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LunaKage

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  1. I knew it was 3D~3, the fucking combo thread didn't specify, so I was wondering why sometimes I'd go backwards, other times I'd go forward. I figured it out on my own though, but my main problem with j.236B though is that it's so specific, if you so much as accidentally do an extra jump after 2D~C, you already fucked your combo :C I'm still having a blast though, I think it has a lot to do with j.B being her old j.236B, and she still has her old j.B, it just makes her more fun for me I dunno. Also a question, what should I be doing after a FC Max charge 2C? I get about 4.7k meterless and loopless, but for a move that slow and unpractical I suspect that I should be getting much more. Also what is my go to combo after a max range CH 5C?
  2. It's mainly because I'm giving a shit for a change. Whenever I play another character, I'll be losing to someone free, get pissed of and say "ok main time". Makoto > lose > fuck this, Noel time Lambda > Lose > fuck this, Noel time Plat > Lose > fuck this, Noel time But with CS2 Tao, for some reason I keep coming back for more, hell I lost twice in a row to Lumin with Tao today, and picked her again just to body him, my main problem with other characters was that I didn't care to learn matchups, it wasn't that serious to me, with CS2 Tao it's like "I got this... eventually". I'm also having fun again, the only big problem I have with Tao so far is her fucking j.236B not doing what I want it to sometimes, and me getting punished for it.
  3. Crouching loop combos you say?
  4. Good shit, what is it? +1,2,3, the higher the number the larger my Taorection will be.
  5. 5D~A on standing? What does that offer you? Frame advantage? Is it the same in CS2?
  6. So... no more midscreen combos then?
  7. Dang. Oh well. So we have to use 6A then?
  8. Playing Tao now. Did she lose 5B > 3C in CSX?
  9. Is Takeyama R1? I don't really keep up with R1 anymore so I don't know lol
  10. Well since it's after a 6C(2), there is a good chance that the first 22B of the second chain actually wiffs, allowing you to skip the same move proration. I actually had this idea about a month ago lol
  11. Assault Through looks faster too. I noticed that right away.
  12. 3. Special Moves Midscreen 236A: Optic Barrel A 1. [Close Range] 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/23) 2. [Mid Range] 236A > 66 > 5B > j.C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/26) 3. [Max Range] 236A > 66 > 5B > 5C > sj.C > j.B > dj.B > dj.C > dj.236C (2.6k/29) 236B: Optic Barrel B ---Rapid--- 1. 236B > Rapid > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/15) 236C: Optic Barrel C ---Rapid--- 1. 236C > Rapid > 236C (0.6k/3) 2. [Tager Only] 236C > Rapid > 66 > 2A > 6C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/21) 214A: Muzzle Filter COMMAND GRAB 1. 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/43)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 214A > 2A > 2A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.6k/42) 3. 214A > 66A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/43)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* j.236C: Revolver Blast 1. [Air Counter] j.236C > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/39) ---Rapid--- 1. j.236C > Rapid > j.C > 66A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/31) 22B: Silencer B 1. [Grounded Opponent] 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/44) 22C: Silencer C 1. 22C > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/29) d.236D: Bloom Trigger ---Rapid--- 1. d.236D(1st Hit Only) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/31) d.214D: Assault Through 1. [Counter Hit] d.214D > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.2k/29) d.623D: Spring Raid 1. [Counter Hit] d.623D > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/30) Fenrir: ---Rapid--- 1. Fenrir(1st Hit Only) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/28) Thor: 1. Thor > Fenrir(Bullets Only) (3.3k/0) [un-Burstable] ---Rapid--- 1. Thor(10 Hits) > Rapid > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/18) 2. [Counter Hit] Thor(1st Hit Only) > Rapid > Dash Forward > Taunt > Taunt > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/28) 4. Special Moves Corner 236A: Optic Barrel A 1. 236A > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.7k/48) 236B: Optic Barrel B 1. 236B > 66 > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/52) 236C: Optic Barrel C ---Rapid--- 1. 