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Everything posted by LunaKage
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No no no, see the whole thing about "Waifu" is that it is a love that can only be requited in one's own dreams. Obviously.
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I come to this thread because Lunar is mah waifu.
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You silly as fuck dawg.
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Thanks for the sig.
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Iron Fist's Assist of choice? Wassat? @w@ I'm gonna assume it looks like a flying "Dynamic Entry" style kick, since I'd figure a move that she calls "Dragon Kick" would most likely look like that. EDIT: ok I saw it now, that looks mad gay (in a good way). Wonder if she can combo into that off of ground hits.
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Hmm, that says Chie's damage is off the charts, hearing that must mean they found some really gay shit for her combos (in this case, "gay shit" means "holy shit yes") Because from the TGS build it didn't look like she was packing a huge punch. Then again, they may have changed some thing about her since then as well. Man I can't wait to possibly see some vids maybe @w@
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Godlike stuff Aco :3
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#200. Noel Vermillion CS2 Combos Video: Dreams of an Absolution. Gonna be my last video for awhile unless things start going better for me.
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I saw 4D beating a low j.C from Makoto. Which definitely was low enough to hit 4D's old hurtbox.
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Hmm, judging with a 5 point scale that would mean for Chie: Ease: 4 (So she'll probably be a good choice for a beginner to start with, but not braindead maybe) Persona: 2 (She must not be as reliant on Tomoe to do stuff) Aggression: 5 (Rush That Shit Down) Speed: 4 (Can't say I'm surprised here actually) Defense: 3 (Average Defense for a fast female rushdown character, sounds like Noel) I'm pretty pleased at this news, thanks for letting us know what that graph meant, I was completely clueless :v
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I wasted my Master Ball on a Pikachu. On the bright side it made Ash so depressed he killed himself.
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Something I like to do: If you are having problems getting the height exactly right for a 4D > d.6C, instead just use 4D > d.236D. It's much more lenient in timing and height, and you still get good damage from it.
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It's a hard matchup, everything is a risk when fighting a Tsubaki. Her DP may not be very good, but even if it trades, then you still get forced back to neutral, which Noel sucks at. Hitting D is even more risky against a good Tsubaki, because most of her normals hit us out of D, so even if they don't hitconfirm and follow up into a combo, the collateral damage you take can add up. A good Tsubaki however will turn all of those random anti-drive hits into at least 2k and knockdown. 5B just kills us, and 236X is a huge pain in our ass, since we don't have a 100% true way of punishing it on reaction, but if luck is on our side we can 3C it, 4D it(much more risky, but if you get lucky enough to land it you get 5k), and in some cases 2D will work. If the Tsubaki call you out on this they can wiff a full screen 236A and react to your wiffed drive with 236D for a punish. Basically the matchup is even until Tsubaki gets charge, but it's impossible to keep a good Tsubaki from charging. Drive isn't really worth it in the matchup due to the reasons I explained above, so you must MUST know how to use your normals and turn them into damage, if you aren't well versed in converting crouching its from normals yet, make sure you practice that as much as possible.