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Everything posted by LunaKage
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At first I thought the same thing, but most of my victories against scrubs online are because I caught them with 2C when they were crouching. The first hit may be solid, but I've had plenty of my friends tell me that "I failed to IB" when I hit them with 5C(blocked) > 2C(Hit crouching). I'll do some tests, I'm about 70% sure I'm right in my assumption though. Rejoice my brother, we have options.
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This is true. I still can't wait to see what happens in the final build of this game. You can't avoid top tier characters, but at the very least, maybe the gap between top tier/low tier will be smaller.
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Theory Fighter: It seems like 5C is going to be our go-to move in CS2. Even if it doesn;t get a disjointed hitbox it will be the point where our mix-up starts and/or our pressure resets. If it gets a disjointed hitbox it will be an amazing spacing tool, but lets focus on the pressure aspect. -CH 5C > 3C > combo -Normal Hit 5C > 2C small guaranteed damage. -5C > 2C is a solid frametrap(at least in CS1) that will catch opponent's crouching, on crouching it combos into 3C. -5C > 6B/2C: High/Low mixup. If the opponent blocks high all day because they know Normal hit 2C doesn't have good payoff, we can risk going right into 5C > 3C, or we can take our normal hit 2C and run back in for pressure, taking advantage of 2C's hitstun. We can also 2C > Rapid > 66A for a combo as well, this is all assuming 2C is hitting a standing opponent. If our opponent is mashing jump to escape our overhead attempt, this is where the 5C > 2C frame trap comes in, if they were standing when they blocked 5C, then when 2C connects they will still be standing, but if they were crouching when they blocked 5C, the 2C will hit them crouching for a combo into 3C. -5C > Jump cancel will allow us to skip the 5C > 2C/6B mixup in favor of yet another mix up, 5C > Jump > j.B/j.4D. We can also jump barrier if we think our opponent is gonna get DP happy. I may have been rambling a bit, but there is still some solid speculation in there if you can decipher it, suddenly I can't wait for this game.
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Depend on: No Use sometimes to keep opponents honest: Yes
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As far as DPs go I already have a plan. 5C > 2C has a 1 frame hole I believe, and 5C > 6B will be a huge gap. So this is gonna be every Ragna's favorite DP spot, but if we know the DP will happen, we can cancel the 5C with a jump and barrier guard. If they DP we can punish accordingly, if they don't we can continue with pressure by using j.B/j.4D.
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>Noel Easy to play >Buff the low tiers >Plays Jin Noel is low tier, she is getting buffed, she is not easy to play, get over yourself. The only thing I am worried about is being thrown in guard crush state. Though I guess the only character that is benefiting from that is Tager, since every other character is now getting crappy options off of throws.
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As far as I know this is only a new gatling, though I could see CH 5C > 6B comboing, in the current game CH 5C > Rapid > 6B comboes. Either way we now have a high/low option after 5C on block, 5C > 2C for low and 5C > 6B for an overhead.
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As much as ASW wants to get rid of loops it's 100% guaranteed that almost every character is going to have a new one. Due to the change in the system I already have my theory fighter hat on as to what Noel's new loop could be. Maybe I'm wrong though, maybe this game will actually have something resembling balance.
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k sd MC ;KMSDD ;S M; ;S DNDCLKdncmlAC N;DNCC;LSLDS N;DNC Yes. Do you have a source? This one seems too good to be true.
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Wasn't/isn't her j.B a good Air-to-Air tool though? I know it beats whatever Noel was doing in the air at the time.
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If you're resisting you are a better man than I am. I've already started talking trash in the Michigan thread. XBL General thread will follow soon enough.
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Aww shit... people are gonna learn to fear my name come CS2 after what I had to go through in CS1, I'm gonna hunt down every Bang, Ragna, Tager and Litchi and just exact revenge all over their faces. Updating first post, thanks for taking the time to let us know KayEff. Since the main changes thread got locked, it must be a pain.
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Thank you guys for turning a troll question into helpful insight, after reading his question I was prepared for the worst, but you guys pulled through and saved it. This however is clearly trolling. jk :3
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You shouldn't be using Spring Raid after a j.D. Because it wouldn't be possible to follow up correctly. A good place to start would be practicing the basic 4.2k midscreen BnB: 3C > 22C > 66C > 5D > d.2D > Spring Raid > 66C > j.D > d.6D > d.5C > d.6B > Bloom Trigger.
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While the guaranteed damage aspect of a throw makes them seem pointless, I'd still think most of them would provide oki, still risky though.
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if the second hit of 6C wallbounces we can do Rachel 5CC corner loops: 5A > 6A > [6C(2) > Opponent falls]xN > 6C > Drive ender Would be amazing.
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I feel you, but executive meddling can go a long way.
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Or they could say fuck it and charge another 40 dollars for a full disc again. Praying that this isn't the case.
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From what I heard, they nerfed fun for Tao, and Tager got a huge fun buff.
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-4 bro. just one frame away from being punishable on normal block.
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Right, but Blade could only combo in the corner, and that was tough unless you were close, Easy to combo in the corner on CH though, midscreen it could only combo with a rapid cancel, and that may not be possible anymore if 5D has more startup(I think I remember seeing that change in one loketest).
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On IB, Cav is still gonna be -7, so it's still punishable.
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True.
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You were just talking about that, then they announced the IB change.
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That kind of thing is hard to test without viewing the hitboxes. We will probably have to wait until release to find out exactly what they did to them.