STenSatsu
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I think it has to do with their height relative to yours. 7c when they are equal or below and 5c when they are slightly higher seems to work best for me personally.
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Same. I really like triple a bite>236a>236b>5c>relaunch. @orion: Yes, you can do it pretty much anywhere. Just have to get the timing down. If you have enough wolf meter and depending on the starter you can actually relaunch and then still do the j.214b>9dd>etc combo too lol. I think you'd only really have that meter off a Human starter into j.daaa though.
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Pretty much, if you hit a button that isn't 5b, fullscreen charge, or 22d outside 720 range, expect to get tossed. Probably the most boring match in the game done correctly. Slayer v Potemkin version 2.0.
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Uh, if they are blocking, they can IB the 236a and just jab you out of 2a. Every single character can. Also, nice vid 10stars. I think the best thing in there was the instant j.c>rc>j.c>land combo since that does more than doing the super for 50%.
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Uh, if you have 100 tension and hit an instant j.c midscreen: H j.c>236236c>RC pose>dash 2b>5c>sj.daaa>j.236b>j.236a>5c>j.bb>land 5db>5c>sj.b>j.214b>9dd>j.b>dj.bc Does 5500 damage. If you land instant j.c in the corner, RC pose into 2c>6b>etc for like 6k+. Great for finishing rounds. Also, if people like neutral teching and you hit with 5b on crouch: H crouch 5b>5c>236c>9d>delay 3c>land 236d Hits pretty fucking quick and they are probably close to corner for damage.
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Seems like it would be best to start with 100 P1 move and then combo into 236b>rc for the 107 p2. Somebody try that above combo with 2c>236b>rc>etc. Should do more damage than raw 236b>rc. Also, seems like the best way to make blocked 5c safe is do 236b and cancel startup into 1d.
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Should be fine just hitting it in succession. Just got to speed up fingers. I also HIGHLY suggest mapping drive to R1 if you haven't already. Makes a ton of more complicated drive stuff much easier on pad for pretty much all characters.
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You can delay a neutral tech so that you invincibility through the 22d, or just stay on the ground when he charges it.
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Not gonna make it since work didn't let me leave early. =( =( =(
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Pretty sure you can wolf cancel with 4d/7d/9d and not get jabbed. I'll test some fake outs later I guess.
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I can do a Tsubaki BNB or 2 if Ginseng doesn't make it.
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Well, worst that would happen is that BB would be recorded instead of streamed correct?
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If you can't start with 5cc, just use either 5c or a D special. 5c>6c into either 6cc>air combo, 214d, or install combo. 22D into 1 charge install combo does like 4.8k midscreen and 5.4k in corner if you have 2 charges.
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Have a feeling it's going to be pretty rough for Tsubaki. His 5b and 5c outpoke her I'm pretty sure. He does way more average damage and has hella good mixup. Your best bet is going to be rushing his ass down like no tomorrow because he has no wakeup options before 50 meter. Guard crushing him is pretty viable though with very quick j.236c off JCable moves and 22c in blockstrings.
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Only ones I've really noticed are j.214b, 6b, and I think the wolf j.236x moves.
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Uh, west side of the campus I believe, right by the 7th street parking garage.
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In San jose. >_> Uh, take 680/280. Get off on 7th street exit. Turn onto 7th. 1 direction leads to a dead end, the other leads to the sjsu parking garage you should be parking in. Lol, this ranbat is getting hyped pretty hard it seems, hope people aren't expecting huge NCI v2.
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RC 632146d is hella funny actually. If you rc one of the first few hits they have hella hit stun and you can actually dash in and do 3c>2c>etc.
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Wolf mixup is stupid good rofl. H blocked 236a/6b/236c: 4dd barrier to fake reversals 3d into W 236d; W a>b>combo 5db>land b>combo W a blocked: 5db>etc 3d into W 236d; a>combo I have a feeling you can do j.b off 3d but I forgot to try it. Magfuckingneto if it works lol. Midscreen 6c>land>delayed H 236c will catch a neutral tech if they don't barrier asap and goes into 9d>combo. I'm sure there are some crossup tricks I haven't explored either. Point blank blocked H 5b>9d lets you choose your side I think. Could probably do something like H blocked 236a>9d>2c into either land and W 236d/5A or falling W j.b>5b>etc. If that works you might even be able to choose which side you get with falling W j.b rofl.
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I might play Valk as he is looking like my new main. Just gotta training mode and shit.
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Man, from that recent valk/valk and valk/hak vid, Valk has some amazing overhead mixup.
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You come, pay money, get beat up, hang out, learn some shit, come back next month and get beat up less, repeat till you get dat money.
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Ya, it's safe on block, but if you get too predictable with it they can reversal without IB on reaction in between 5b and 6c.