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Everything posted by LunaKage
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Yeah, Noel is a pain in the ass, but other than lucky Ds Tao was really something else, like "What do?" but I figured that since I had a hard time rushing you down, I'd put myself in your clutches, because if you started pressure, I had a chance to hit you since I know none of Tao's stuff is airtight, so it was a matter of hoping you fell into a D, or hoping I could poke you with an A move, once I got you on Defense I had my chance at the kill, because if there was one thing playing as Tao for the last couple of days has taught me, it's that Tao doesn't like being in pressure, so I used my best jump traps/frame traps. Regardless, even if a lot of the matches I won could be considered bullshit or Lucky, after the night I've had, it definitely made me feel better not going 20/2 with you like the last time we fought in CS1, that shit bruises a man's ego :C
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GGs XDest, that was the first time I've fought a good Tao since LK's week one CS2 Tao. Needless to say, I had a shit ton to figure out, seems like the matchup is a pain in the ass for both of us. There were plenty of rounds that I felt bad winning, but I also had my fair share of rounds where I actually did things that weren't 100% luck either. Either way, I had fun, even during the matches where I was getting beasted I figured I was not only learning the Noel/Tao matchup with the best American(well canadian, but it counts) Tao, but I was also learning tricks to use as her from the master himself as well. Thanks for the games :3
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Hmm, I guess I could do a few rounds for the sake of old times, but I'm pretty tired lol Are you online?
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Sp yeah, I'm still getting bodied by netplay Tagers with Tao, which is especially bad considering I can beat them with my Noel, so you know they gotta be bad Tagers Anyway, what exactly should I be doing? He seems to CH me out of drive all day. Also I heard something about a buffed Bowling Ball, what's that about?
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No no, it was from a different thing.
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Got it, alright then, looks like I've got more stuff to practice. Loop isn't too hard, I just don't really like it :P same reason why I don't use the haida on everyone.
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That must mean our connection is good enough for Tao then since you've never bailed on me, or was my CS1 Noel free enough to rape in lag? So the 8D loop is pretty much required then? Did they get rid of it in CSX?
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Ah ok, I kinda noticed that it's hitbox suffers from Noel's 5C syndrome too. So much blue, not enough red. Getting used to Drive neutral is a little weird but it's coming along, I'm still getting punished for bad cancels and getting rocked by landing recovery. Also she doesn't get all that much from Drive CH confirms, at least from the combos I'm doing, I get like 2.7 off of CH j.D if I remember correctly.
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ah, so basically just use CH 5C > 6C for extra corner carry when midscreen?
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Well first tier list put her as 5th from the bottom. That was the last I saw anyway.
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Shoot, if I make myself comfortable this place will be NVG part 2, hell NVG is the MI thread part 2 as it is. My point is: wherever I go, shit gets crazy. It's up to XDest if he wants to welcome it, or ban my goofy ass :3
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That combo always did ass damage, because Throw > Throw has shitty proration, come on Hex you know this already :3 I'm not worried about it, I think it dropped mainly due to timing, in a match against Valk he did that off of an airthrow and it dropped the same way, it just puts them to high for d.5C to connect is all, he later rectified this by substituting d.5D for d.5B, and it worked midscreen.
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Ah so basically go into her loop off of some crazy shit? Makes sense, I suppose loopless I'm pretty much capped at 4.7 lol Also I remember trying to link dash 5B off of CH 5C last night and it wasn't working, guess I need to try harder.
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Pretty sure that's a Noel joke. Nigga you ain't seen an American Noel until you've seen LunaKage :3
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I knew it was 3D~3, the fucking combo thread didn't specify, so I was wondering why sometimes I'd go backwards, other times I'd go forward. I figured it out on my own though, but my main problem with j.236B though is that it's so specific, if you so much as accidentally do an extra jump after 2D~C, you already fucked your combo :C I'm still having a blast though, I think it has a lot to do with j.B being her old j.236B, and she still has her old j.B, it just makes her more fun for me I dunno. Also a question, what should I be doing after a FC Max charge 2C? I get about 4.7k meterless and loopless, but for a move that slow and unpractical I suspect that I should be getting much more. Also what is my go to combo after a max range CH 5C?
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It's mainly because I'm giving a shit for a change. Whenever I play another character, I'll be losing to someone free, get pissed of and say "ok main time". Makoto > lose > fuck this, Noel time Lambda > Lose > fuck this, Noel time Plat > Lose > fuck this, Noel time But with CS2 Tao, for some reason I keep coming back for more, hell I lost twice in a row to Lumin with Tao today, and picked her again just to body him, my main problem with other characters was that I didn't care to learn matchups, it wasn't that serious to me, with CS2 Tao it's like "I got this... eventually". I'm also having fun again, the only big problem I have with Tao so far is her fucking j.236B not doing what I want it to sometimes, and me getting punished for it.
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Crouching loop combos you say?
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Good shit, what is it? +1,2,3, the higher the number the larger my Taorection will be.
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5D~A on standing? What does that offer you? Frame advantage? Is it the same in CS2?
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So... no more midscreen combos then?
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Dang. Oh well. So we have to use 6A then?
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Playing Tao now. Did she lose 5B > 3C in CSX?
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Is Takeyama R1? I don't really keep up with R1 anymore so I don't know lol
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Well since it's after a 6C(2), there is a good chance that the first 22B of the second chain actually wiffs, allowing you to skip the same move proration. I actually had this idea about a month ago lol