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Everything posted by excelence
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about Tactical term, he will bait by throwing a lot of Shurikens fdc his jump in/run in, Teleport and frame trapping his Rekkas. on neutral and Air pike also wasn't a smart moves on full screen, i said yeah he's godly if you try to do something on him. but if Dizzy anticipated his available option and create a fake opening for him with whatever it takes (for "nothing" or "great i got your ass" usualy take 25~50% tension for my fake Ice spike frc)... he's not so godly anymore counter specific moves is more to mind games and relatives to any matches, what i stated about just block and run is works on more general manner (with lots of question marks because of that mind games) ... well at least that's how it was worked on my match because... Chip is fast enough to counter any of Dizzy slow moves and definitelly will outprioritize her if she take the initiative. but if he takes the initiatives. It's more balanced match up IMO... this is where of that few match up i like Dizzy being on pressure than Neutral Stance
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yea i agree with Bridget AA rank that shoud be around C+ to B- that's at least 4 character that i know can do stupid jump in/cross up and mess out his AA option i think for breaking out pressure they talk about maintenance and wake up delay... but dunno Starship was sux
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no, he is very tactical, agro Chipp was a suicidal Chip and i'm not the one started poking on this match, all i did is just running away and once in a while he nail me with B_blade, and traped on his corner pressure ... i'm baiting from there, this might sound realy stupid but i once block for at least 20 second to get a counter hit he was poking with Shuriken, Rekkas, @ Blade... whatever to chipping me to death, and whiffing something once in a while so i can get te fish to out... it's one damn boring fight
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@Gonzales : i don't say it is impossible to win, in fact i own a Chip player here that own my Bridget with Dizzy... but the match was a real mess (3tick throw in a row on dying and do come back v him with his full life bar ) ... there is seriously nothing Dizzy can do on neutral and he will try to chipping Dizzy to death, it's the best to be passive when oppening the round and bait him to rush down Dizzy and doing stupid mix up if me, i'm expecting 1. UB->FB : from this position Dizzy can actually start to set up something and put him on pressure 2. 6k/6p : be very cautious and push that damned 2hs button and sent him to hell 3. obvious tick throw attempt -> ... god please make him try that tactic more i never like how the match will run it's like 70 second for poking and end up the match in 2 second (i got one time up battle last week and it's a draw with both side dying ) i'm more comfortabe with Eddie match up, since i can do the summon from the full screen position and do some pressure/guessing games (easier to do baiting)... but if once he caught Dizzy on pressure ... i can just lmao for wtf i'm doing just then . eddie match up was never being a fight when he was on top... that's a rape
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that's blocking that's another advice for blocking and stay on guard for Tick Throw/UB's that's baiting another baiting man ... that's how this fight is so fucked up for Dizzy advantage
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FD her melee attack, not the stuff she throw =) @aaronyu2: about the superflash fish UB, she need to do it on very close range XD to guaranteed a hit, u can less worry about that if she space u up, anyway i like to use the air pike better, easier to timming =X
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pot 6hs->slidehead trap... just back dash it if u caught on block stun about chip/any player that do raw iad pressure to my Dizzy... never meet them since the last time i playing Slash ... getting a knock down on him is a big pain in the ass
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after 5hs, i usualy do iad j.s, never get countered with anything ...
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he fight against Chip player that has Sol brain
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basically yeah, if that was it takes to get an opening =), u only need less than 2 second to do that crazy damage and kill her and Raoh will stay there for about 15 sec iirc, knowing the fish movement range also help, like the h_fish (laser) will stay about a half screen away from her and so on
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maybe around 4~6 frame before/when the hit connect iirc for Slash back that only has 2 active frame and parry has 8, so IB should be around that number
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IMO, it'll be wiser to just run from the fish range coverage(expect the laser Fish and Homing fish), beating the fish down was the usual pattern Dizzy player expect for a ch combo or leave u on disadvantage situation *duh* the best time to punish the fish IMO is when she does the summoning... just try to caught that timming... but dunno how =/
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V Zappa ghost, Dizzy shouldn't worry about spacing, she has better set up than the ghost that Dizzy v Chip 5-5 i agree if Dizzy does a knock down on him and mix things up... on neutral... everything goes on Chip favor (;^_^)a
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i think Bridget 3p will clash with her 2s, her speed still a bitch thought, when she want to iad gekirin should be ovious enough for you to punish it with Starship, the cross up games is more pain in the ass for me, if i stay on ground is more advantageous IMO Bridget 2d has great range i doubt she will do any burst rush if Bridget can space her up... but still this is one troublesome match up note : my last time playing Jam match up was on slash, well i also playing her so anything goes
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that air pike was a godsend to electrocute Potemkin butt
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against Sol/OS is just about to bait everything or he will kill you but on OS case it become even more dangerous and real pain in the ass, basicaly any random hit that Jam/OS does on each other was fairly equal, but he has more option to put a pressure on Jam on the ground Jam Burst Rush will lead into losing at least 50% of her lifebar, stupid air dashing will also eat 5s/hs counter, on Sol case the Cross Up games was a pretty reliable tactic, but on OS matchup, he has moves to stuff her up(GB)... err i play Jam on Sol matchup and using OS on Jam OS match up the Sol match up baiting & patience was the important key, and OS match up will become even more frustrating than Sol match up for Jam
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err yeah i thought that too (;^_^)a that moves is kind of slow, spamming it wouldn't be wise if that moves would whiff and Dizzy can do something Johnny would be in big trouble especialy without any reversal option against Dizzy Pressure i got tons of Johnny experience for this last 2 years and he always beat me up with proper spacing using f.s,3hs,6k and mist whatever bullshit on mid range, since Dizzy don't have anything fast enough to punish him or to pull off on that range afaik well that's on my Johnny match up
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If me, i'll use the tension for the kill on pressure mix up(matching the timing with the fish bites/laser is hard thought, and i'm risking chance for the oponent to get out of my lock down), that Necro kotta bai need more invinsible frame on startup and to risky to be used to counter anything without proper spacing and yeah, trying to space out her is asking for trouble
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... 7 person that i play regularly told me to play RAW instead of GG ... i'm so fucked up on poking games in that matchup instead of mix-up pressure, thx i'll try something drastic next time i got this match up
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j.hs her Necro Okotta bai the start up after the super flash is slow like hell and try to IB the fish bites on her corner pressure, that will buy u more time to counter it. the basic theory of nailing that tension is taking advantage of it's long active frame and the block stun by the fish bites
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nah ... probably we got a very different match up that full scren ghost toss is the one that more likely will kill him if he do it on my match up
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btw regarding Dizzy v Zappa match up, u might want to see Zappa player opinion on this match up and i was ocasionally goes against Zappa player that has pretty much the same level of experience and probably better execution than me, and i do beat him pretty bad =/
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air > ground game is totally different issue if u meant about cotroling the air space area... the buffered Air Pike/HS/scythe fish was a perfect coverage for Dizzy priority to control air space anyway the only option that i only use when met something air to air is 1. air dash backward j.s 2. Air throw that's the only 2 thing that i trust otherwise i'd rather block
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fb his Riot Stomp and yeah his hitbox is weird as hell anyway Sol has a very good 2d and GV to deal with any burst rush attempt imo ground option will heavilly on his favor, actively baiting with iad/jump in was my best tactic on this matchup =|