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excelence

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Everything posted by excelence

  1. you forgot - Life Advantage and Time Out Round well taking initiatives poking Slayer is serious business imo(random screw up might instantly kill him lol) 2p/3p is his best pokes on this games as u've stated, but u shouldn't underestimate his 2s/2d. as it has lower body invul and good range, his 236k~k also clash/beat out all Slayer aerial option, once he has life advantage u wouldn't expect him to ever taking initiatives XD
  2. the one which she kneel down? ... i still haven't try the loop and still got problem with simple 2c>421a>214b>baloon super... can't hit the baloon right (;-_-)>
  3. yesterday, i experiment with aerial games, and zone with simple poke like air dash back with j.s and iad 2s... it seriously stress out my Slayer oponent, and probably someone has mention this on this thread ... "don't summon anything when he has 50% tension" .... it's good laugh yesterday and use 2k on oki to eat any slayer bdc/bbu alives and i think spamming ice spike frc to bait ch/continuing zoning/pressure games is a good strat :8/:
  4. dude, burning magic circuit is also what i mean with work realy hard. with 100% circuit, Saber Alter can deal 1000+ more damage than Sakura 214 loop and baloon super, the downside of Saber combos it's only corner combo @Jais : which moves is sakura 241C?
  5. i'm interested with this question too, as i need to work really hard to get 2800dmg caps with Lancer & Sakura, but when using Saber alter... she deals shitload of damage even with my scrubby b&b, 4000dmg caps is very easy to reach... i'm not sure she's broken or just noobs friendly as her ground normal poke feels like to got beaten by anything
  6. Ic, thanks :D
  7. just got the game yesterday trying Sakura. anybody know how the heck i can cancel 421a>236b without RG?
  8. errr ... i dropped May , apparently i'm adapting to her gameplay just too well without realizing the consequences for being too focused with her for a week ... and makes me goes -> when playing my main (Dizzy) like fishing jhch which is a suicide and trying to set a hop on oki
  9. excelence

    AC: Combos

    well, damage is damage and her dust combos does around 150dmg(a normal icespike gatlling and air combos does around 130) and still give her momentum on the fight... imo she should use all her option since she was really strong on her oki games
  10. on normal block u got normal hit. Zaido's right, crosswise is never safe
  11. VV ... against Chip u should intimidate him with Sol brute force as Sol can kill him with just 1 knockdown just try not become to predictable with it
  12. 5h hit stun give u enough time to iad jp, buffer the iad during 5h, so u get the fastest possible iad
  13. @Coinage : go play with programmable stick (>_>)
  14. thx... now i'm a total
  15. probably i'm thinking to hard, the only time i can do j.hs cross up is on mid screen with full running momentum dj.jh, it does cross up hit and ch any normal aa attempt... but the running momentum push me too far away to be able to follow up with any combos. on which setup this may actually works? (a vid example would help) and simple DL combo on pot after gb/ch fafnir -> jh,jd|jh,jd,djh,djd,brp
  16. any better attack to generally beat him out on reaction other than jp/2s?
  17. jp/2s is good enough to keep him at bay, u don't want to blow l3 moves just for spacing, OS need to get in and keep him pressured
  18. annoying pogo dance -> iad vv, don't do running vv if u're out of range, he may punish u with flower poke scalpel stab -> 6p on reaction and try to stay on ground and use the GF pressure, normal jump in is quite impossible on him imo, if he do the jump in, don't try to punish with anything other than vv if he had 25% tension
  19. @NamelessCounter : thx, i'm using the setup to get the feel of how to charge the svd, i'm pretty certain buffering the 5hs during c.s hit stop, but probably pushing the 2 way to late like u said, practicing again with svd during 5h hit stop in mind +_+ and thx again for Ji tips, i'll try that one
  20. uh, yeah i'm hitting him way to high +_+, i tackle Ky because that's the character i go against most often anyway, i'll use more simple 2hch setup http://www.youtube.com/watch?v=--WjSv0bbmM ... still black beat , i do buffer 5h during c.s hit stop and still got empty jump if i press 8s too fast edit: btw what's "standing charge buffer trick" ?
  21. damage also add to stun multiplier iirc and Jo has higher defense rating than Sol, so with the same Stun multiplier on Jo, it wouldn't add as much Stun as Sol
  22. ok, yesterday i do ohk>c.s>5hs>svd with the method mentioned before by buffering 5h in the end of c.s... but the beat still black i'm testing the method with normal gattling c.s>5h>shd and can get the three to combos but why not svd on ohk gattling? i thought my timing was off in the gattling and try it over and over again for 2 hours, but not even once i get red beat , i'm not sure with the spacing but on Ky i do running c.s and hit him up close a little above May head level any pointer or probably simple vid how to do it right?
  23. your choice, Dizzy ice spike is negative on block iirc u can get easy GV punish if she didn't frc it, but if she did ... things would be very complicated depending on how far away you from Dizzy when u block it run fd break and don't air dash/Riot Stomp/BB/BR recklessly Dizzy should never do any otg ice spike if it didn't for the kill, since it put her on bad situation if her opponent tech out of it, without frc tech out and air dash for easy punish
  24. Oww, ic ... thx for tonight practice menu
  25. just started to learn May again and got stupid question about her B&B "how exactly i buffer the [2] while doing 5hs?" and some spacing issue (>_>) here's is the setup that i use on Ky as target 1st. starting position ohk >[6] > c.s > 5h+[2] > svd i just cannot hit the target with SVD 2nd. corner 2d > jhfb > 66 > c.s > 5h+[2] > svd ok, i hit with svd, but it's black beat conclusion -> i holding [2] just a little bit to long, but if i hit 8s a little bit faster, i can't seem to get enough charge time and got j.s instead. any tips or pointer?
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