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Everything posted by zreb
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CS2 PSP got leaked, took the liberty of digging through Haku's new challenge mode in case anyone's interested in seeing it. (Mission 1 and 2 are still the same specials and supers junk) Mission 3: -4c 214a 3c (costs 1 star, 1394 damage) -41236c 5c 214a 6c (costs 4 stars, 3757 damage) Mission 4: -5d 5c 214a 6c (costs 1 star, 2128 damage) -2d 66 5b sj.2a 66 j.2a j.C (costs 0 stars, 1791 damage) Mission 5: -6d j.2c 2c sj.2a 66 j.2a j.C (costs 0 stars, 2410 damage) -5c 623aa j.2c 2c sj.2a 66 j.2a j.C (costs 2 stars, 3136 damage) Mission 6: -2b 2a 5a 5b 214a 3c (costs 1 star, 1285 damage) Mission 7: (Air throw) -BC j.2c 2c j.2a 66 j.2a j.C (costs 0 stars, 2737 damage) Mission 8: (Corner) -BC 2c j.2a j.2c 2c j.2a 66 j.2a j.C 3c (costs 0 stars, 3105 damage) Mission 9: (Corner) -66214c 66 6c 66 2c j.2a j.2c 2c j.2a 66 j.2a j.C 5c 3c (costs 3 stars, 4907 damage) Mission 10: -Lv.3 6C 214214b 236b(1) 41236c(1) 623a x4, 236b(1) 41236c(2) 632146c (costs 8 stars, 10365 damage) About the mugen combo: By the last zantetsu, it's 6800 ish damage. Using shippu seems to have near 100% guaranteed damage but ends mugen state. Dunno if that's news or not! I didn't know it, but I haven't been aggressively keeping up or anything. It's not as fun to watch as CS1 Mission 10.
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cs2 PSP got leaked but my ancient fatty doesn't run it worth shit with JLF :\ no point in playing it on PSP's terrible pad either my 2000 is apparently the type with a shitty mobo in it so I can't get permanent CFW i am frowning so hard arcsys give us the fucking console patch already!!! p.s.: http://www.dustloop.com/forums/showthread.php?10698-CS2-Hakumen-CS2-Info-and-Discussion&p=977915#post977915
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[CS2] Platinum the Trinity Actual Discussion Thread The First
zreb replied to Circuitous's topic in Archive
buhhh. My PSP-1000 still runs like ass :\ can't do anything with shoddy framerate -
i am in sore need of matchup experience with haku so i am still feverishly interested in playing BB i enjoy danisens but i mean i don't really treat it any differently than playing normal so even though i'd like to do them it's whatever if noone else wants to at the moment cause of CS2. mark me as maybe @ friday meetup
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delrian's advice is very fine for intermediates (see also: advanced input/5 frame buffer.)
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i didn't over-think what he did at the end, given that by the time he spent the star on gurren it did all of like 100 damage. I assumed he was just trying to finish him off.
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cookie's face when mu wasn't enabled at the grapevine tourney
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zzz did you take PICTURES or maybe VIDEOS?
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attn hakus: http://www.youtube.com/watch?v=LJJ-3bahj9E#t=3m55s http://www.youtube.com/watch?v=LJJ-3bahj9E#t=6m35s
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if that frame dropped on your match you would be one angry fucking dad
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the charged steins give shitfucks of meter i would comfortably guess anywhere around 25 ish yeah
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i am not planning on going if that wasn't clear
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i bought a cheap $30 junk stick knowing it was a piece of junk just so i'd have a spare cause a friend of mine wants to learn to play and i could possibly mod it for better parts if i so pleased but then on the box of this obvious piece of trash is just "HIGH QUALITY!!!" why can't they just let buying a piece of shit be a happy experience i mad
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oh god you are actually going to that i am sort of surprised good luck getting me up at 7 AM make BEAST!!! though!! and someone bring a camera this time i would be having to get up at like 5 or 6 AM or something. I went to sleep at 4 last night. Probably not gonna work!!! I've little interest in driving myself for that matter, so yeah :{
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i always just did 2b 632146c as fast as i could i am an old man who does not understand efficient inputs Oh god, now I can't unhear it. Thanks.
