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LunaKage

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Everything posted by LunaKage

  1. you can omit the final d.6A for the same damage if you switch around the moves before it: j.D > d.6D > d.5C > d.6B > 236D For some reason it does about 100 more damage than if you do d6B > d.5C, maybe d.5C prorates less or something.
  2. This is the thread for all beginners to ask questions, no question is too stupid for this thread, ask any question and those of us who know will do our best to answer. This thread is for gameplay questions only, if you have any story/misc questions take it to the Noel General Thread.
  3. Sure, go for it.

  4. Thanks man, also couldn't help but notice your convo with Ve, all of the videos on my youtube are from the EasyCap, which only cost a grand total of 7 dollars. As far as quality, well see for yourself. TheOnlyLunaKage

  5. Just a heads up. CH 5D > Reload > 66 > 2D > d.5D > d.6A > d.6C > 214A > 2B > 6C > j.D > d.6D > d.5C > d.6B > 236D does about 4k.
  6. Yeah, I do that too, forgot about that one, flashy as hell. I just hope B+C > Thor > Fenrir still works.
  7. There are people higher than me, it goes like this: Admin Super Mod Mod (Me) Normal Poster Blade

  8. Thanks, I'm gonna try my best, and hopefully not piss off the higher ups :P

  9. I'm gonna go through the old video thread and update the OP of this one, Hellmonkey no longer posts, so I'm gonna upkeep the video thread from now on, if you guys have any new videos post them and I'll update the first post. CHRISTINA VEE!!! CT Noel Noel DVD Strats Noel DVD Combos Basic Noel Combos Advanced Noel Combos J.D Cancel Strat Noel(R1) Vs Jin(Unknown) Ragna(Kaqn) Vs. Noel(R1) Part 1 Ragna(Kaqn) Vs. Noel(R1) Part 2 DB Aikouka (Noel) vs 0 (Hakumen): Part 1 DB Aikouka (Noel) vs 0 (Hakumen): Part 2 DB Aikouka (Noel) vs 0 (Hakumen): Part 3 DB Aikouka (Noel) vs 0 (Hakumen): Part 4 DB Aikouka (Noel) vs 0 (Hakumen): Part 5 DB Aikouka (Noel) vs 0 (Hakumen): Part 6 CS1 Noel Noel CS Hitbox viewer Noel Basic Combos Noel Advanced Combos Lost Child Red Beat Blue Saver Winter Colors Worst Album Velocity Of Light Noel Damage Material Noel Damage Material Ver.2 Noel Damage Material Ver.3 Simple Astral Combos Crazy Corner Loops DragonTamer's Chain Revolver Oki Mizzet's Resets 1 Mizzet's Resets 2 Mizzet's Resets 3 DAISUL--- (NO) Vs all0vvne (MU) shimohome00 (TG) Vs faelu (NO) BLEED [Litchi] - Sakkaishi [Noel] 紅也 (Noel) vs Kami (Litchi) 紅也 (Noel) vs Hime (Arakune) TOMO (Tsubaki) LIME (Noel) TAKARIN (Bang) Makoto (Lambda, Hazama Purple) Takarin (Hazama White, Bang) LIME (Noel) TOMO (Tsubaki) A-Cho Video 1 A-Cho Video 2 A-Cho Video 3 A-Cho Video 11 Noel Vs. Carl Carl Vs. Noel Noel Vs. Valk Noel Vs. Valk Alt_guraham(RA) vs SaGa-75(NO) PSN: 10/22 BBCS SaGa-75 (NO) vs. Distance_27 (HK) Alpha Station 1 Alpha Station 3 Alpha Station 4 Alpha Station 5 Alpha Station 6 Alpha Station 7 CS2 Location Test Videos Noel Vs. Makoto Noel Vs. Makoto Noel Player Youtube Channels LunaKage dragontamer Mizzet HexaNoid DC GunslingerSonic
  10. Yeah, but I lol'd.

  11. lol, right, I lol everytime I finish someone off with Midscreen 236D > RC > 66C > purple airgrab. Though no one should ever try that, ever :P
  12. I see, it does change depending on where she is, maybe she only wallbounces at the actual corner, instead of the side of the screen, I could live with this, though there will be no more midscreen 236D > RC > 66C shenanigans, granted they never really did much to begin with.
  13. I'm pretty sure it only wall bounces while the opponent is in the air, meaning Fenrir finisher in the corner is still possible, but I think on ground hit it will always slide, not like we hit a grounded player near the corner that often. Although, if that's true, and they slide for long enough, then 5D > d.6A > d.6C > 236D > 22C > ect could probably work. /Theory Fighttan
  14. In every combo that starts with 5D and 2D that isn't a counter hit combo, d.6A is the move that allows the starters to combo into d.6C, which is the gun spinning boomerang move that does 8 hits.

  15. Here's a big tip, Noels who do combo will sometimes habitually do 5D > d.6A > d.6C, if you block 5D and d.6A, you will have plenty of time to backdash out before d.6C can connect, this will make the Noel think more before throwing out that same string everytime, just remember though, if I notice you doing this, I can catch you by doing something else.

  16. Don't hate, that's why its Yomi lol, seriously though, if you think I'm gonna send out a 2D just use 2C or even 6A, I get nailed with those by Mus that can't even hold a candle to you. Noel's job is to punish people trying to auto pilot with muscle memory, its no different from a Ragna nailing you with ID, actually it is different, because Noel's anti-pressure moves are worse. If you think I'm just "Mashing" try using frame traps, because my invuln doesn't start until later, so if you use blockstrings with 1-4 frame holes, you will hit me out of everything if I am "Mashing" because I know you think I am :kitty:

  17. I envy that, the only character I can play competently is Noel, my other characters are just lol I guess I just can't bring myself to work on them enough.

  18. Thanks, so who is your actual main now? mu or tager?

  19. I'm gonna ask DT if he was still doing his new one, since he said he wanted to. If not I suppose it can wait, but I figure I'll ask. The thread is still here for people to view though, so no real harm done in the long run.
  20. I'm gonna try, my biggest problem is getting started, I wanna delete a bunch of shit, but while unorganized, alot of shit is still relevant, I don't wanna go on a cleanup spree and throw away a diamond bracelet. I'm just gonna start by making the stickied threads relevant.

  21. 236D(Bloom Trigger) now slides on ground hit, instead of wall bounces.
  22. Unstickied thread, general consensus is that this guide is outdated.
  23. Thread stickied, once CS2 comes out I will delete this thread for a final changes thread.
  24. Thanks man, any advice?

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