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Everything posted by excelence
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ugh yeah, 2p pokes is better than 2k on this matchup as his 2hs completely whiff Dizzy 2k
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dunno about the worst Idea, i do mid air sb v zeinest & Ky j.d whenever i got the chance (>_>)... and yea SB increase your hitbox
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for DB frc, other than macroing the p+k+s knowing the timming when too frc the moves would help a lot for practicing as it's not a difficult frc point imho btw the macro also works for KJT/DBT as long as u didn't mess up the timming or KJ/DB pop up, other troublesome problem using the macros is, we didn't release the s fast enough when we hit the macro and the ai register it as pk... just get your timming down for this
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forward dash cancel > bite > bbu... hurt like hell (>_>)
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ugh... i guess, i should bear with his oki and got more solid blocking and mind games (+_+)
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i just realize this fact as Fafnir has lower body invul and immune to his 2hs and hell, Tyrrant Rave is useless on this fight as he can BBU it on block question, what can OS throw at him when OS is on a well spaced knock down by him, other than high jump escape and SF reversal?
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just get loads of Slayer matchup last week, adding some input his 5hs upward coverage is big as hell, going against him is a good practice to get used with Dizzy mid air hit box watch your spacing and timming on oki (especialy with Laser fish) as BBU/DOT can go through them and score nice ch on Ice Spike Blockstring: -. if Slayer got caught close, he'll BBU, if Dizzy use Frc, she can counter it with 2k -. if Slayer got caught far, 50~50 games mappas to get in again, Dizzy Frc can score 2h ch... or he do nothing, Dizzy whiffed 2hs and eat DOT
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probably will work for Bridget too... i'm thinking using delayed fish to bait rushing down opponent cond : full screen Zoning -. s_bubble (will makes opponent hesitate to rush u down) -. glitch k_fish will ch bubble pop if they rush u down or they fd block and leave u with huge frame advantage
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thx, that's basic input i realy need to forge on my habit (must resist poking games MUST RESIST! ) 5p > mappas??? this is news to me ... seriously 5p probably his only normal that i haven't bother to use this past 2 years and yeah, yesterday he j.k me to death
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yeah f.s was good on other matchup but i got caught on 2h ch just to much on this and i switching to 2s and 3p for low invul to beat that damned 2h, 2p didn't do realy good either as his 5k has retarded range and probably he'll do 2h before Buri got close enough for poke this matchup is realy rough, a slight mistake he'll get in with bbu and big combos duh
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i'm just fighting slayer last week, and reading Slayer strat, i got the impression, zoning him out on the ground is a bad idea, i've never got any problem with my f.s but i eat lots of 2hs ch on this match, does my spacing is bad or f.s isn't a bright idea for zoning in this match up?
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the 6p invul cames later near it active frames, and i did it from edge of the screen against ground SE not in point blank range that makes SE appear behind her, the timming is tight as hell and i'm not certain it can work versus s version of SE, the easier method to test if her 6p has invul right from the start up is supposed to be trying to go against everyone 5p with her 6p... that i've yet test it
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no, i'm certain i've use it to whiff SE several times and got ch loads of time on start up with SE for misstiming it
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i think there's some error on Dizzy 6p notes "Upper body inv. 1-14. Prorates 90%. Lifts 28. Wallbounce (untechable for 28F, CH and air CH untechable for 40F)." ... and the link for the original frame data wasn't working for me, but man 14f of invul is just doesn't makes senses as i barely can whiff a SE with it
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his 2hs(ch) also combos with his 5d btw (>_>), i suggest she using j.p and j.s (at reasonable range) to clear the nets
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2d(ch),banzai(rc),6hs... will lead to at least 60% of her lifebar (this and fd break is what he spam when he has 50% tension), don't poke k_fish, the problem is... getting a knockdown is hard like hell, air throw is also an ass on this matchup i think he wake up a tad late in /\C but dunno it's been 6 months since the last time i checked his frame data if he normal crouch stance 1st j2s will whiff exactly
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i find 9623 is the easiest way to pull it off, and btw it's easier tham doing iad back gekirin (>_>) try to practice the air dash kenrou first before iad kenrou as it's easier to see the timming
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will someone do some writing of Chipp section? this match up retarded as hell for poke : none, his poke(6p,2d) eat her alives anti air : LOL!!! strategy : let him chip u to death, and if she is lucky, she'll get 2 knock down to kill him, k_fish is better than laser, as it comes up faster input?...
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with constant practice Jam actualy will got thrown everytime she try to 236s~p the same theory like Anji Fuujin~k :p
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LOL!!!... probably frced Imperial Ray XD, if ex Dizzy has Ice Spike/normal air pike. things coud be easier for her
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in short -> u can cancel 236s~k into any charged kick (>_>)
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u don't cancel 6hs with 6p, u wait for the 6hs to finish then follow up with 6p/6k/s there's about 3~4 frame input timming for 6p/6k/s to connect as combos
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bear with it .... last week i vacumm from the game for about a week and i barely can do her ice spike frc
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i absolutely agree with bizarro by using k bubbles instead than p, eversince it gives more ground coverage on pressure, but the j.s timming to pop the bubble on the 1st of my setup is harder and yeah, my setup was work for 2d poke @Merilyn : yeah, 2hs was sux like hell, unless she got major frame advantage whiffing that moves will kill her. and hate the fact almost all of his normal attack is a part of her hit box
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http://www.youtube.com/watch?v=ciWXUS8az4Q Lol ... that's what i call "take your time" XD