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Everything posted by excelence
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pick counter character match up *evil grin ... nah, i'll still do the match till the opponent i'd go against think DivCh is 7:3 on Di adv lol
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haven't seen the vid... but Jam 6h indeed has Throw Invul edit : yep... that's 6h
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i LOL'ed Impact Guard/Instant Blocking/Just Defense Action Charge where he's charging level after any special by pressing D i definitelly not an I-no Expert, but i think she can follow up with STBT> combos after counter hit SV or f.s(1hit)>2h(whiff)>hcl? ... err dunno
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@Zekashis : thx @Grey : u can plan for it ... generally by knowing your opponent option and what Dizzy has to beat their poke (well, Dizzy didn't poke much in the first place thought ) ... tldr : yes
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haha... i learn that the hard way XD... about when to use 2p/2k... i think it's depend on situation and matchup. 2p can also combos to 5k btw, giving her more option on pressure imo 1 question, which has faster startup between 2p/2k and c.s? i got caught on clash war while poking with 2k against Testament 2k and got beaten with his 2p
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i'll sugest u high jump and don't get caught on any chompy fish, they exactly want you to poke the fish, so they can counter you or mix u up with a throw(which got beaten with PB if u gutsy enough) and yes 6p is a solid anti air
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about the lag im doing 2C>6hc>5b>iad jA>jB with Fiona i'd occasionally still got everything connect up to jA(i'm not sure if the j.b could connect as u said her BnB on AH1 wouldn't work), but most of the time, there's some "input skip" or whatever it called, the system didn't read my jA and skip to jB when i test it with only jA... nothing happen, just empty iad, similar things also happen on Saki iad BnB on Clarice the random lag is awful, especially during 4c/236 hitstop, the combo can still be done but hc spacing will be ugly as hell ... and the easiest way to see the lag, just do empty 236b and see random variation of when the projectile appear btw another question, does copying the game into hdd can fix the lag? Ar Tonelico 2 also has similar lagging problem and my friend using hdd when playing it, and say there's no lag and thx for clarifying Fiona B&B on AH2
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i think the first variation also works for Testament/Pot and it does up to 170 dmg iirc
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... don't 2d too far/too close
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thx... and another question, does lag happen every time? no matter what character u use? ... i'm testing Fiona & Saki iad BnB and i screw up more than 95% of the combos... i'm not sure if my execution suck, since i can do their combos in AH1 with my eye closed ... but yesterday, it was hell
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errr... just got this game yesterday, can someone point me out where i can get a guide for Clarice?
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haven't try 2d>air pike ... but i think i have tried 2h>air pike and got DOTed and killed 3 second latter edit : canceling into any special on the end of block string for fake is bad imo, but 2k>special... sometimes it works
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just my two cents about opting to special cancel 2d, why ice spike? because it has frc point and the block stun limit her opponent option, if they want to punish Dizzy from my experience, they need to do something major like DOT, but if Dizzy frc and block, well... and canceling to other special, if it doesn't involving mind games, she'll be killed 24/7, i agree defensive option would be the best follow up in this kind of situation the 2h frc, yeah it works like a charm , but it also drain tension like crazy, Dizzy tension gain is SUX
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i think that mind games on 2d > ice spike works if u somehow can read your opponent option / regular match up ... i've using 2h > ice spike mind games a lot in my games thought it works, i still get some critique ... i'd realize it myself that delayed ice spike is huge gambling on some match up, which some times it's not worth to take ... but if we know they gonna eat it ... what ever lol
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for buffering thingie on AC ... you can cry now
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dust -> go to option -> key config, if u had the ps2 version, the default button for dust is R1 shoulder button that super command is half circle back forward + slow swing / 632146hs (in alien languange) btw in game if u press start, u can view each character special moves back + any 2 button that isn't dust/FD -> to block something that can't be blocked mid air (green ring circling your character) u better start re-read the link that Blade gives u ~_~
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no, sliding wouldn't work
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kick her ass before she kick your ass? about that wing of death(megalomania) the key is "DO NOT GET HIT BY IT!" the move chipping damage like crazy, and jumping to her back will makes all the projectile homes to u. so don't jump to her back! u already know how to avoid the high arc pattern, for the wave pattern take position on the high wave, were the projectile goes over your head and walk slowly toward her when she start shooting(Ky Hit box is pretty wide, proceed carefully). For the wide pattern, stand next to her time your vertical jump and double jump to avoid all the projectile about Hat Speaker Super (Fortissimo) that should teach you not to do any random Baseball Truck as the punishment is pretty whack anyway... learn the lingo dude, reading the guide without understanding it, is like reading an alien dictionary
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it's 5's because the balanced match-up is 5:5 and match up difficulty was set on 10 point rate eg ed|-|7|5|... In|3|-|6|... So|5|4|-|... on 1st line 1 column it's "-" because same char match-up will always be 5:5 on 1st line 2nd column it's "7" and 2nd line 1st column "3" it means the match up is 7:3 on Eddie adv
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got another Fight with this same Axl note taken : -. iad 2s is good, she can punish anything Axl throw with it -. ib the jh, backdash the bomber
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FBCSE does put Ky on advantage for 4f iirc >.>
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now i know why i'd hate this match up so much
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- down with naruto
- mod brown-nosing
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unless u're playing Chipp ... u'll never be able to catch him, i'll say wait for an opening and fortify your defense option
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iirc as long as it isn't 2sch/6p setup (or maybe Baiken ), every character has same difficulty i suggest u try different combo setup(6p>airpike,6hs,tkbubble>2hs) when practicing bubble combos as confirming the air pike will hit from 2sch it's hard and some character had weird hit box when being Juggle, sometimes when u think it'll hit... it's miss and when u think it'll miss, it does hit
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O_o? u can special cancel 2s with anything ... the hard part of that combos is hitting the 421 after 2s ch