-
Posts
1,556 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by excelence
-
Oww shit!!!, traping people on blockstun is fucking scary XD, ok i definitely will work on k~p fish>2p>5k>tkbubble>whatever thx for the vid Nehle
-
Tk Bubble>|>throw ... imo very easy to read a throw came from it and probably Baiken Player would bufer and option select ouren<=>throw break on corner oki have never use it on real match, i'll try to test it since there's a very good Baiken player in my area
-
errr... no, against Ky doing 2h isn't actually bad as long as it hit and u got tension(even if it got blocked u can do mind games with delayed ice spike before spending tension for safety maneuver), and i fucked up the frc timming on 2nd round that kill me what i meant suck is, i've never been pawned with overhead that bad in this match up~_~
-
Dizzy(ex) v Ky(si) suck as hell +_+ ... *go back playing F/UC
-
Hatred Edge /\ The Truth ... lol
-
watching http://au.youtube.com/watch?v=8wDpnGEWnhQ&feature=PlayList&p=3796982DC2FEFBD6&index=11 ... well because it's the most match that i played recently ~_~... solid ice spike frc combos, need some works on confirming 2h ch into combos 2d>tk bubble is ok on very rare occasion, as Slayer should have anticipate that into mappas/bbu ch combos Dizzy was made with huge ass hit box and Slayer was a wall of anti air, his 5p can convert into ridiculous damage... naked jump in should be a NO iirc his 6k can link to 2k on normal hit, work on your hi~lo defense against jumping happy opponent Dizzy also has S_fish and ch-ing his dive super with bubble is just as funny as f.s-ing his DOT lol thx for the vid :D
-
low profiles
-
SBing 2d is overkill for exe beast pressure, just ib it for high jump/dbt/kjt ... and h_exe has frc point before it actives, go figure
-
some little input that might useful, i used to be like that too, i practice the frc by forgetting the match and keep focusing to do ice spike frc/combos in the match... got loads of foot print on my ass before it comes naturally lol
-
i just watch di v tes 2nd match... i got more constructive input for the Tes than your Dizzy (;^ ^)a need moar Gator/Skull for raping Dizzy hardcore in the corner... and don't use BL as random poke ehem... for Dizzy, u need to work on your option especially with corner throwing for example on 1:01 after blocking BL u got huge frame advantage for free corner throw that can lead to easy win(well u still win thought ) and on block string @0:39 2k gives huge pushback i don't think 2k,2s will ever connect after iad j.s>j.h, u should op 5k/5h.../2k>2d.../bubble...? need some work with Fish pressure, use P/k_fish on near/mid range knock down and h_fish for far knock down to give u coverage, don't do offensive iad without fish protection(Tes can rape your iad with j.p) i'll see the other vid later when i got time
-
it's not exactly a priority(there's no such thing as priority on this game, just hit box collision) but 2s, and f.s has very good attack hit box and comes out very fast if spaced correctly nothing beat 2s on the ground and f.s as an anti air(clashed at best). for c.s i often use it as meaty on Slash but on /\C well... there's 6hs option
-
didn't realy have a real Venom fight(the Slayer i go against're trying him)... and yeah the way to get around his 6p6hs is not trying to aproach by air and i do agree this match is slightly in Venom favour, if i ever had a real Venom fight, i think i'll just turtle with solid blocking looking a chance to counter his move (to the extend purposedly got hit by his 5h, mash out of it and ch Dubious with 2h)
-
i'm not sure if it possible to rensen it out, but Bridget blocked 236k_p is always negative
-
i've never thought auto fd if i hold 4 button and doing j.s fuzzy all the way anyway i think the Slayer i go against reversal after confirming the frc, if my memory is correct, if he reversal after confirming the brp, the brp would ch him
-
i use at least 4 different setup(6h,6p,bubble->2h,hs~p fish->2k oki) for bubble combos and the only time i use air pike to pop the bubble is in 6h setup XD ... if u think weird finger position plays a role, u should try to configure your button setting to make it more comfortable to get use with the combos, and Nehle was right... once u find the best configuration, u only need very little time to get a hang on it
-
u'll see a mix up into Dragon Install all over the OS match video if he has that kind of special
-
as Hintalove have stated, don't do it to often thought, Slayer can BBU that shit on reaction +_+
-
yeah i'd have landed the loop maybe around 5 times in real matches, 2 of it against ABA lol u use only your thumb to do all the combos (O_o)??? my thumb is small, pressing /\X or []O combination is a big pain in the ass, i use P+K macro on shoulder button for the p_bubble special cancel i would rate it lv 3 dificulty on practice mode and 4.5 on real match XD
-
starting random discussion any pad player here? what do you guys think about practicing bubble combos with pad? not to the extend being able to capitalize the combos on real match, just for practicing it. well i think the combos isn't as hard as May, Ino/Venom B&B and relatively easy. the hard part is knowing when you able/should do the combo on real match any second opinion about the difficulty of practicing bubble combos, in scale of 5 maybe?... i should've been able to do the combos 2years ago if i only focus on her
-
that gameplan is for Bridget and i'm posting from Bridget side of view (;^_^)a time out round when using a character that can deal shitload of damage/crappy zoning ability + bad mobility is kinda off concept XD Slayer jh will beat 236k~k if the last k follow up haven't out, if the follow up is out... u should test it yourself. in my experience, nothing beat that shit :D
-
you forgot - Life Advantage and Time Out Round well taking initiatives poking Slayer is serious business imo(random screw up might instantly kill him lol) 2p/3p is his best pokes on this games as u've stated, but u shouldn't underestimate his 2s/2d. as it has lower body invul and good range, his 236k~k also clash/beat out all Slayer aerial option, once he has life advantage u wouldn't expect him to ever taking initiatives XD
-
the one which she kneel down? ... i still haven't try the loop and still got problem with simple 2c>421a>214b>baloon super... can't hit the baloon right (;-_-)>
-
yesterday, i experiment with aerial games, and zone with simple poke like air dash back with j.s and iad 2s... it seriously stress out my Slayer oponent, and probably someone has mention this on this thread ... "don't summon anything when he has 50% tension" .... it's good laugh yesterday and use 2k on oki to eat any slayer bdc/bbu alives and i think spamming ice spike frc to bait ch/continuing zoning/pressure games is a good strat :8/:
-
dude, burning magic circuit is also what i mean with work realy hard. with 100% circuit, Saber Alter can deal 1000+ more damage than Sakura 214 loop and baloon super, the downside of Saber combos it's only corner combo @Jais : which moves is sakura 241C?
-
i'm interested with this question too, as i need to work really hard to get 2800dmg caps with Lancer & Sakura, but when using Saber alter... she deals shitload of damage even with my scrubby b&b, 4000dmg caps is very easy to reach... i'm not sure she's broken or just noobs friendly as her ground normal poke feels like to got beaten by anything