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Everything posted by Xtra_Zero
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foxonlyfinaldestination
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FFFFFFFFFFUUUUUUUUU
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I wish.
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More important series? There are few series more important to videogame history than the Megaman series. Megaman is Capcom's original claim to fame, one of Capcom's first big hits, and probably their longest running series.
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Lies. LIES! Nobody likes Axl! Not even Zero! He let him die in X8 because the world was better off!
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A B C D and B C D A are the official arcade layouts.
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Yeah, I omitted that choice because personally I think Axl is a stupid character and don't even want to consider the possibility. And Capcom said X fans would be happy, not enraged. I can't think of a single person who has played through the majority of the X series who also likes Axl.
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While possible, I think that's pretty unlikely.
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My thoughts exactly. Zero was huge in TvC, and it's not X, so ... the only other choices are Sigma and Vile? All three are great choices imo. Roll has been in just about every crossover, and if she covers Classic, then the most reasonable other choice is .EXE since BN is the only unrepped MM series other than that mess ZX. Personally I'm hoping for .EXE. As far as "Alpha" is concerned, the only thing I know by that name is the final boss from Battle Network 3.
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T6 is BR, Max Tune I think is regular but don't kill me if it isn't. Cali still needs some place to get Senko DUO. This is driving me mad.
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http://www.aksysgames.com/forums/topic/881/page/4?replies=96#post-10398 Vote Senko, guys.
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As of 09/18/2010 Incoming list: CCabs 1x: Dragonball Z Kinnikuman muscle grand prix 2 Metal Slug 5 Espgaluda 2 Raiden IV Castle of Shikigami 3 Dynamite Deka EX Virtua NBA CCabs 2x B2B*: KOF 98 UM Samurai Spirits HSFII Anniversary Edition Tatsucap CGH HD Cabs: SFIV 2x B2B Vewlix Tekken 6 4x B2B NoirCab HD Other: DDR Supernova 2 Pump it up pro 2 4x Tank!Tank!Tank! 4x Wangan Midnight 3DX Maximum Tune 4x Initial D 5 Arcade Stage 4x GTI Club 2x Guitar Hero Arcade 2x Sega Rally 3 4x Nascar Team Racing 2x Harley Davidson King of the Road 2x H2Overdrive Ghost Squad Evolution Razing Storm Panic Museum 2x Need for Speed Carbon Let's Go Jungle! Deadstorm Pirates House of the Dead 4 Rambo Big Buck Safari Big Buck Hunter Pro Open Season Nicktoons Nitro Terminator Salvation + Most of the games listed in "other" were in very nice looking setups. Most if not all were HD where applicable. + All fighters and shmups used Japanese parts. This list is extremely comprehensive. I don't believe I missed any machines at all. As far as price goes, most fighters/shmups were 3 credits, some were 4. The dollar/credit rate is 31.25 cents per credit, 3.2 credits per dollar. That means you will be paying ~93.75 cents for 3-credit games and 1.25 for 4-credit games. Cards cost $1 for initial purchase. You can get a "Member's Card" for $5 which supposedly gives you a $1 price break every $5. The guy who explained it to me didn't seem too sure. * B2B = Back to back/head to head setup
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So. You guys think there's only gonna be 1 Megaman rep + Roll? Or you think we'll get a third?
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Puente Hills mall has a new arcade. And apparently it has significantly less tripe and significantly more win games than the usual US arcade. Anyone have a list of games they have? I might go this weekend to check it out. I'm hoping against hope for Senko Duo. http://arcadeheroes.com/2010/09/06/round-1-rocks-socal-with-bowling-food-pool-arcades-and-more/ As of 09/18/2010 Incoming list: CCabs 1x: Dragonball Z Kinnikuman muscle grand prix 2 Metal Slug 5 Espgaluda 2 Raiden IV Castle of Shikigami 3 Dynamite Deka EX Virtua NBA CCabs 2x B2B*: KOF 98 UM Samurai Spirits HSFII Anniversary Edition Tatsucap CGH HD Cabs: SFIV 2x B2B Vewlix Tekken 6 4x B2B NoirCab HD Other: DDR Supernova 2 Pump it up pro 2 4x Tank!Tank!Tank! 4x Wangan Midnight 3DX Maximum Tune 4x Initial D 5 Arcade Stage 4x GTI Club 2x Guitar Hero Arcade 2x Sega Rally 3 4x Nascar Team Racing 2x Harley Davidson King of the Road 2x H2Overdrive Ghost Squad Evolution Razing Storm Panic Museum 2x Need for Speed Carbon Let's Go Jungle! Deadstorm Pirates House of the Dead 4 Rambo Big Buck Safari Big Buck Hunter Pro Open Season Nicktoons Nitro Terminator Salvation + Most of the games listed in "other" were in very nice looking setups. Most if not all were HD where applicable. + All fighters and shmups used Japanese parts. This list is extremely comprehensive. I don't believe I missed any machines at all. As far as price goes, most fighters/shmups were 3 credits, some were 4. The dollar/credit rate is 31.25 cents per credit, 3.2 credits per dollar. That means you will be paying ~93.75 cents for 3-credit games and 1.25 for 4-credit games. Cards cost $1 for initial purchase. You can get a "Member's Card" for $5 which supposedly gives you a $1 price break every $5. The guy who explained it to me didn't seem too sure. * B2B = Back to back/head to head setup
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A good rule of thumb for canceling moves into others is "You should be finishing the input of the next move IMMEDIATELY after the previous one hits". That means if you do something like 5C -> 214A for Ragna, you should be inputting the "A" button for the second move RIGHT after the 5C hits the opponent. There are a few exceptions, but they are extremely rare. If you can get this down well, you can do almost any combo in the game without much practice as long as you can remember the moves.
