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STenSatsu

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Everything posted by STenSatsu

  1. Rofl, it seems like it'd be 5-5 because they both have shit defense and really good offense. I'd swing it in Bang's favor personally just because he has a much easier time getting in and continuing his pressure during blockstrings. His normals are also way better.
  2. He's definitely no higher than A tier, and low A at that. At best he's even with Ragna at the bottom imo. My feeling is more top of B+ tier. His damage isn't even abnormally high for A tier really. Carl gets like 4-5k+ off decent starters and has way better mixup. Ragna is basically faster Valk with better defensive options and worse pure mixup options. Tao has 4-7k damage off most stuff and her mixup is decent but her movement is way way better. Haku does 3.5-5k off most good starters as well. Also have to realize that all Valk footage we've seen is pretty much console and online afaik. Probably not up against the cream of arcade scene crop. EDIT: Sendatu is absurd. Guy is like top 10 PSR with half the cast and had 85+% win rate as Haku in CT lol.
  3. Doesn't mean Gear super isn't an amazing reversal.
  4. Play like Ragna except your mixup is better and your defense is super shit. Relentless offense cause otherwise you are probably going to get stepped on by anyone above c tier lol.
  5. I really hope they won't get rid of FRCs. They add too much variety to movement, mixups, and combos to give up imo. Just make them all like 3-5 frames if they want to make execution easier and leave them.
  6. Get some GG tutorial shit going for the sf4/bb crowd imo! =P
  7. Ya I know. 4d and 7d are what I mean by Dandy Wolf because he goes away and comes back like Slayer's Dandy Step move. You obviously don't have to mash jab either though, just do hit it till one comes out. If he dandys you can probably just 2c whatever he decides to come in with though if you react in time. (I'm sure dandy is gonna be reactable fairly easily once people see it more.)
  8. Well, personally never eaten anything by jabbing after IBing 236a online or offline and have been hit out of everything including wolf cancel by others hitting jab after IB. (Doesn't even need IB to hit me out of wolf cancel normally.) Now, without official frame data I can't explicitly prove this, but Sparks puts 236a at +2 which means -3 on IB. Tsubaki could technically even 5b and beat jab or throw (his fastest options) out with perfect timing. Without attack level I couldn't give you SD on wolf canceling, but if people can punish it without IB I highly doubt it's safe with IB.
  9. st=startup frames sd=static disadvantage i think. Basically frame advantage P1= proration when used to start a combo P2= proration when used within a combo
  10. Hazama: Fucking chains Tsubaki: Fucking lol
  11. MM, would like to go but 1hr 15min drive and waking up at 3am the next day kinda scares me. Probably will go anyway if I can get off early from work though lol.
  12. If you IB the shoulder charge just mash jab. Unless he tries to read it with super or does the Dandy step wolf he has to block or eat jabs.
  13. Red combos are the main ones you want to learn as I believe those are generally the best for that particular situation. I think you can also just do 2a>3c>2b>5c>etc.
  14. I'm pretty sure it's because of the freeze glitch if you hit a Hazama or Ragna while playing Valk in ranked. Sometimes your PS3 will just freeze and you gotta restart.
  15. I'd say softban. It is fairly annoying as Litchi since you have to switch your combos up a decent amount depending on distance from corner for one.
  16. Rod and Aquas placing better in each BB tourney they go to. Eventually their lack of actually playing the game will result in Aquas v Honnou GFinals!
  17. I'll hit you with some 5k+ no meter combos and then switch characters, no worries. =P
  18. If you guys get like a meet up going I'd probably drive out if you posted like a day ahead of time since I live like 15min away. Can give you some valk/tsubaki/litchi xp lol.
  19. Not really used a bunch. It's not quite a cancel, you just do it slightly after the 3c starts to recover. The BNB combos that end in W j.236x>5cd>j.b>j.214b>9dd>j.b>dj.b>j.214b are pretty easy outside of sometimes being too high for the dj.b and they do fine damage.
  20. I know you can do j.b>3c~b and get a triangle jumped overhead off the j.b.
  21. Always summer at Rod's house son!
  22. I don't think the straight rushes have invul so prolly not.
  23. It kind of counts as prediction since the most common counter to throw in GG is also to throw lol.
  24. Can only itsuu cancel on hit or block, 6c will make her whiff completely so she can't.
  25. Doesn't allow the ground super though which means you lose like 200-300 damage on top of whatever you lose from doing that variation. =(
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