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Everything posted by Xtra_Zero
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Are they purchasable by US consoles?
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I think I can manage that, but I've heard conflicting accounts of whether or not I can actually play it if I'm on a US console. Is there anyone here who has done this specifically with Senko DUO or other normally region-locked games?
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Senko DUO is out on XBL Games on Demand in JP. Does anyone know if this means I can make a JP XBL account and download it for my US 360? Because that would rock.
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Music sounds like Donkey Kong Country lol.
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There was just an interview recently saying that no GG was planned any time soon. Yet this interview is phrased as if there is one already in development.
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Noooooo Kagari's voice whyyyyyy Edit: NOOOOO KAGARI'S VOICE WHYYYYYYY
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http://www.neoempire.com/?p=7207 Make of it what you will. I'm tired of being jerked back and forth about this.
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Why do people claim the gameplay in 2 and 3 was better than the gameplay in 4? IMO everything BUT the gameplay was better in 2 and 3.
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How do I turn off that ugly filter?
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My 2D/HD Painted Fighter (WARNING IMG HEAVY)
Xtra_Zero replied to Ashenwraith's topic in Misc Fighter Central
In all seriousness, the reason this stuff looks so strange is because of two things: 1) The lines are too thick for the higher resolution. 2) Everything is too blurry. For example, Tsubaki's face and torso in the "high res" images are incredibly blurry and actually remove detail instead of adding it. If we look at her left arm, the defining lines look like they're just upscaled from an original and smeared over. What makes the originals look clean by comparison is that the lines are consistently ~1px wide and are very defining, whereas your lines here have graduations and are ~3-5px wide, which just looks blurry compared to the original. Even if this is intentional for a "painted" look or something it doesn't look so great because there's blur where there isn't supposed to be any (where there aren't supposed to be graduations) like the edges of the character, places where Z layers overlap, and sharply defined objects like her hair doodads. This is where your sprites look worse than the HDR ones. Also in the case of Jin head, the head looks like a 3D model pasted on a 2D body. -
My 2D/HD Painted Fighter (WARNING IMG HEAVY)
Xtra_Zero replied to Ashenwraith's topic in Misc Fighter Central
WHERE IS MY MEDIA PLAYER GAME? -
As busted as this game was, I agree. As silly as it sounds I'd like it if Capcom/Eighting/TM/Whoever didn't completely drop this.
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My 2D/HD Painted Fighter (WARNING IMG HEAVY)
Xtra_Zero replied to Ashenwraith's topic in Misc Fighter Central
So why don't you build your game into the unhackable .mkv format so we can test play it in XBox Media Center? -
Unlike SFIV, losing 1/3 of your life starts a slippery slope where you lose some of your moves. In Marvel, you are doubly punished for losing a character. Not only do you lose that portion of life, but you lose those assists and character's moves as well, making it harder to fight back. In Street Fighter, this doesn't happen. Second, the winning player will always get a chance to activate lv3 XFactor. Unlike in SFIV, you can't combo someone with more than 1/3 total life to death. If the player has more than 1/3 total life, that implies that they have at least 2 characters left, which means that the combo gets stopped and the player getting comboed gets an unconditional chance to activate. The player who was ahead was never at a disadvantage because he always had a lv3 XFactor stocked anyway and no matter what the opponent does, as long as the winning player has more than 1 character, he will always get a chance to activate Lv3 XFactor.
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This. It's a pretty unpopular view, but it makes sense. In the end, if you have to have something better than something else, it's better to make the good stuff hard and the weaker stuff easier. If you have it the other way around or even level (where the easy stuff and the hard stuff are just as good) then there's no reason to do the hard stuff and it makes the game weaker. I believe this carries over into the "good characters should be hard" category. Though I must disagree with you here. Your argument is based around the implication that it gives one player an unfair advantage, not how it's a stupid mechanic. From what it seems, XFactor exists to offset the slippery slope that occurs after losing your assists.
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fixed
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done
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X-Factor guard cancel -> invincible damaging super. For example: XFGC -> Genmu Zero one-shots her.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Xtra_Zero replied to Hecatom's topic in Under Night In Birth
In the later revisions, Melty did get a mechanic similar to instant block in that you were rewarded for timing blocks well. I think it gave you guard meter. -
Noooo my tower strategy :|
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wat
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Amaterasu I'm not too sure, but she has one of the best assists in the game. Zero has low life and does medium damage, but his mixup game is insane. Zero can be very effective but you really need to be able to think on your feet to make him work. Zero's assists are mediocre, a little better if you have his clone super on.
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Snap Sent in VS Tron or Zero and bye Sent.
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also this