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Everything posted by excelence
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yep... bear with it the only good thing from Dizzy 6p, it has huge forward hit box and priority and can stuff many pokes into knock down rape
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u'll got killed, his j.hs hits fucking deep even with 2s the best result u can get is clashing
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6p does beat mappas, but i'm not sure if it's can be done on reaction as mappas is fast as hell
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not quite, i'll also quote Kurokun input and i do play quite a bit of ABA matchup and the chance of 6h ch > Destroy is veeeeeeeeeery little to none in my experience XD
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about the common bubble loop... imo the easiest one to setup would be corner oki hs_p fish>dash>2k>laser>dash>2k>2d>bite(1)>iad j.d(1hit)>bubble+bite(2)>bubble pop... this is one that i use regularly and does around 180 damage with no tension(tested on Ky, Jo, Sl,Te, Fa, Ch, Po) while the other starter're just to hard to use on reflex by me for eg: 2s(mid air ch) need the right spacing 2hs(ch)->fish cancel bubble loop/frc bubble 6p>air pike ... corner only and won't work on some character, u better off with f.s ice spike kd and point blank tkbubble,2hs,dash in,214... ugh, the setup is realy an ass
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actualy iad on stick is harder than pad(956 instead of tapping 96). for j2s i believe u don't want to do it that low but as fast as possible for double air dash mix up and blocking state will make hit box bigger take advantage of that
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Raoh will stay out for 15 second, just try not to get killed by that time, and if i didn't mistaken, he got 4x chip damage modifier... if u can't lock him down, stay away!
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PB eat j.hs along with at least 50% of his lifebar, i'm not sure with his j.s but i believe his j.k is much more problematic
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Dizzy does the same to her on lock down as her fast poke is horrible... but i do agree Millia hi/lo mix up is sick
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if the LS whiff, u can always do iad2s->combos, if u block it normaly i sugest u just block and be ready to grab her as it has tons of recovery frame and canceling the moves with Roll and FB stab is wiser for safe get out for her
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Lust Shaker (rapid hair flick) < FD~ice spike
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ABA : Danzai, FB Danzai & 2hs has throw invul... and Necro Okotta Bai is a grab super... so yea
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the only time Dizzy had advantage on Chip is when he's got knocked down... so yea ... on my experience all type of Laser Fish is useless in neutral, as he moves to fast and can teleport his way out of it, i like P/K fish variation, the idea is to always give her the protection she need in melee or just be annoying with it to score ch and Janzei Roga... ;D the only time i ever see this one is as a mix up and painfull anti air (if she got the fish out during the start of it, blocking this moves will be an ass)
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how about normal summoning air spike? Dizzy rush down and got hit by pokes, her opponent got ch-ed by air pike, and she combo him/her to at least half of their life bar?... ugh, i still don't like the idea of it (;^_^)> lol @ Imperial Ray... i write it down just because i got jealous with Tes Nightmare Circular that keep the poison effect and do serious damage even if Tes got ch-ed during start up
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fish < iad j.hs air pike < Rock It edit : i forgot his Fafnir
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dunno, air pike is her move that most of the time was on screen... having it property to keep on screen when Dizzy got hit is kind of broke imo... imagine she has infinite burst gauge with it (similar idea why Bridget hs_comeback lose it hit box property when Bridget got hit) :8/: -.Ice Spike ... guaranteed knock down would be good, but add more proration to it -.Real FB moves like Michael Sword for practical Bubble Loop -.Imperial Ray... give her back the start up invul, or the flame that keep going on even when she's got hit -.Aerial Hit Box... smaler aerial hit box, so she didn't accidentaly dying when trying to iad back with this, probably she'll be on "A" tier
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Fish kill Zappas Naked : whatever Sword : has k/p_fish cover you, sword kill the fish, u kill Zappas Ghost : block his ghost, once he shoot that three bullet he has, go all over him with everything u got Dog : use k~k_fish and try to kill the dog, the fish will deal the Zappas Raoh : run... watch out with Edguy(big giant sword that thrust upward)... once u hit by it, u just makes his days, the projectile he throw need to be fd-ed mid air btw ... or if u feel confident, the same setup u use v Sword also works for Raoh
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working on it, on practice i do h_fish>dash>5k>f.s/2h>icespike(the easy one)... on real match i'm using to much auto gear noted lol, yeah the problem is i'm using the wrong fish setup unconscously this several weeks and i just realize it last week (hs_k instead of hs_p ), that's easy problem to fix on my next vid ... hopefully FRCing Icespike usualy isn't a big issue for me, but last week i just don't know why it wouldn't came up noted yeah if CSE, air pike is guaranteed, but sometimes i go for it(when i think i can score ch j.h and cancel his CSE)... that's where u see me got caught in ch CSE (;-_-)> yep ... thanks for feedback
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on his corner lockdown my super jump was occasionally got caught with his j.k/j.p if the spacing was ugly, that's why i prefer to just block if i didn't got major frame advantage or he spacing up trying to mix up and guessing my next moves and what is CST? (;^_^)a and at 4.05 thanks to pointing that out i thought soo too, i need to give more credit to her c.s,f.s chain on my practice menu for 2s, i need to work on the spacing on this one. on raw jump in when the 2s was guaranteed, he double jump, if i wait for his double jump, he fall in ... either way end up i'm blocking (;-_-).... and yeah i'm trying to aa with 2hs a lot and need to smacked into reality if 2hs has small as hell hit box as an anti air switching from 2k~2h to 2k~5h, i need to worry more about whiffed attack rather than a link that didn't combos but still keep me safe and i'm working on 2d special cancel, still can't do it right in practice mode like 1 out of 5 tries and np, big thanks for constructive feed back... i'll try to record more of my vids
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@Zaeris : we always Randomselect the stage and bgm and got a hell lot off RK bgm last week 2hs~fish oki is what i need to work out, i'm playing on auto gear mode just too much +_+ about his 6p, u have no idea how often he abbuse that move that makes me wanna kill him before i started to fd bait lol and... damn, wrong address ... fixed (;^_^)>
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nope... you speak the truth... i missed a hell lot of ice spike frc points, yeah not a good day, wrong fish setup, execution failure,... and about defense... i'll try to work on it 2nd vid http://www.youtube.com/watch?v=nzoR7GOkcbs http://www.youtube.com/watch?v=AcJ10OoJLw0 ...duh (+_+)
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my vid last week v Ky http://www.youtube.com/watch?v=RTC47Slil08 sry for the quality (;^_^)a,... i'll add more in a while, comment and Critique is very much appreciated
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@Gonzales: can u elaborate about specific Runaway games? ... as i playing tons of Chip Match up, it's much more easier if i stand still and he is going all over me (buffer the air pike) and abusing her throw range as much as i can... what i get in my match up is Air to Air most of the time it's a bad idea, as he jumps higher than yours, your best bet is well spaced j.s which would clashed with j.hs and loose to his j.d, bubble still good thought (if u didn't got @bladed) Air to Ground his 6hs has a huge ass hit box his 6p and 5p also gives a good coverage, fd bait a lot, let your summon do the job and follow up with cross up/hi-lo/tick throw/whatever games u got in your sleeves Anti Air if he is normal jump, don't ... if he's air dashing, Imperial Ray
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i'm certain it's a safe poke against Pile Bunker as the moves has crappy range, but never actualy goes against any Slayer that use it out of the blue