236C > Rapid > 66 > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/43) 214A: Muzzle Filter COMMAND GRAB 1. [Noel's Back To The Corner] 214A > 2B > 6C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/58) j.236C: Revolver Blast 1. [Air Hit] [Counter Hit] j.236C > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.4k/66) ---Rapid--- 1. j.236C > Rapid > j.C > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6k/58) 22B: Silencer B 1. [Downed Opponent] 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.5k/64) 22C: Silencer C 1. [Downed Opponent] 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/55) d.236D: Bloom Trigger 1. d.236D > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.3k/52) ---Rapid--- 1. d.236D(1) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/49) d.214D: Assault Through 1. d.214D > 66A > 6C(2) > 66C > 4D > d.6C > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.235D (4.4k/47) d.623D: Spring Raid 1. [Counter Hit] d.623D > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/58) Fenrir: ---Rapid--- 1. Fenrir(1) > Rapid > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6k/57) Thor: 1. Thor > 66~ > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.5k/54) ---Rapid--- 1. [Counter Hit] Thor(1) > Rapid > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.9k/64) 5. System Special Starters Midscreen Gold Burst: 1. Gold Burst > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.1k/25) 2. Gold Burst > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (3k/39) Corner Gold Burst: 1. Gold Burst > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/53) Midscreen Guard Break: 1. Guard Break > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/43) Corner Guard Break: 1. Guard Break > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.9k/70)
  13. 2. Corner Combos ***NOTES*** - When fighting Makoto, the corner ender "j.D > d.6D > d.5B > d.6B > d.5C > d.236D" will always make Bloom Trigger connect with both hits, after some combos this will cause Makoto to tech in the air, meaning that you cannot follow it up with Fenrir. To make up for this ALWAYS use d.5C > Reload when not using a super, and ALWAYS use j.D > d.6D > d.5B > d.6B > Fenrir when ending in a super just to be safe. A Moves: 5A: 1. 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/56) 2. [Crouching Hit] 5A > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/61) 3. [Air Hit] 5A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4k/51) ---Rapid--- 1. 5A > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.6k/37) 2. 5A > 2A > 2B > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3k/40) 2A: 1. [Crouching Hit] 2A > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/61) 2. [Air Hit] 2A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4k/51) ---Rapid--- 1. 2A > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.6k/37) 6A: 1. 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/55) 2. [Counter Hit] 6A > Throw Whiff > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/55) 3. [Counter Hit] 6A > Throw Whiff > 2A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.3k/45) j.A: OVERHEAD 1. j.A > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/58) 2. IAD j.A > j.A > j.B > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3k/49) 3. [Crouching Hit] j.A > 66C > 2C > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/63) d.5A: 1. d.5A > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.5k/48) d.6A: 1. d.6A > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.8k/47) B Moves: 5B: 1. [Counter Hit] 5B > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/59) 2. [Counter Hit] 5B > 236A > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.5k/53) 3. [Crouching Hit] 5B > 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5k/60) 4. [Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.1k/62) ---Rapid--- 1. 5B > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.7k/49) 2B: LOW 1. 2B > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.1k/57) 2. [Counter Hit] 2B > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/60) 3. [Crouching Hit] 2B > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/63) ---Rapid--- 1. 2B > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/37) 6B: OVERHEAD (Forces Crouch On Hit) 1. 6B > 6C > 2C > 3C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.2k/62) 2. 6B > 6C > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.4k/66) j.B: OVERHEAD 1. j.B > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.1k/58) 2. [Crouching Hit] j.B > 66C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/61) d.5B: 1. d.5B > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.6k/49) d.6B: OVERHEAD (All Combos Also Work On Standing) 1. d.6B > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.5C > d.236D (3.5k/45) C Moves: 5C: 1. [Counter Hit or Crouching Hit] 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.4k/59) 2. [Crouching Hit] 5C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.3k/63) ---Rapid--- 1. 5C > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.9k/50) 2C: LOW 1. [Counter Hit or Crouching Hit] 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.4k/61) 2. [Crouching Hit] 2C > 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/63) ---Rapid--- 1. 2C > 5C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/50) 6C: 1. [Counter Hit or Air Hit] 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.6k/53) 2. [Crouching Hit] 6C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.9k/63) ---Rapid--- 1. 