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LunaKage

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Everything posted by LunaKage

  1. I dig it. I'm still waiting to find out which one it is for Noel.
  2. LOL I fucking love doing that, it was so obvious I forgot. Speaking of gimmicks, 5D > Reload > 5D makes people salty.
  3. Noel has nothing that's truly safe, only options that you may get away with. After a blocked 5D, your main objective is to not get punished for it, so 4D > 5B > Optic Barrel/Bloom Trigger is your best bet, however if you want to take a risk you can use 2D and hope that your opponent used something that 2D goes over, not the best idea though. 5C > 2C for a small amount of damage, though if you cancel the recovery of 5C by wiffing a throw, it actually gives you much better recovery than 5C itself, I've actually done this to continue pressure. This tactic will still be beat out if your opponent is mashing 5A, but like I said, Noel has no solid options, only a bunch of gimmicks that can be beat easily if your opponent knows what you are going to do.
  4. Even without the Tauntloop, I imagine 6C would be a great combo starter, 5C > 6C would probably be as good as Noel's CH 5C > 3C. I'm not sure how nerfed Tao's 6C is now though, but could it be possible to follow up in the corner?
  5. A little bit pissed off that there are no Noel changes listed. Proves how few of us there are, we can't even get any inside info.
  6. Right. I'll be the first to admit I bitch about my character, I do it while I'm losing, I do it while I'm winning. But just because some things have changed that may LOOK unfavorable, doesn't mean anything in the end. First off, there are still possible changes between the first loktest and the finished game, secondly, every character is pretty much getting drastically modified. Hell, the fact that EVERY character will be rocking 2 primers after a single burst makes Noel that much more viable, every character is getting the combo nerf stick, Spring Raid cant follow up midscreen? Guess what, neither can Inferno Divider. I'm looking forward to BBSC2 with my head held high, because no matter what changes, my urge to whack bitches in the face with hilariously large guns will not.
  7. But she was never able to Jump Cancel d.5D, unless they added that in an earlier loktest, then took it out at a later one. But I don't remember any mention of it.
  8. Haida looping is supposed to be getting annihilated in CS2, to the point of being pointless, while I do believe one rep would probably be the standard for BnBs though. As far as tiers go, there are no concrete tier lists, for example, some people say Haku is one of the easiest to loop, while I personally have a hard time with him. Some people believe lambda/mu are hard to loop, I think they are really easy. As far as the characters you have listed, Tsubaki I believe is impossible to loop, one rep if you are lucky, but I don't believe you can get off more than one. Tao has a deceptive hitbox, while it may look like she is too close to 22B, she is actually in the perfect spot, you need to mess around in training to hit her sweet spot, but its possible get a full 4 rep haida off on her. Its just really hard :P
  9. Some people may not like the black and white, I'm gonna put it up anyway.
  10. 6.8k is 6.8k, besides this is a combo thread, it doesn't matter if the combo is impractical, if it exists, and is worth mentioning(don't mention 5D > 236D just because it exists) post it here.
  11. There is no reason you should ever use two d.6Bs, d.5Cs or d.6Ds midscreen. It prorates your combo horribly, two j.Ds for Fenrir is good sometimes, but not the best option, and two bloom triggers have already been established for corner combos. If you are using more than one d.6D, d.6B or d.5C in your combos, you are not doing optimum damage.
  12. Spotted another error in Noel's gatlings, 5B doesn't gatling into 2B.
  13. As far as her BnBs go, the only drive move I've had to use more than once in a combo is Bloom Trigger, and even then, I only use it twice. So which combo are you referring to?
  14. A change that should be made for Noel, I'm not entirely sure if this was intended or if this is just an oversight, but Noel's d.2D(her drive follow up 2D) cannot gatling into d.4D(her drive follow up 4D), however the 2D starter does gatling into d.4D.
  15. Every one of Noel's drives have a same move penalty of 65%, meaning you shouldn't use one more than once in a combo, if you do, not only will the combo do less damage, but it may not even let you finish it, due to CS's combo system, the more a combo prorates the more likely it is to fail. Note however, that the drive starters and drive follow ups are counted as two different moves. For example, 5D is different from d.5D, so technically 5D > d.6A > d.6C > d.5D > 623D is a combo that would not suffer from any same move penalties(though that particular combo isn't a good one :P).
  16. I use that to indicate the move takes place after the double jump. j-jump, dj-double jump.
  17. if you hit an airborne opponent with 5C you can: 5C(Airhit) > sj.C > j.B > dj.B > dj.C > dj.236C If you landed a counterhit you may be able to follow up with 2D > Spring raid > stuff, but I'm not sure about that one. I know 2D combos if you hit an airborne opponent with a CH 5A though.
  18. As long as you have new videos, I don't mind double posting.
  19. Cool, I went to bed before I got a chance to test anyone else.
  20. I have another combo. Works on Bang, Jin and Tager. 4D(FC) > d.6C > d.2D > Rapid > 3C > 22C > 66C > [22B > 22BC > 66C]x4 > 5D > d.6B > d.5B > d.5C > j.D > d.6D > 236D > 6C > Fenrir (6916 Damage, 6877 on Tager though)
  21. 3C leads to a combo at any distance, if they are too far away to hit 6C, use this combo: 3C(Max Range) > 22BC > 66 > 5B > 5C > sj.C > j.B > dj.B > dj.C > dj.236C (should do around 3k)
  22. lol Apple Wanna know a secret? My name's not really Luna :O It would bug me too much if guys online called me by my real name, people irl do that enough already, even though Luna is kinda feminine, I make that shit work, like guys named Kelly or some shit.

  23. My characters are all adorable, Noel is obvious, Kamui has a "cute things" complex, Sakura is Sakura. I played Alisa in Tekken, who is one of the only two "cute" girls in the game. Is Schme your last name? Is Danny even your real name? it would be a strange thing to name yourself Danny if your name was Frank or something.

  24. Well we have a pretty good combo discussion going in the super cool, super new, combo thread :3 Kamui is my vision of a perfect character, she has everything I need in a character, but whether or not I will like playing as her has yet to be seen. Heart is my second option, adorable, kind of a tomboy, fights with her fists, reminds me of Sakura from SF. Then there is Akane, cat-girl ninja in a school girl outfit who fights mainly with her legs, she's also Luna-Bait.

  25. Danny, I need you to love Noel again :3 I know how anti-hype this game is, but I need guys like you in my entourage to help keep the Noel forums lively, hopefully CS2 will give us Noel mainers a reason to be hype. (Fingers crossed for mid-tier, if they give me top tier Noel, no one will be safe) Also, who are you wanting to play in Arcana Heart 3?

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