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Everything posted by evilben
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v bang http://www.youtube.com/watch?v=7l87r_5uF1U v hazama http://www.youtube.com/watch?v=7l87r_5uF1U&feature=player_detailpage#t=354s (end of 2nd round makes me excite: http://www.youtube.com/watch?v=7l87r_5uF1U&feature=player_detailpage#t=555s ) v carl http://www.youtube.com/watch?v=211H-AZPtY0&feature=player_detailpage#t=692s http://www.youtube.com/watch?v=_SbDk3_nw3A&feature=player_detailpage#t=1059s v nu http://www.youtube.com/watch?v=211H-AZPtY0&feature=player_detailpage#t=1065s v mu http://www.youtube.com/watch?v=_SbDk3_nw3A&feature=player_detailpage#t=889s
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giving tager a sledge break really would do wonders for him. one of the reasons hammer break was so good in GG was the ability to special cancel into hammerfall then break out of it and continue pressure (or go for a pot buster). how much shit could tager do if he could sledge through all the crap these characters throw then break it and be able to block any sort of punish. in my mind, the two things tager needs to be a viable character are a double jump and that. (also an air to air and/or and air to ground spark would be fun) the OD is probably more useful for its invincibility and buffer time than anything else. while we will be able to do more damage in it that OD 720 looks so mean. also the freeze can give a nice second to see what your opponent is doing and react accordingly.
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if i have them in the corner i tend to start moving away from them a bit at the end of the super, not too far though. while i like a little space to do stuff i dont want to give them too much breathing room. you can do this midscreen too, but its harder to pull off without dropping them. but yea, what Milln said, make sure they are at the top of the twister (and super make sure you dont drop them early!)
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that is odd, as far as i knew AC+ was identical to AC with the addition of more features in the game (but no changes to gameplay....)
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no, i believe its just the new one, you can see at 4:40ish he does the down angle one and it is normal speed
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unless they run past it/evasive through it etc, then your boned. (the best thing ive found to do after a blocked dash spring is moonsault > 2C/D > react to what the opponent is doing) when i use b moonsault outside of combo (which isnt very often) it is mainly to mess with the timing of things so my opponent cannot get to accustomed to things.
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i do / \ XACX \ / XBDX because i dont like having the buttons so close to the joystick (im a big guy) and i really hate how all the new sticks have the left two buttons lower than the rest (the angles piss me off.. i just want a box) i try to stick to any default layout in games other than shifting them over though, on the off chance i ever end up somewhere with an actual cabinet, i would hate to try to play on one and realize i cant because the buttons arnt the way i am used to. (oh, and i never use macros... people that play stick and still use macros confuse me...)
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with the sword, i wonder if we can do (2H > 63214H FRC)xN and if it would be worth it. with 2 orbs/hit of the 63214H it could get us to raoh super fast.
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is it just me or did darkness anthem follow up (p) look a lot slower in the stream? also the (k) follow up for ghost toss(air) seemed to drop at a steeper angle
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just a thought, i am guessing that the color map (or whatever its called) calls for all the skin to be the same color. so if you are going for realistic ideas try that?
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the question also is if you do a super that kills your opponent but your pandora timer runs out during the cinematic is it a double ko or do you win?
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Street Fighter III: 3rd Strike Online Edition
evilben replied to Postulio's topic in Misc Fighter Central
anyone else having this issue, or know how to fix it? if i try to join a lobby with more than just the host in it i get that spinning silver wheel and it stays there until it tells me i cant join the lobby. this happens with player matches and tournaments. any ideas? i really want to figure this one out because i love this game but i cant play much like this! thanks ~EB -
reposted from starlight777 in gen discussion. gameplay video from gamescon http://www.youtube.com/watch?v=5OkB_iGpC2E
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interview with mike z (some spanish but nothing important, just the intro and closing, everything else in in english with spanish subs) http://www.levelup.com/videos/3553/Skullgirls-Entrevista-a-Mike-Z/
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8way air dash is huge! i mean the ability to triangle dash is crazy good (you know 9 to dash3) lets you get quick high low chains as well as crossups if you are close enough. as far as dashing directly up, it actually can be very useful, especially in a team game. i often dash up with dorm to get out of crazy crossups and traps when he gets snapped in or someone dies. (dash up to fly or teleport) the 8way airdash is also good with flight mode because you can dash 3 9 3 9 to get quick succession air dashes to increase your speed.
