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Everything posted by LunaKage
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Getting pissed when I lose is how I learn from my losses.
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My apologies if I sounded bitter, I've had a rough couple of days lol I was only meaning to list the particular danger that you had to face while using those two options is all :3
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No problem man. Age doesn't matter here lol And thank YOU, you just reminded me why I took this job anyway, I needed that.
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Damn that sucks man, but I know what that's like. Save up one of these days and come to a MidWest event, it's so much fun. There are people in Ohio who come that you might be able to get to help you with transportation as well.
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Oh man, offline is where it's at. Hanging with the cool peeps and improving together etc. Where in Ohio do you stay?
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You live in Ohio eh? Did you happen to come to Frosty Faustings? I remember there were a few Noel players there I'd never seen before. But yeah I can play you sometime.
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Noel gets about the same average damage from everything. unless it has 214A in the combo, then its much higher.
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ah yes. I will actually be testing a bunch of that stuff tomorrow, the op will have a list soon.
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or you can get poked out of both. there is a huge list of things you can do after 5C. like going into drive for mixup, throw whiff for less recovery on 5C, 3C to catch mashers etc.
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not bad, very specific though.
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Great work Aco :3
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Hello, and welcome to the Vanguard. First off I'll address Optic Barrel: You just need to find your sweet spots. Noel has two Optic Barrel's: 236A which hits about 3-4 character lengths away from her, and 236B, which hits a full screen opponent. The best way to tag an opponent with 236B is after hitting them with a burst, finishing a midscreen combo with 236C, or ending a combo in 236D. This works well as a meaty, and can actually win you a match if your opponent get's too frisky. 236A however is actually really only used as combo filler, I've never really used it for neutral much myself, but it can be useful if you're spamming 236B full screen, and you're opponent decides to run in, expecting another 236B, but get's tagged by 236A. This isn't exactly a high level thing to do though lol, but used sparingly can work. As far as things to practice, I'd say learn your drive shit, it's 99.9% of Noel's game in this version, and while plenty of people would say the same thing about her past versions out of spite, this time it's actually true. here's some combos off of standard stuff to get you started: (Midscreen) 5A/2A > 5B/2B > 5C/2C > 236C (Midscreen) 4D > d.2D > d.6B > d.5C > d.5B(Delay depending on character) > 236A > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 6D > 236D (Midscreen) B+C > 214A > 5B/2B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 236D (Midscreen) 6B > 5D > d.5C > d.6C > d.6A > d.5B > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 236D (Corner) 4D > 214D > 2B/2C > 5C > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 6C(2) > 6B > 22BxN (Corner) B+C > 2B/2C > 5C > sj.C > j.D > d.5D > d.6B > 236D > 6C(2) > 6B > 22BxN (Corner) 6B > 5D > d.5C > d.6C > d.5C > d.6D > 236D > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22BxN
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GGs I suppose. Special GGs to wireless connection. I think I do this to punish myself for playing Noel.
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GGs to Bloodwolf, bdood, Howling Moon, DJ Huoshen, Destros-11 and other people I can't remember. My matchup experience is literally 10% now, though I believe I still won 70% of the matches I had, which I still don't know why, I guess I'll just blame the D button.
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Alright, finished up the list of combos and confirms. Gonna let it sit for awhile until myself or anyone else notices a particular confirm I might have missed that might be good to list. I plan on making a list of combo videos for this thread, depending on if I get time to do it.
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Oh, hype. I wish I had a Noel of equal or greater skill level in Michigan who I could do clash battles with :c
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What?
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You might be the only one in Lansing man lol We're all pretty much in the Detroit area.
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the sad thing about Noel this time around is that she's not really pumping out a whole lot more damage in the corner than she does midscreen. All her corner combos usually allow is just extra confirms, like d.6D > 236D > 5B works in the corner, but not midscreen. off of 5B, I believe you need OD and 100 meter to break 5k. 5B > 6A > sj.C > j.D > d.4D > d.2D > d.6B > 236D > 66C > 4D > 214D > 6C(2) > TK OD > OD Fenrir > (OD) Fenrir.
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that's the one. ehat do you mean "too far" ?
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@Shion: That combo works on everyone, you can delay the d.5B after the d.5C if needed, also it's only the first half of a combo. @Kaori: I have a combo listed in the first post for you.
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Updated first post with corner combos off of Short starters and off of Normal starters, as well as a few combos I missed for midscreen and near corner.
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Use 50 Meter to rapid cancel, barring that, our SAFEST option on block now is Assault Through, since it's -4, and our only other options are at least -13. Though to be fair both Chamber Shot and Bloom Trigger have massive pushback, so you wont be getting punished a whole lot, though it WILL happen if your opponent is on their toes and is good at IBing those particular moves. Skye, my local Arakune/Jin player, is really good at IBing Bloom Trigger, and has made me pay for it numerous times. The biggest drawback about using Assault Through is how it's much easier to punish than Bloom Trigger or Chamber Shot, because it has a long startup phase, it's possible to jump out of it, thus making it whiff and impossible to Rapid Cancel, then punishing with a jump in.
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Is anyone gonna step up for P4U2 and make the video thread and all that jazz? I'd do it myself, but I got my hands full with CP Noel atm.
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Updated the list for "Near Corner" routes.