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LunaKage

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Everything posted by LunaKage

  1. By the way, apparently your couple name is Azurehh

  2. Cristina Vee is amazing, I just found out she's only 23, and a Cancer... lol wikipedia.

  3. So thats what you meant? Shit, I remember that. 5C definitely needs that, I was CH'd out of 5C at max range by Lambda's 5A, I promtly sadfaced. Thanks for the clarification DT.
  4. I agree with this big time, the Noel forums are a huge eyesore, and our match-up threads are mixed with CT and CS information in the same thread, to the point where you need to skip several pages until you get to CS match-up info.
  5. I can agree with this. Honestly the only Buff I really want is priotity on her normals, it seems like every time I wasn't pushing D I was getting counter hit, but obviously I wont know if that was changed until I play it for myself. I keep hearing the term "disjointed hitbox" I know what the two words mean seperately, but what exactly is it referring to as far as Noel?
  6. All of the characters are supposedly getting a 5B or 5C that is air unblockable, does anyone know what Noel's is? Hey man, ouch. I do agree, but that stings.
  7. The first section(before the spring raid) can hit everyone yes, but after the 4D > 236D > 66C > 5D, the d.6B wont connect on Carl or Noel, I can get the combo to work on Lambda fine, but the really small characters, and for some reason Makoto, can tech out of it.
  8. I was mainly referring to her non haida 3C combo, with 22C bouncing higher, and spring raid losing its ability to link to 6C without the corner, we're not gonna be doing alot of damage off of our most unsafe move. it looks like: 3C > 22C > 66C > j.D > d.6D > d.5C > d.6B > 236D it seems like this would be all we could get off of a naked 3C, hopefully something else would be found out though. I'm personally hoping that 22C has more untechable time to compensate the higher bounce, so if timed right we can still land 6C with our opponent right in front as opposed to them being above our heads, I also heard 5D was slower, so that may not even connect after 6C anymore period. I won't really know until I see more, or play it myself. This is the video I was talking about. DC, you think you may wanna actually contribute for once? I know you're trollface and all but damn.
  9. I know that combo, doesn't work on alot of characters.
  10. Sure the other characters losing crazy shit helps Noel, but Noel needed crazy shit just to get 4.2k, her non-haida BnB is gone, her haida is shot to hell, and looking at the one video I saw from loketest3, she can't even do her simple 4.8 corner combo(the version without fenrir). So how in the hell are we supposed to get damage? She's looking like she's gonna be Tsubaki without charge moves.
  11. Hopefully you're right. Looking forward to the Japanese showing us some crazy shit once the real CS2 is released.
  12. I guess that's true. Though Litchi not doing Big-Daddy-Damage is 100% truth. Noel at least has the excuse of using big ass guns.
  13. Well if they are trying to remove high damage combos, I don't think that will happen. 360 already does 3.7k, a follow up would just turn it into CS Litchi damage.
  14. So what do you think overall? Can our Moe Blob be saved?
  15. I know hakumen got lowered, but Bang lost a primer too?
  16. Fuck yeah, basic math. It will be interesting to see how this affects the bursting habbits of some characters, mine will remain the same, unless they decide to give Noel another primer, still kinda holding on to that hope.
  17. oh, meaning 4 primers becomes 2 5 becomes 2 6 becomes 3 10 becomes 5 which becomes 2 right?
  18. REDEMPTION!!!! wait... so you lose more than half? Would that mean that a character with 4 primers gets brought down to 1 after bursting once?
  19. Hazama has a 6B? I didn't catch the change to guard primers in general, whats going on with that?
  20. I know man, I was just being a smartass. In all seriousness though, if every character maxes out at 4k situational damage matches are gonna need more than 99 seconds, although the new air unblockable stuff will probably make people drain their barrier faster, causing Danger state more often.
  21. 5.9k off of Fatal with 50 heat, requires corner. Totally Broken. Although since they are killing the haida loop, her FC is pretty much dead to begin with. Why kill it more?
  22. lol wut That move doesn't exist. If you're talking about 4D, that move has the same basic proration as 5D and 2D, plus it can only combo on Counter/Fatal.
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