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STenSatsu

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Everything posted by STenSatsu

  1. Watched the first 2 vids and most of this will be repeating what Kiba said. Learn combos. You didn't really finish much at all. Try not to do the 2cc. It's almost always better to just let 2c go. If it AA CHs you want to do dash 5b>2cc and not 2cc anyway and 2cc is hella slow if you screw up, especially if you get your 2c crossed up like happened sometimes. Stop using J.d so much. It is fairly unsafe. Also, don't spam dive if you do use j.d. Zeth finally started IBing it and punishing you for it later but you should mi up between just dropping or, if you see him run in, doing j.214c. When you have 50 meter it's ok to dive>rc, but the point there is more fishing for CH dive or a 5c hit and not to make j.d safe. You want that meter for Mugen though normally. Use 2d more instead, especially at neutral situations where neither person can hit each other. Like when you were whiffing 5b midscreen in second vid, should have been just doing 2d. Don't waste charge off 6a or even 2b I think. Too much proration to really do much. Just get a quick combo into charge or go for a reset instead unless you'll kill them. Also, try jumping after 3c sometimes instead of doing 3cc>22c. It makes you more safe and if you happen to hit with the 3c the jump>fall j.c combo is what you want to do anyway.
  2. Prolly playing offline against good players semi-regularly. Especially against top tiers/popular chars. Training mode for dat execution. A3 should change his location to Hellmonkey's Wallet. =P Hopefully all this joking/talk makes Evo pretty hype. Completely forgot Tokido in CT so shame on me for taking that seriously lol.
  3. BB doesn't have anywhere near the competition that sf4 does so it is extremely unlikely that america will ever get to the level of even decent japanese players, much like in GG. As far as the whole region thing goes there hasn't really been a tourney with EC/WC at it (I think MikeZ went to SB and that's like it) so can't really say anything there till evo lol. Texas can talk all the shit it wants though since SBO quals lol.
  4. You don't need any charges to use the super. It's basically when you need a true reversal or if you have like 4+ charge install combo with 100 meter.
  5. Always kind of sad to see how far Japan is ahead in Arcsys fighters. Dude who doesn't even play takes it. =(
  6. I'd say practice midscreen wolf bite RC combo, ch j.b>dj.b>j.214b>etc combo, hitconfirming ch 5b or 5c into 236c, and random W j.b hits into combos for situational shit.
  7. Fucking feel like hella shit so I'm gonna have to pass on this tourney. =( =( Somebody rep valk.
  8. Sendatu actually has a replay on PSN for download of his Valk atm as well.
  9. Disagree with using 2b against Tager as I'm pretty sure he gets a free 720 if he IBs it. Really, any normal except 5b gets ib>360a/720 for free I think.
  10. I'll be maining Valk as long as he is available. =D
  11. Full charge is like 3300 or so I think.
  12. Seriously, just toss out some IAD delayed j.d to keep Tsubaki guess on anti-air 2c. If they don't take the bait you eat 2.5k or so. If they do get caught they eat 4k+ and you get the opportunity to airdash in because they have to second guess themselves.
  13. Did a series of games against one of the better Rachels online that I know and was having a really rough time getting in on her. Once I did it was good from there but just that initial getting close dealing with pumpkins, wind, and lobelia is hard. Most success was using W 9c>3c>5d or W 9c>j.214a.
  14. If they are just mashing normals you can delay the gatling into 5c and try and CH them into 6c for good damage. If they are mashing reversals then you'll have to JC and block or CC and block and then punish with ch 5c>6c>damage. In Tager's case you just have to spam 5b and only 5b till you get lucky with a 22d unblockable or they flinch. Tager is really fucking boring. Slayer v Pot 2.0.
  15. Can also do 5bb>2c>214b>dash 5b>2cc>air combo for like 2k and about 25 meter. You don't get the airdash option though so I like the wallbounce variations better. How much meter does yours gain?
  16. You summed it up pretty well in the first post lol. It's a lot like the CT matchup but just way more in Litchi's favor now. DP, [m] j.c, and 5d launch are all still amazing for space control. Fullscreen just turtle and toss 5d staff to get in closer. Feels like j.c range is optimal if you can't get in his ass since it means he can't really safely summon clouds on you.
  17. Is this some Final****shrug****Showdown style alt-account?
  18. I highly doubt she'll be worse off in CS2. It's really just a question of how much her matchups will improve.
  19. Ya, his challenge combo is a good one. I just do an easier version with 2b>5c instead of 2c>6b>2c (pretty easy to fuck up the timing on stopping wolf dash for the 2c combo) for like 4.2k personally since it's such an infrequent situation.
  20. Looks pretty easy. j.b>3c>j.a>land 5d>5b>etc. I also like the land> W 236a>236b>j.236a>j.236b combo he was doing after tk H j.214b.
  21. Both Makoto and Valk are fairly strong B or B+ characters so it stands to reason that Plat will probably be fairly well balanced. As far as changes I have no comment until final version for obvious reasons. Seta had a good list of what was wrong with her outside of the Mugen thing and is correct in saying that, while a lot of fun, there is really no reason to use her over ragna/jin/bang. Being worse in every department is simply depressing for the most part.
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