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character abbreviations i am using: FI for Filia, CB for Cerebella, PC for Peacock, PS for Parasoul fight footage: evo 2011: http://www.youtube.com/watch?v=_cx7oaK6KHI (CB + FI v PS + FI) http://www.youtube.com/watch?v=VnSf2K0SV5c (CB + PS v PS) http://www.youtube.com/watch?v=Mzv4HGXax-E (CB + PS v PS) http://www.youtube.com/watch?v=_OSuPfwcNbc (CB + PS v FI + PS) http://www.youtube.com/watch?v=Em7TJdy7L3U (CB + PS v FI + PS) http://www.youtube.com/watch?v=-X4EaW3MBN4 half hour of footage evo2011 tournament: Semifinals 1 (CB + PC v PC + FI) Semifinals 2 (FI + CB v FI + CB) Tie Breaker (FI + CB v PC + FI) Grand FInals (CB + PC v FI + CB) facebook firdays (newest at top) http://www.youtube.com/watch?v=D-5ZH5mx7UQ&feature=feedu Parasoul: http://www.youtube.com/watch?v=PDsKx...VjfA&index=339
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post up your videos here, i will go through the monster SG thread and try to pick them out later, but if i miss any please let me know! Skullgirls youtube channel! http://www.youtube.com/user/SkullgirlsGame general interviews with mike z: http://www.youtube.com/watch?v=B1uRvbt0bNA http://screwattack.com/videos/EVO-2011-Talking-Skullgirls EVO2011 Panel Part 1 : http://www.youtube.com/watch?v=CB7ylho3Gq0 Part 2 : http://www.youtube.com/watch?v=tRSlaFveM7Y Part 3 : http://www.youtube.com/watch?v=oLZgZyZ_ECk Part 4 : http://www.youtube.com/watch?v=XDB_2esh2Do Part 5 : http://www.youtube.com/watch?v=emXlAD0oSUg Part 6 : http://www.youtube.com/watch?v=Ixn90c5sI1A Part 7 : http://www.youtube.com/watch?v=CBxN--jhSxs Some awesome vidya's (newest at the top): (up and jacked from page 1 of old thread, not updated yet) http://www.youtube.com/watch?v=FV8uYpvMYWQ http://www.youtube.com/watch?v=Ux3Nm4MdvjM http://www.youtube.com/watch?v=4ByE1...layer_embedded http://www.youtube.com/watch?v=hqxmZbevNdg http://www.youtube.com/watch?v=Q7ioiuWkA6o http://www.youtube.com/watch?v=78iTo_HE1TU http://www.youtube.com/watch?v=2zN9bUCFrdo http://www.youtube.com/watch?v=VgtJy...&feature=feedu http://www.youtube.com/watch?v=w_2u7-K40rQ http://www.youtube.com/watch?v=YnQGzkzMZo8 http://www.youtube.com/watch?v=Ahm6wxzvvvw http://www.youtube.com/watch?v=7vzHtN0ILiM http://www.gametrailers.com/video/gd...llgirls/711325 http://www.youtube.com/watch?v=0VK7HESsTHo http://www.giantbomb.com/quick-look-...girls/17-3845/ http://www.youtube.com/watch?v=3Stv7...layer_embedded http://www.youtube.com/watch?v=QG3AV...layer_embedded http://www.youtube.com/watch?v=Q0KV4...layer_embedded http://www.youtube.com/watch?v=DDgnXBPTBSk http://www.justin.tv/wcwarzone/b/258330877 http://www.youtube.com/watch?v=DDgnXBPTBSk
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*they are making it last a shorter period of time, which should help. *they are normalizing its effects for the entire cast, so everyone can take advantage of it equally. *i believe they are toning it down all together, but not sure if thats going to matter as people have been saying damage seems to be higher overall. personally i am fine with it lasting longer, my idea of a good version of x-factor is let it act as a roman cancel, let it cancel guard stun, let it stop chip damage but dont have it boost speed or damage. so as you get fewer fighters x-factor gives you a longer time where you dont take cheese.
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sadness over the haggar assist nerf. imo trons assist is in most ways better than haggars (you cant duck gustav fire and punish with jabs like you can double lariat) and tron is a better character overall. the only reason to take haggar is for his assist! (oh, and i do take him, i do!) he is just too slow and easy to zone with pretty much anyone with a fireball when he is on his own.
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also this * The game will have 8 new stages. None of the old stages are going away. Some of the new stages are different versions of old stages, with different weather or time-of-day, and many differences in the background to accommodate those changes. * UMvC3 will be “on display” at Evo 2011. * Every old character is being looked at, but not every one will get brand new moves. Some will be tweaked in more subtle ways. * The team looked at major tournament results when making decisions about what to change in UMvC3. * DLC you purchsed in ‘vanilla’ MvC3 is a mixed bag. The costume pack featuring Ryu, Dante, Chris, Captain America, Iron Man, and Thor will carry over to Ultimate if you bought it. Shuma and Jill DLC characters will also carry over. However, shadow mode will not exist in UMvC3, so if you bought those, they are confined to vanilla. * The number of colors and costumes available per character has increased by an unknown number. * The encounter with Galactus has been enhanced in UMvC3. * The game’s netcode has been retooled to ‘reduce lag’, and to make matchmaking easier. This includes easier rematch options online. * When asked about releasing full and detailed change logs for UMvC3 and/or when the game is patched, Niitsuma just laughed. This is a disappointing difference in culture. lol @ shadow battle
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well they are getting rid of the DHC glitch which should help a lot of the 'touch of death' bullshit and while it seems they are not nurfing x-factor to oblivion as i would prefer it, they are at least normalizing its effects across the cast. some characters were so god damned scary (like wesker) partly because with lvl x-f they were just plain stupid.
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they will flip out, but you can start the combo before they do. and for b slash, sure its not invincible but if you are using an assist they are going to have to block anyway, they wont be attacking. you need to actually set it up!! OMG thinking as part of the game!
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ummm, false and false. with a good assist wolverine still has a good game, its just not insanely good. lock em down with doom beam and then you have a 50/50 crossup with slash, or hell use sent drones and do it mid assist. as far as akuma tatsu, it still comes out fast and goes across the whole damn screen.