6C > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.3k/49) 3C: LOW 1. 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (5.9k/70) j.C: 1. j.C > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.3k/59) 2. j.C > 66A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/58) 3. [Crouching Hit] j.C > 66C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/66) d.5C: 1. d.5C > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (4.4k/48) d.6C: 1. d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 4D > d.236D > 66C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (5k/51) [/info] D Moves: 5D: 1. 2. 3. 4. ---Rapid--- 1. 2. 2D: 1. 2. 3. 4. ---Rapid--- 1. 2. 6D: LOW 1. 2. 4D: 1. 2. 3. ---Rapid--- 1. 2. ---FATAL--- 1. 2. 3. j.D: 1. 2. 3. j.4D: LOW 1. 2. ---Rapid--- 1. 2. ---FATAL--- 1. 2. 3. d.5D: 1. 2. ---Rapid--- 1. 2. d.2D: 1. 2. ---Rapid--- 1. 2. d.6D: LOW 1. 2. d.4D: 1. ---Rapid--- 1. 2. Throws: B+C: FORWARD GRAB 1. B+C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.2k/51) 2. B+C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.4k/58) 4B+C: BACKWARD GRAB 1. [Noel's Back To The Corner] 4B+C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (3.9k/51) 2. [Noel's Back To The Corner] 4B+C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.1k/51) j.B+C: AERIAL GRAB 1. [Noel's Back To The Corner] j.B+C > 2B > 6C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/59)
  14. 1. Midscreen Combos ***NOTES*** - If you want to add a Fenrir to any of the combos with a j.D combo ender, then you can instead use the ender: j.D > d.6D > d.5D > d.5C > d.6B > Fenrir to add an extra 700-900 damage. - When fighting Arakune, the midscreen ender of "j.D > d.6B > d.6C > d.5B > d.5C > d.236D" will NOT work, so instead you can use "j.D > d.6B > d.6C > d.5D > d.5C > d.236D" - If a combo is listed as having a different ender than usual, it is most likely because a drive move that is featured in the ender was already used once in the combo, make sure you follow these listed enders by the book in that situation. In most cases, these modified enders don't use the maximum amount of drives in a string, so feel free to include d.6B > Fenrir to add a super to the combo, even if d.6B was already used in the combo, as long as the d.6B hits, Fenrir will always connect, and Fenrir's minimum damage isn't affected by same move proration. - The Below combos that include Silencer(22B), are tested on Ragna with the maximum amount of 22B hits possible on his hitbox, unless stated otherwise. As such, on other characters, the damage and heat values may be slightly different due to less possible 22B hits on their hitbox. A Moves: 5A: 1. 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/32) 2. 5A > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/33) 3. [Crouching Hit] 5A > 2C > 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/46) 4. [Crouching Hit] 5A > 5A > 2B > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/44) ---Rapid--- 1. 5A > 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/27) 2. 5A > 5A > 2B > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/27) 2A: 1. 2A > 5B > 2B > 2C > 5C (1.3k/11) 2. 2A > 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/34)[Character Specific] 3. [Crouching Hit] 2A > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/43) 4. [Crouching Hit] 2A > 2A > 2B > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/44) ---Rapid--- 1. 2A > 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/25) 2. 2A > 2B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/28) 6A: 1. [Ground Hit] 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/31) 2. [Anti-Air] 6A > sj.C > j.B > dj.B > dj.C > dj.236C (1.9k/25) 3. [AA Counter] 6A > IAD > j.C > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/30) 4. [AA Counter] 6A > Throw Whiff > 662A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.2k/29) 5. [AA Counter] 6A > Throw Whiff > 665B > 5C > sj.C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/28) j.A: OVERHEAD 1. j.A > 665A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/33) 2. [Airdash] j.A > j.A > j.B > 665A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/36) 3. [Crouching Hit] j.A > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.7k/45) d.5A: 1. d.5A > d.6A > d.6C > d.6D > 236D (2.1k/17) 2. d.5A > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.1k/39)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6A: 1. d.6A > d.6C > d.6D > d.5D > d.236D 2. d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.3k/37)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B . d.5D > d.5C > d.236D (3.2k/40) B Moves: 5B: 1. 5B > 2C > 5C (1.3k/8) 2. 5B > 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/35) 3. [Counter Hit] 5B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/41) 4. [Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/44) ---Rapid--- 1. 5B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/28) 2B: LOW 1. 2B > 5B > 2C > 5C (1.4k/10) 2. 