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Haha, link? I'll admit the intro is pretty boring, I just really like the guitars and shit for her theme.
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I usually use the yellow/blue one with teal hair, 3rd from the bottom DLC I think, but I'm not sure why :p I think it reminds me of something.. Nooo that's like one of my favorite tracks. The stage is okay.
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How do you Super Jump Cancel consistently in combos?
zreb replied to Viewtifulzfo's topic in Beginner Mode
If you're jump cancelling off something that starts at 1/2/3, you have to revert back to 5 before doing the 1/2/3 for the super jump. Dunno if that's something you're having issues with or not. A lot of Haku's combos go 2c -> sj.2a for example. -
lizardlick is fast shippan games i ordered a stick on tuesday and it did not ship until thursday and i got it today!!! oh no i bought the wrong stick worst day at least i can keep the new balltop gettin sexy
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Oh god! What's the old/current value? I see 360F all over the frame data but I dunno if that's the max or not :S
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@Ronin/Cheebz: http://www.youtube.com/watch?v=z6GoNiAry68#t=9m36s
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It's down to +3 now though. So is 6a. Sad life.
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Haku's 5a and jA have 3 and 2 more frames of untech. 5a is only +3 on block now. Sad face. 6a is +3, down from +5. pressure what is it 2a is now 14 untech, up from 12 untech. 2b -> 2a -> 2b works according to hakuforum 5c is 100 P1, up from 85! Fishing for that juicy prorate 6b does 590x2 damage, up from 290x2, but P1 is now 50 and not 100. Not sure if that's relevant or not though cause I'm bad It looks like Haku's lv 2 6c might come out faster (16+8 instead of "14 from release," which if I'm understanding it right would be 22 frame startup at the earliest vs. Lv 1's 20) but can't confirm personally. Normal 6c isn't any faster than CS1 4c is up 100 damage and has better (I assume..) proration: 86/80 instead of 60/89. + SPECIAL CANCELLABLE. has 5 more recovery frames, putting it at -10 instead of -5 w/ no cancel 3c is -4 instead of -9. i foresee much jab baiting Parries (looks like they all have 45 (was 60-70 before) P2 prorate, not sure how to interpret the data tho): 5d = 1400 damage, 5 startup 16 active 13 recovery (Old: 1700 | 7 | 20 | 12) + Comboable 2d = 1100 damage, 1 startup 8 active 34 recovery (Old: 1070 | 1 | 7 | 32) 6d = 1400 damage, 1 startup 9 active 26 recovery (Old: 0!!!! | 1 | 7 | 28) j.d = 1600 damage, 1 startup 7 active 12 recovery post land (Old: 1670 | 1 | 9 | 11) + No longer comboable Untech/recovery data on attacks is kind of weird so I'm not gonna make a call there. Yukikaze has 27 active frames, up from 13. 17 Frame recov instead of 18. looks like 30 P2 prorate instead of 40 Akumetsu is the same Gurren +1 on block, 15 frames recovery down from 19 Kishuu is 17 frames, down from 25. CH State until 14F instead of 19. Can start enma from frame 10-15 instead of 12-16, but Enma also has 3 more frames of startup (9 instead of 6.) Stuff like 6c, Hotaru, Tsubaki have vastly higher untech times cause of the new sliding/corner binding stuff. Shippu's shockwave does 2500 damage, up from 1500 That's most of the juicy stuff! do i fuck
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Is it? I can't read Japanese but I assumed the mook writes 12 frame startup, 3 active, 20 recovery if it's formatted the same way as the CS1 data on the site. Also, was kind of surprised 63214c was "only" +7 at lv 4, but then Haku's 5a isn't really helping my perception of what "w@w +frames!!!" is :p
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Mu isn't on the list!