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excelence

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Everything posted by excelence

  1. excelence

    AC: Videos

    @Zaeris : we always Randomselect the stage and bgm and got a hell lot off RK bgm last week 2hs~fish oki is what i need to work out, i'm playing on auto gear mode just too much +_+ about his 6p, u have no idea how often he abbuse that move that makes me wanna kill him before i started to fd bait lol and... damn, wrong address ... fixed (;^_^)>
  2. excelence

    AC: Videos

    nope... you speak the truth... i missed a hell lot of ice spike frc points, yeah not a good day, wrong fish setup, execution failure,... and about defense... i'll try to work on it 2nd vid http://www.youtube.com/watch?v=nzoR7GOkcbs http://www.youtube.com/watch?v=AcJ10OoJLw0 ...duh (+_+)
  3. excelence

    AC: Videos

    my vid last week v Ky http://www.youtube.com/watch?v=RTC47Slil08 sry for the quality (;^_^)a,... i'll add more in a while, comment and Critique is very much appreciated
  4. @Gonzales: can u elaborate about specific Runaway games? ... as i playing tons of Chip Match up, it's much more easier if i stand still and he is going all over me (buffer the air pike) and abusing her throw range as much as i can... what i get in my match up is Air to Air most of the time it's a bad idea, as he jumps higher than yours, your best bet is well spaced j.s which would clashed with j.hs and loose to his j.d, bubble still good thought (if u didn't got @bladed) Air to Ground his 6hs has a huge ass hit box his 6p and 5p also gives a good coverage, fd bait a lot, let your summon do the job and follow up with cross up/hi-lo/tick throw/whatever games u got in your sleeves Anti Air if he is normal jump, don't ... if he's air dashing, Imperial Ray
  5. i'm certain it's a safe poke against Pile Bunker as the moves has crappy range, but never actualy goes against any Slayer that use it out of the blue
  6. ugh yeah, 2p pokes is better than 2k on this matchup as his 2hs completely whiff Dizzy 2k
  7. dunno about the worst Idea, i do mid air sb v zeinest & Ky j.d whenever i got the chance (>_>)... and yea SB increase your hitbox
  8. for DB frc, other than macroing the p+k+s knowing the timming when too frc the moves would help a lot for practicing as it's not a difficult frc point imho btw the macro also works for KJT/DBT as long as u didn't mess up the timming or KJ/DB pop up, other troublesome problem using the macros is, we didn't release the s fast enough when we hit the macro and the ai register it as pk... just get your timming down for this
  9. forward dash cancel > bite > bbu... hurt like hell (>_>)
  10. ugh... i guess, i should bear with his oki and got more solid blocking and mind games (+_+)
  11. i just realize this fact as Fafnir has lower body invul and immune to his 2hs and hell, Tyrrant Rave is useless on this fight as he can BBU it on block question, what can OS throw at him when OS is on a well spaced knock down by him, other than high jump escape and SF reversal?
  12. just get loads of Slayer matchup last week, adding some input his 5hs upward coverage is big as hell, going against him is a good practice to get used with Dizzy mid air hit box watch your spacing and timming on oki (especialy with Laser fish) as BBU/DOT can go through them and score nice ch on Ice Spike Blockstring: -. if Slayer got caught close, he'll BBU, if Dizzy use Frc, she can counter it with 2k -. if Slayer got caught far, 50~50 games mappas to get in again, Dizzy Frc can score 2h ch... or he do nothing, Dizzy whiffed 2hs and eat DOT
  13. probably will work for Bridget too... i'm thinking using delayed fish to bait rushing down opponent cond : full screen Zoning -. s_bubble (will makes opponent hesitate to rush u down) -. glitch k_fish will ch bubble pop if they rush u down or they fd block and leave u with huge frame advantage
  14. thx, that's basic input i realy need to forge on my habit (must resist poking games MUST RESIST! ) 5p > mappas??? this is news to me ... seriously 5p probably his only normal that i haven't bother to use this past 2 years and yeah, yesterday he j.k me to death
  15. yeah f.s was good on other matchup but i got caught on 2h ch just to much on this and i switching to 2s and 3p for low invul to beat that damned 2h, 2p didn't do realy good either as his 5k has retarded range and probably he'll do 2h before Buri got close enough for poke this matchup is realy rough, a slight mistake he'll get in with bbu and big combos duh
  16. i'm just fighting slayer last week, and reading Slayer strat, i got the impression, zoning him out on the ground is a bad idea, i've never got any problem with my f.s but i eat lots of 2hs ch on this match, does my spacing is bad or f.s isn't a bright idea for zoning in this match up?
  17. the 6p invul cames later near it active frames, and i did it from edge of the screen against ground SE not in point blank range that makes SE appear behind her, the timming is tight as hell and i'm not certain it can work versus s version of SE, the easier method to test if her 6p has invul right from the start up is supposed to be trying to go against everyone 5p with her 6p... that i've yet test it
  18. no, i'm certain i've use it to whiff SE several times and got ch loads of time on start up with SE for misstiming it
  19. i think there's some error on Dizzy 6p notes "Upper body inv. 1-14. Prorates 90%. Lifts 28. Wallbounce (untechable for 28F, CH and air CH untechable for 40F)." ... and the link for the original frame data wasn't working for me, but man 14f of invul is just doesn't makes senses as i barely can whiff a SE with it
  20. his 2hs(ch) also combos with his 5d btw (>_>), i suggest she using j.p and j.s (at reasonable range) to clear the nets
  21. 2d(ch),banzai(rc),6hs... will lead to at least 60% of her lifebar (this and fd break is what he spam when he has 50% tension), don't poke k_fish, the problem is... getting a knockdown is hard like hell, air throw is also an ass on this matchup i think he wake up a tad late in /\C but dunno it's been 6 months since the last time i checked his frame data if he normal crouch stance 1st j2s will whiff exactly
  22. i find 9623 is the easiest way to pull it off, and btw it's easier tham doing iad back gekirin (>_>) try to practice the air dash kenrou first before iad kenrou as it's easier to see the timming
  23. will someone do some writing of Chipp section? this match up retarded as hell for poke : none, his poke(6p,2d) eat her alives anti air : LOL!!! strategy : let him chip u to death, and if she is lucky, she'll get 2 knock down to kill him, k_fish is better than laser, as it comes up faster input?...
  24. with constant practice Jam actualy will got thrown everytime she try to 236s~p the same theory like Anji Fuujin~k :p
  25. LOL!!!... probably frced Imperial Ray XD, if ex Dizzy has Ice Spike/normal air pike. things coud be easier for her
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