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Yes. Generally uppercut-type moves are invincible. Generally 6A (grounded anti-air) type moves are upper/air invincible. These moves LOOK like they might have invincibility. It's not even that hard usually to guess the input of the move if you just look at the animation. However, Noel's drive animations and properties are totally out of left field. This makes her wacky properties even harder to remember because there is little to no coherence with what you see on the screen. ... At least until you end up attacking through the move. Then it's pretty obvious I guess.
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My Noel knowledge is definitely suspect. I haven't played many Noels in CS, so most of my experience is from CT, including the test I am referring to. 1) I don't actually play as Ragna. I was using ID as an example because (I swear) I saw it go through her drive in a situation a long time ago. ID was a bad example because I was talking about her invulnerability in general being a stupid mechanic and that just happens to bust through Chain Revolver outside of mistiming ID. I maintain that it's stupid to have invulnerability on these moves from a conceptual standpoint. 2) Excuse me. I assumed you meant blockstun because unless I'm mistaken hitstop has little to no bearing on how the moves actually interact. So yes, I do find Tager-equivalent blockstun on NOEL a bit strange, particularly since it's on moves that can be thrown out one after the other. As far as memorizing goes, it is definitely in your interest to know which moves Noel has available to her at any given time and the properties of said moves, particularly if you don't have a DP and many of Noel's moves have non-obvious invincibility. 3) Spring raid used to be invincible. I'm surprised it isn't anymore because it's the only drive she has that looks like it could be invincible. 4) Right. Strictly in terms of balance, the range and speed on Noel's drives is not what is wrong with her. Again, I'm not arguing this point. I am arguing that CONCEPTUALLY, Noel's drives being level 3 and 4 (thus huge blockstun) while being so easy to throw out repeatedly and otherwise being a fast character, doesn't fit. I am arguing that CONCEPTUALLY, these moves having obscured invincibility is a stupid idea. And IF you were to remove these stupid properties, the drive would need to be supplemented somehow, with which I suggested speed and range.
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I don't mean that her speed makes her bad. I realize that her blockstun is actually pretty good during her drives, but she shouldn't NEED good blockstun and other weird properties for this mechanic. I'm saying that Noel's drive mechanic is a failure conceptually. The move speed should be fast enough and have enough range that it doesn't need weird properties like huge blockstun or invulnerability. Ideally her drive would be something that should be used at range and indeed SHOULD be extremely punishable up close especially if the opponent reads your drive chain. Having these weird not at all obvious invincible properties that the player has to memorize in order to punish properly is stupid in the first place. I STILL vividly remember ID-ing through a gap in Hellmonkey's D string at the first AX loketest and eating shit because Noel was invincible through the ID. I called bullshit, but nobody believed me because there is NO visual indication at all that any of those moves aside from spring-raid are invincible ANYWHERE. To un-fail this mechanic, you would need to remove its weird-ass properties, namely the dumb blockstun and invincibility. And then in order to make it not suck, you would have to increase its range and speed.
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Personally I think Noel's drive was implemented badly. Her drives are too slow, so they need invincibility to make them viable, which is stupid. She can't stay in a drive stance, so players have to keep mashing and can't stop to think, also stupid. ASW needs to look at Vanguard Princess's Luna mechanics.
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http://www.youtube.com/watch?v=5hzoy9pxN7A 0:29 Mak uses j.cc.
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So did we figure out what this was?
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CT -> CS Rachel nerf was solely Soniti's fault lol. Links plox
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Completely agree. X is even more pacifist than Classic Rock. I don't hate him, but really I'd rather see literally any other Megaman incarnation. I'd rather see Volnutt, Classic, .EXE, even one of those crocks in ZX. Ok maybe not that. I guess I'd rather see X than Vent/Aile. Really pulling for X series Zero and .EXE though.
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Except cat char is a terrible move. It's guardpoint, which means you get stupid things like Tao's drive bouncing off of it, jumpcanceling out of it, grabbing it, and RCing after it, IIRC it doesn't beat airblock, it's slow as fuck (it's not actually a reversal), it has 0 invincibility, AND it actually costs resources (wind) to combo off of it.
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So SJ, you have any insight on the "Wind makes her airdash faster" stuff is? At first I was like duh that happens anyway (j.66D) but now I'm thinking her airdash speed will depend on how much wind she has stocked.