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LunaKage

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Everything posted by LunaKage

  1. Usually yes it will.
  2. ok slow down a bit. your basic BnB is actually wrong, if you do what you are saying "6A > 6C > OB > 6C > j.D" then your opponent will be really high up, there are three ways to correct this: 1. Do the throw wiff combo "6A > 6C > BC(Wiff) > 66C > BC(wiff) > 66C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > Bloom Trigger" 2. Go right into j.D, and skip optic barrel: 6A > 6C > j.D > d.6D > d.6B > d.5D > d.5C > Bloom Trigger 3. Do a super jump, and delay j.D slightly: 6A > 6C > 236A > 66C > super jump j.D > d.6D > d.6B > d.5D > d.5C > Bloom Trigger I usually either choose option 1 because it does the most damage, or option 2 because it is the safest option. About the Tager thing, you should delay the j.D just a bit, because if you are going too fast, d.6D will not connect, due to his hitbox bouncing. and yes, j.D reload works on everyone.
  3. After GF Tager's 5A beats Noel's backdash, only time it doesn't is if the Tager was off a bit. And Noel's backdash is among the worst in the game, I'd kill to have Litchi's or Tao's backdash.
  4. Damn, if only I was just a chicken blocking scrub. That's what really fucks me in this matchup, I never played CT "the right way" so up-backing is something I don't do, like ever.
  5. That was never in this equation sir, in fact I forgot netplay even existed.
  6. I don't think he knows what he means.
  7. We get that Axis, it's exactly what I said, but we're trying to find out exactly WHY it's happening, since there seems to be clashing information. And it isn't just 720 either, when I neutral tech and you grab me with a normal 360, the same rules as a ground throw should apply right? Then why can't I hold up and beat it after a neutral tech?
  8. yeah, something has to be up then, because that wouldn't make any sense, maybe it doesn't count for Noel :P
  9. Because you're not throw invulnerable at frame one. You are only invulnerable after you are officially in the air, which is after frame 4, at frame 5 I believe, for Noel at least. The only reason your method works on normal throws is because they have long startup, Tager's command grabs become active much faster than a normal grab, especially his 720.
  10. 1. Yes, learn them, they will be good building blocks for the harder combos. 2. Yes you can TK it. 3. Yes it is just a matter of practice, it becomes second nature once you get used to it. Note however that it is harder to land on Tager due to his size. 4. We have a thread for that ;3
  11. Hex is taking over the video thread for me because I'm busy with irl stuff. And since he LOVES himself some videos, I asked him to take care of it. Keep up the good work Ichi and LastStar.
  12. Actually, Axis does this to me a lot. He will actually react to your neutral tech animation and hit a meaty Command Grab. The only way to beat it is to Quick Get-Up (Hold Down, and press tech) and then jump or 2D(if he is still gonna do the throw). I used this during my last tourney, since I never neutral teched, he never reacted to it with a meaty grab.
  13. lol is that what I said? I certainly didn't mean that. I myself am a huge fan of the "nigga I don't even play this game" OS, so I am in no way disappointed in the players skill as a whole. I just wanna see what Chie's moves are capable of more, I can't even really theory fight a combo out because I haven't seen enough of her stuff.
  14. Well damn, I'm sorry. In the future I'll be sure to not be disappointed at something. Not sarcastic either, I didn't know it was THAT bad.
  15. Ok I was just making sure. I mean how silly of me, being sad that I can't see any cool combos yet.
  16. Am I not allowed to be disappointed that there are no hype Chie combos?
  17. > Clicks Link > Sees Chie player > Get's really hype > Just a mashing scrub with no combos > All of my orz
  18. Oh I definitely agree Xie, Noel did get worse in those aspects. But that combo video didn't show off any of that off. Which is where I got that statement from. That's what made me laugh, it was like you were jumping the gun a bit.
  19. I never said that something was bad but got worse. It just kinda stayed the same. lol, nothing really got worse, nothing really got better. In regards to her Safeness and Ease of hitconfirming anyways.
  20. I'm chill bro, that statement gave me a laugh I haven't had all week. Working full time and school full time for two weeks didn't give me much time to laugh at anything lol
  21. I don't want Xie even muttering a sentence about Noel. "These combos show off that her damage is reaching CS2 levels, but her safeness and ease of hitconfirming is reduced" made me laugh so hard.
  22. I enjoyed it as well.
  23. Not a fan Lin? I kinda like Rise, I probably wouldn't use her if she was playable, but I'd honestly like to see how they would actually convert who she is into an actual fighter.
  24. NO OSUNA! IT'S A TRAP! HE'S JUST TRYING TO MAKE YOU NETPLAY HIM SO HIS NETPERRAYUU TAKTIKZ WILL ACTUALLY WORK!!!
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