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excelence

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Everything posted by excelence

  1. excelence

    AC: Combos

    nope, u can delay the combo a bit on each hit Burst-ing has 19 frame of startup and don't have invulnerability to air throw
  2. i think the GB cross up is automatic hit for the 2nd GB, to guarantee the 1st GB wouldn't be an otg poke i think the combo count should reach 4 when you do knock down and follow up with GB oki
  3. Pot can frc his 6hs late
  4. lol i seconded that
  5. the 2h comes rather slow, it's supposed to be lv3 Bazzoka oki and btw if he time it right, i think nothing can jump out of it =/
  6. just a regular jump, what i forget is the timing +_+, it's been like half year of my last RK fight
  7. no, just a simple vertical jump to make the homing spread completely miss and Dizzy can advance by dashing on the ground
  8. that rocket is a big pain in the ass ... but if i remember correctly there's some easy jumping trick to completely avoid the rocket, but i forgot how quad rocket is a hoe btw
  9. excelence

    AC: Combos

    i think not only in that combos, but it best to lead any combo to knock down if u think u can't kill with the combo... like Air Throw Tech Trap? =/
  10. Jam got an easier one with her 6hs
  11. how the heck Sol get involved on this thread? i'm dead serious about that "O"ption "S"elect on throw attempt and i think Dizzy had good option with f.s/6p when OS-ing her throw
  12. the timing might be stricht, but the terms risky was works on both side, whenever I-no try to mix thing up w/o notes protection, she was always in danger being vipered anyway buffering the vv was works to reduce the risk on sol side and keep him safe on blocking state
  13. not a mix up, use vv to deal with I-no Mix up
  14. i don't think this match up is 5:5, i believe 5.5:4.5 Sol Advantage (I-no good moves v Sol only Notes, HCL & VCL) Sol has VV by god sakes!
  15. just make sure when u do it, Dizzy wasn't around. if she is -> BLOCK!!! and expect she'll do her tick throw games... vv/gv is an easy answer on that tick throw games
  16. GV her fish... don't do it to often thought her 2hs ch was cute opening the match: i suggest wait and see, and chase her when she do her moves, Sol 5s pawn all her option don't list 1. vv whenever the fish is out 2. tick throw her 3. iad anything(vv once in a while is good thought )
  17. that wasn't funny... this match up is a hoe on my games
  18. yup ... i always forgot the name of that mirror thinggie XD
  19. i'm not realy sure, but i think if timed correctly, Sol can reversal with GV v Pot buster, but if he throw his Aegis reflector ->
  20. now i want to know that answer too lol @ sb os throw
  21. on my games i do IAD to punish slidehead and any available burst rush variation to deal with 6hs
  22. @fs7 : i go directlly to hs(3) on point blank range, and i don't think the momentum i get from running're still there on the second hs(3) that exactlly why i need that knock down
  23. her throw range aren't actually her advantage on this match up, and i just know it last week
  24. IMHO Block eat 40% of effectiveness, Back Dash 30% and the rest is the other stuff, pretty much aggree with sytha =D
  25. missread that sry
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