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excelence

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Everything posted by excelence

  1. FD her melee attack, not the stuff she throw =) @aaronyu2: about the superflash fish UB, she need to do it on very close range XD to guaranteed a hit, u can less worry about that if she space u up, anyway i like to use the air pike better, easier to timming =X
  2. pot 6hs->slidehead trap... just back dash it if u caught on block stun about chip/any player that do raw iad pressure to my Dizzy... never meet them since the last time i playing Slash ... getting a knock down on him is a big pain in the ass
  3. after 5hs, i usualy do iad j.s, never get countered with anything ...
  4. he fight against Chip player that has Sol brain
  5. basically yeah, if that was it takes to get an opening =), u only need less than 2 second to do that crazy damage and kill her and Raoh will stay there for about 15 sec iirc, knowing the fish movement range also help, like the h_fish (laser) will stay about a half screen away from her and so on
  6. maybe around 4~6 frame before/when the hit connect iirc for Slash back that only has 2 active frame and parry has 8, so IB should be around that number
  7. IMO, it'll be wiser to just run from the fish range coverage(expect the laser Fish and Homing fish), beating the fish down was the usual pattern Dizzy player expect for a ch combo or leave u on disadvantage situation *duh* the best time to punish the fish IMO is when she does the summoning... just try to caught that timming... but dunno how =/
  8. V Zappa ghost, Dizzy shouldn't worry about spacing, she has better set up than the ghost that Dizzy v Chip 5-5 i agree if Dizzy does a knock down on him and mix things up... on neutral... everything goes on Chip favor (;^_^)a
  9. i think Bridget 3p will clash with her 2s, her speed still a bitch thought, when she want to iad gekirin should be ovious enough for you to punish it with Starship, the cross up games is more pain in the ass for me, if i stay on ground is more advantageous IMO Bridget 2d has great range i doubt she will do any burst rush if Bridget can space her up... but still this is one troublesome match up note : my last time playing Jam match up was on slash, well i also playing her so anything goes
  10. that air pike was a godsend to electrocute Potemkin butt
  11. against Sol/OS is just about to bait everything or he will kill you but on OS case it become even more dangerous and real pain in the ass, basicaly any random hit that Jam/OS does on each other was fairly equal, but he has more option to put a pressure on Jam on the ground Jam Burst Rush will lead into losing at least 50% of her lifebar, stupid air dashing will also eat 5s/hs counter, on Sol case the Cross Up games was a pretty reliable tactic, but on OS matchup, he has moves to stuff her up(GB)... err i play Jam on Sol matchup and using OS on Jam OS match up the Sol match up baiting & patience was the important key, and OS match up will become even more frustrating than Sol match up for Jam
  12. err yeah i thought that too (;^_^)a that moves is kind of slow, spamming it wouldn't be wise if that moves would whiff and Dizzy can do something Johnny would be in big trouble especialy without any reversal option against Dizzy Pressure i got tons of Johnny experience for this last 2 years and he always beat me up with proper spacing using f.s,3hs,6k and mist whatever bullshit on mid range, since Dizzy don't have anything fast enough to punish him or to pull off on that range afaik well that's on my Johnny match up
  13. If me, i'll use the tension for the kill on pressure mix up(matching the timing with the fish bites/laser is hard thought, and i'm risking chance for the oponent to get out of my lock down), that Necro kotta bai need more invinsible frame on startup and to risky to be used to counter anything without proper spacing and yeah, trying to space out her is asking for trouble
  14. ... 7 person that i play regularly told me to play RAW instead of GG ... i'm so fucked up on poking games in that matchup instead of mix-up pressure, thx i'll try something drastic next time i got this match up
  15. j.hs her Necro Okotta bai the start up after the super flash is slow like hell and try to IB the fish bites on her corner pressure, that will buy u more time to counter it. the basic theory of nailing that tension is taking advantage of it's long active frame and the block stun by the fish bites
  16. nah ... probably we got a very different match up that full scren ghost toss is the one that more likely will kill him if he do it on my match up
  17. btw regarding Dizzy v Zappa match up, u might want to see Zappa player opinion on this match up and i was ocasionally goes against Zappa player that has pretty much the same level of experience and probably better execution than me, and i do beat him pretty bad =/
  18. air > ground game is totally different issue if u meant about cotroling the air space area... the buffered Air Pike/HS/scythe fish was a perfect coverage for Dizzy priority to control air space anyway the only option that i only use when met something air to air is 1. air dash backward j.s 2. Air throw that's the only 2 thing that i trust otherwise i'd rather block
  19. fb his Riot Stomp and yeah his hitbox is weird as hell anyway Sol has a very good 2d and GV to deal with any burst rush attempt imo ground option will heavilly on his favor, actively baiting with iad/jump in was my best tactic on this matchup =|
  20. ...
  21. ugh... yeah i'm speechless on this, when in TMNT sheets Dizzy player was usualy waiting for that moment ... if Raoh was that useless can't u just try to bait her from spaced distance? and tempt her to kill you? ... i'm not playing Zappa
  22. one fact that u should know as Dizzy player on AC "NEVER MEET ANYTHING AIR TO AIR USING HER!" her mid air priority on AC is just too fucked up, iad backward with j.s is the best air to air moves she has and bubbles help a little with that messed up air to air game versus Zappa with Sword is indeed the most troublesome part on this match up, the sword priority is just too :psyduck:for Dizzy to take on, just run and set up something, this supposedly one of her best match up the fish will take care everything he has
  23. @722 : thx for the explanation of what u meant with that mix up ... anyway here's the problem on that kind of mix up, all u need to do is blocking, don't even think about poking his gap, i wouldn't call +1 is an advantage, it's more likely a frametrap, the 2s, sushi loop wouldn't last very long, especialy if u fd ... after a while we should get another neutral position and back to that poking/runaway games and this is probably just me, i got some traumatic experience with tick throw games back on xx day... that i swore to myself wouldn't never fall to that kind of trick anymore and i got just that kind of reflex v tick throw play or over head... whenever they try to tick throw me, usualy it'll end up i throw them, even if their spacing is good, they'll take my 2p,2d =/ ... well thought after 4~6 hours of play they might nail me once and got me realy depressed and refuse to play GG for a week or so ... that's why i can't see what mix up does Chip has after Sushi, if he force his way and trying something will usually end up i shave at least 30% of his lifebar about Zappa Match Up Agree with Tank... big fuck with his crouching hit box
  24. being offensive when using jam is more to baiting the opponent to do something obvious for Jam to punish, being to aggresive on Neutral versus most of the cast using Jam is dangerous IMHO
  25. lol @ double fortissimo spamming
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