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/32) 3. [Counter Hit] 2B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/41) 4. [Crouching Hit] 2B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/44) ---Rapid--- 1. 2B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3k/28) 6B: OVERHEAD (Forces Crouch On Hit) 1. 6B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/47) j.B: OVERHEAD 1. j.B > 66 > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/34) 2. [Crouching Hit] j.B > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.9k/46) 3. [Airdash] j.B > j.C > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/36) d.5B: 1. d.5B > d.5C > d.6C > d.6D > d.236D (2.4k/19) 2. d.5B > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.2k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6B: OVERHEAD (All Combos Also Work On Standing) 1. d.6B > d.5C > d.6C > d.6D > d.236D (2.3k/19) 2. d.6B > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.2k/36)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. d.6B > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.1k/38) C Moves: 5C: 1. 5C > 2C (1.1k/6) 2. [Counter Hit or Crouching Hit] 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/42) 3. [Crouching Hit] 5C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/45) ---Rapid--- 1. 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/26) 2C: LOW 1. 2C > 5C (1.1k/6) 2. [Counter Hit or Crouching Hit] 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/42) 3. [Crouching Hit] 2C > 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/45) ---Rapid--- 1. 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/26) 6C: 1. 6C > 2C > 5C (1.4k/8) 2. [Crouching Hit] 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.6k/44) 3. [Counter Hit] 6C > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.8k/45)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 4. [Counter Hit] 6C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/44) 5. [Counter Hit] 6C > 214A > 66A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (5k/45)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* ---Rapid--- 1. 6C > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.8k/28) 3C: LOW 1. 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/36) 2. 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/39) j.C: 1. j.C(3) > 66 > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3k/35) 2. j.C(3) > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.2k/34) 3. [Crouching Hit] j.C(3) > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/47) d.5C: 1. d.5C > d.6C > d.6D > d.5D > d.236D (2.8k/19) 2. d.5C > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.8k/38)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6C: 1. d.6C > d.2D > d.5D > d.6D > d.236D (3k/19) D Moves: 5D: 1. 5D > d.5C > d.6C > d.6D > d.5D > d.236D (3k/22) 2. 5D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.7k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 5D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.6k/43) 4. [Counter Hit] 5D > Reload > 66B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.6k/49) ---Rapid--- 1. [standing Hit Only] 5D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.9k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 5D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.6k/35) 2D: 1. 2D > d.5C > d.6C > d.6D > d.5D > d.236D (2.6k/22) 2. 2D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.2k/41)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 2D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.1k/43) 4. [Counter Hit] 2D > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.2k/35) ---Rapid--- 1. [standing Hit Only] 2D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.3k/40)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 2D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4k/38) 6D: LOW 1. 6D > d.6C > d.5D > d.5C > d.6B > d.236D (2.8k/21) 2. 6D > d.6B > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.5k/41) 4D: 1. 4D > d.5C > d.6C > d.6D > d.5D > d.236D (3.1k/22) 2. 4D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (4k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 4D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.8k/43) ---Rapid--- 1. 4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (5.1k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.9k/37) ---FATAL--- 1. 4D > d.6C > d.2D > d.623D > 66C > 236A > 66C > j.D > d.6D > d.6A > d.6B > d.5C > d.236D (4.5k/40) 2. 4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (5.1k/55)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. 