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excelence

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Everything posted by excelence

  1. i need some break down on Ky match up, how the heck Dizzy beat f.s opening? the best thing i can do is block/2s trade in
  2. haven't dl the videos (;^_^)a anyway i got another question about JI on BRP lv3 combos position mid screen(press select on practice) target Ky BRP(lv3),66 c.s(ji),f.s,5hs,sj j.hs,j.d,djc... <- at this point i can't connect anything other than another BRP because of the push back, is there something wrong on my combos? and GB dustloop gb,669 j.hs,jd,djc,j.hs,j.d ... <- i just can't chase them fast enough for another jump
  3. errr, is there any simple break down of Robo Ky B&B? =| ... i just started last week, and any real combos that i know is only j.s(ch),665hs(frc),jk,js,djc,js.jh,rocket (;^_^)>
  4. don't get knocked down then ... but yeah, Ryuujin Combos on Anji wasn't a combos but destroy moves
  5. he reach frc point before the actual attack got out, u can hit him if u're upclose where he has better option to Pot Buster u on mid screen pot 6hs -> sol retaliate with vv -> pot frc it and conect it with Judge gauntlet it's safer to GV his 6hs IMO at least i wouldn't whiff and can RC it if he block anyway Sol should use all his option on this match =/
  6. excelence

    AC: Combos

    nope, u can delay the combo a bit on each hit Burst-ing has 19 frame of startup and don't have invulnerability to air throw
  7. i think the GB cross up is automatic hit for the 2nd GB, to guarantee the 1st GB wouldn't be an otg poke i think the combo count should reach 4 when you do knock down and follow up with GB oki
  8. Pot can frc his 6hs late
  9. lol i seconded that
  10. the 2h comes rather slow, it's supposed to be lv3 Bazzoka oki and btw if he time it right, i think nothing can jump out of it =/
  11. just a regular jump, what i forget is the timing +_+, it's been like half year of my last RK fight
  12. no, just a simple vertical jump to make the homing spread completely miss and Dizzy can advance by dashing on the ground
  13. that rocket is a big pain in the ass ... but if i remember correctly there's some easy jumping trick to completely avoid the rocket, but i forgot how quad rocket is a hoe btw
  14. excelence

    AC: Combos

    i think not only in that combos, but it best to lead any combo to knock down if u think u can't kill with the combo... like Air Throw Tech Trap? =/
  15. Jam got an easier one with her 6hs
  16. how the heck Sol get involved on this thread? i'm dead serious about that "O"ption "S"elect on throw attempt and i think Dizzy had good option with f.s/6p when OS-ing her throw
  17. the timing might be stricht, but the terms risky was works on both side, whenever I-no try to mix thing up w/o notes protection, she was always in danger being vipered anyway buffering the vv was works to reduce the risk on sol side and keep him safe on blocking state
  18. not a mix up, use vv to deal with I-no Mix up
  19. i don't think this match up is 5:5, i believe 5.5:4.5 Sol Advantage (I-no good moves v Sol only Notes, HCL & VCL) Sol has VV by god sakes!
  20. just make sure when u do it, Dizzy wasn't around. if she is -> BLOCK!!! and expect she'll do her tick throw games... vv/gv is an easy answer on that tick throw games
  21. GV her fish... don't do it to often thought her 2hs ch was cute opening the match: i suggest wait and see, and chase her when she do her moves, Sol 5s pawn all her option don't list 1. vv whenever the fish is out 2. tick throw her 3. iad anything(vv once in a while is good thought )
  22. that wasn't funny... this match up is a hoe on my games
  23. yup ... i always forgot the name of that mirror thinggie XD
  24. i'm not realy sure, but i think if timed correctly, Sol can reversal with GV v Pot buster, but if he throw his Aegis reflector ->
  25. now i want to know that answer too lol @ sb os throw
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