. 3C > 22C will always bounce lower than a juggled d.6B > 22C Off of a raw 3C > 22C, you just need to practice your timing. the 5B follow-up is universal, and your opponent's hitbox doesn't affect the strictness of the timing. The timing is just naturally strict.
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