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Everything posted by excelence
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Ic, thanks :D
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just got the game yesterday trying Sakura. anybody know how the heck i can cancel 421a>236b without RG?
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errr ... i dropped May , apparently i'm adapting to her gameplay just too well without realizing the consequences for being too focused with her for a week ... and makes me goes -> when playing my main (Dizzy) like fishing jhch which is a suicide and trying to set a hop on oki
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well, damage is damage and her dust combos does around 150dmg(a normal icespike gatlling and air combos does around 130) and still give her momentum on the fight... imo she should use all her option since she was really strong on her oki games
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on normal block u got normal hit. Zaido's right, crosswise is never safe
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VV ... against Chip u should intimidate him with Sol brute force as Sol can kill him with just 1 knockdown just try not become to predictable with it
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5h hit stun give u enough time to iad jp, buffer the iad during 5h, so u get the fastest possible iad
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@Coinage : go play with programmable stick (>_>)
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thx... now i'm a total
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probably i'm thinking to hard, the only time i can do j.hs cross up is on mid screen with full running momentum dj.jh, it does cross up hit and ch any normal aa attempt... but the running momentum push me too far away to be able to follow up with any combos. on which setup this may actually works? (a vid example would help) and simple DL combo on pot after gb/ch fafnir -> jh,jd|jh,jd,djh,djd,brp
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any better attack to generally beat him out on reaction other than jp/2s?
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jp/2s is good enough to keep him at bay, u don't want to blow l3 moves just for spacing, OS need to get in and keep him pressured
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annoying pogo dance -> iad vv, don't do running vv if u're out of range, he may punish u with flower poke scalpel stab -> 6p on reaction and try to stay on ground and use the GF pressure, normal jump in is quite impossible on him imo, if he do the jump in, don't try to punish with anything other than vv if he had 25% tension
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@NamelessCounter : thx, i'm using the setup to get the feel of how to charge the svd, i'm pretty certain buffering the 5hs during c.s hit stop, but probably pushing the 2 way to late like u said, practicing again with svd during 5h hit stop in mind +_+ and thx again for Ji tips, i'll try that one
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uh, yeah i'm hitting him way to high +_+, i tackle Ky because that's the character i go against most often anyway, i'll use more simple 2hch setup http://www.youtube.com/watch?v=--WjSv0bbmM ... still black beat , i do buffer 5h during c.s hit stop and still got empty jump if i press 8s too fast edit: btw what's "standing charge buffer trick" ?
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damage also add to stun multiplier iirc and Jo has higher defense rating than Sol, so with the same Stun multiplier on Jo, it wouldn't add as much Stun as Sol
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ok, yesterday i do ohk>c.s>5hs>svd with the method mentioned before by buffering 5h in the end of c.s... but the beat still black i'm testing the method with normal gattling c.s>5h>shd and can get the three to combos but why not svd on ohk gattling? i thought my timing was off in the gattling and try it over and over again for 2 hours, but not even once i get red beat , i'm not sure with the spacing but on Ky i do running c.s and hit him up close a little above May head level any pointer or probably simple vid how to do it right?
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your choice, Dizzy ice spike is negative on block iirc u can get easy GV punish if she didn't frc it, but if she did ... things would be very complicated depending on how far away you from Dizzy when u block it run fd break and don't air dash/Riot Stomp/BB/BR recklessly Dizzy should never do any otg ice spike if it didn't for the kill, since it put her on bad situation if her opponent tech out of it, without frc tech out and air dash for easy punish
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Oww, ic ... thx for tonight practice menu
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just started to learn May again and got stupid question about her B&B "how exactly i buffer the [2] while doing 5hs?" and some spacing issue (>_>) here's is the setup that i use on Ky as target 1st. starting position ohk >[6] > c.s > 5h+[2] > svd i just cannot hit the target with SVD 2nd. corner 2d > jhfb > 66 > c.s > 5h+[2] > svd ok, i hit with svd, but it's black beat conclusion -> i holding [2] just a little bit to long, but if i hit 8s a little bit faster, i can't seem to get enough charge time and got j.s instead. any tips or pointer?
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1. got grabbed on reaction? yes, Can Jam tech out of it? i'm not certain. but u can only tech throw whenever u can do the throw 2. OS your ground poke got stuffed with fafnir, your iad eat dustloop. Slayer: your Ground poke got 2hsch, your air dash ... he got more aa than everyone in the games 3. punishing slidehead? 4. it's an option, but usually... yes IMO
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the idea of parrying is to counter single hit move or give her time to block the 2nd hit of multiple hit move and maybe it's not exactly an os but buffering parry before doing 6hs
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i remember back there when i fighting Ky, i think i do OS parry & 6hs as meaty and the timing for 236p to mix up their input button is harder than it looks, but this kind of meaty work wonder on Sol,OS,Jam & Chip
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iirc the hit stun/block stun only add when they're on crouching state. When they got launched/standing, the hit/block frame bonus was done
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on ABA tkBubble actualy do better damage than 6hs setup and works anywhere on screen i got impression the 6hs was a lol moves as it has a very long start up, but probably the setup might works for tick throw mind games, argh!!! ... it seriouslly gives me headache last weekend, throwing tons of 6hs but only once they got hit when 1st time i tried the weird setup XD