4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (5.3k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. j.D: 1. j.D > d.5A > d.6A > d.6C > d.6D > d.236D (2.6/20) 2. [Counter Hit] j.D > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.5k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. [Counter Hit] j.D > Recover > 66B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/47) j.4D: LOW 1. j.4D > d.5C > d.6C > d.6D > d.5D > d.236D (2.8k/21) 2. j.4D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.5k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Opponent Only] j.4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.7k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. j.4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/37) ---FATAL--- 1. j.4D > d.6C > d.2D > d.623D > 66C > 236A > 66C > j.D > d.6D > d.6A > d.6B > d.5C > d.236D (4k/40) 2. j.4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.5k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. j.4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (4.7k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. d.5D: 1. d.5D > d.5C > d.6C > d.6D > d.236D (2.3k/19) 2. d.5D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5B > d.5C > d.236D (3k/38)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Hit Only] d.5D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/36)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.5D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.7k/37) d.2D: 1. d.2D > d.5C > d.6C > d.6D > d.236D (2.4k/19) 2. d.2D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.3k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Hit Only] d.2D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.2D > d.6A > d.6C > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/35) d.6D: LOW 1. d.6D > d.5D > d.5C > d.6B > d.236D (2.1k/17) 2. d.6D > d.6B > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.1k/38) d.4D: 1. d.4D > d.5C > d.6C > d.6D > d.236D (2.3k/19) ---Rapid--- 1. [standing Hit Only] d.4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.2k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/37) Throws: B+C: FORWARD GRAB 1. B+C > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. B+C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/40) 3. B+C > 214A > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.9k/41)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* 4B+C: BACKWARD GRAB 1. 4B+C > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 4B+C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/40) 3. 4B+C > 214A > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.9k/41)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* j.B+C: AERIAL GRAB 1. j.B+C > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/42)[Character Specific] Does Not Work On: Makoto 2. j.B+C > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/41) *Combo Data Taken From Makoto, since she's the only character you would want to do this combo on.* 3. j.B+C > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.6k/42)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen/Tager. *Combo Data Taken From Taokaka*
  15. I dunno, burst startup and recovery while in the air is pretty ass.
  16. 5C didn't just get a level decrease but it also has more recovery, since even in CS1 5C > Thor combo'd pretty easy. Levels also affect block stun and frame advantage, pretty much everything honestly.
  17. Those two combos technically do the same damage. You'll notice that in the first video he stopped the 22Bs at 1.9k and in the second video he stopped the 22Bs at 2.1k so seems like j.4D is still just a flashy move as opposed to the meat and potatoes.
  18. lol, I'm a fan of that shit too, but I usually only do that when I feel like I'm in control, like I'll jump back, and just before I land I'll do an Airdash and grab, it catches a surprising number of people.
  19. +1 5A Easy to hitconfirm Great corner carry Crazy corner damage. Bad defense No DP without Bat Fastest move is her 6 frame 5A She's a momentum character, when you stagger just use 5A, you can get away with Swallow Moon stuff once your opponent has been conditioned to respect, Platinum can win easy as long as she abuses her j.C and items at neutral and keeps the 5A frame-traps going when on offense. But she might as well be Tager if you are forced to start blocking without Bat, hell at least Tager has dat 720/360 that opponents need to beware of. But in the hands of a skilled player she has the tools needed to make any Noel player question the matchup, Axis is the best Plat I've ever fought and honestly if Plat was his actual main we probably would have gone even.
  20. Random Trivia: In the PSP version of CS2, j.4D had full invuln until landing, it could beat Tager's 6A no matter how long he decided to charge it.
  21. I SEE YOU RUNIS I SEE YOU. Anyway, from what it looks like to me, that 22C reset you like to use kinda doesn't work if someone isn't teching air Neutral, which means it will never work on someone like me who does air-back tech out of habit. Also driving that much against Tager is a huge risk, I'm surprised you got away with it like every time.
  22. Or she could be like Noel with EVERY short ranged normal still being a projectile :v
  23. glad im not the only one who hates the valk theme
  24. You can dash cancel silencer, just quickly do 22C~66, it will come out.
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