Drives should only be used to punish Backdashes(2D will hit him out of backdash, so use 2D > Spring Raid in the corner to combo)
Throw baiting(2D beats his Normal grab, 360A, 360B and 720C)
Or a crossup, (662D can crossup a crouching Tager)
To clarify, 6D > d.6C usually worked best when an opponent was knocked down for example:
3C > 22C > 66C > 22B > 6D > d.6C > d.2D > SR > 66C > j.D > d.6D > d.5C > d.6B > BT (CS1 Combo)
But you can still get some stuff off of standing 6D > d.6C on certain characters.
Dicks and Dicks and Dicks.
Don't you guys have a changes thread where you can talk about this stuff? What good is a general thread if you're just talking gameplay? = w=
/Trolling
Kinda sorta, corner carry don't mean shit if Noel still has a hard time punishing tech rolls. 5A Spam only seems to work for me when they are actually in the corner, but always fails midscreen.
Well if you were that close to the ground the extra jump would be un needed, as well as the fact that if you were that close to the ground and were able to jump, why did you use RB to begin with?
So far it's really just combo speculation, she has lost all of the things I did for Oki in CS2, so I'll have to actually fiddle around with her to actually figure stuff out to put us at advantage after a combo.
It's pretty meh so far, just stuff that is only making her previous nerfs a tad more tolerable, still no word on something that will actually make us want to do anything other than 2D/5D all day.
Valk was one of the characters I haida'd if I was bored. Like I said Tager was the only character I haida looped for Business, everyone else was pleasure.
Also fuck the Valk matchup too :C
Wolfmen don't know how good they had it in CS2.