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excelence

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Everything posted by excelence

  1. @Gonzales: that's why i've said "in any given situation" ... it's a lot easier to deal with those who's impatient
  2. actually i have experience similar confusion with you, there's once in a while i'm hiting j.k and the opponent can block roger get with standing guard and it's been said only 1hit can be confirmed per-frame by the game engine ... i guess the exact term for UB's hit confirm of the first and the second of the two attack musn't be done on the exact same frame but must be done on the quick succession in the range of 1~4 frame rate?
  3. Projectile always hit Mid, Koichi use the flash that notes caused on blocked string to confuse the defender the similar theory like Tes Zeinest mix up
  4. and i'm not really certain if is actually a pros in any given situation... for in my case, if my health bar is leading/have a decent amount for it'll take more than 90sec chipping to death i will block as long as it takes, since the succesful reversal on that situation can actually meant Dizzy own the round... i believe other player would also think that way. if they block well, Dizzy pressure wouldn't last forever thought it'll mostlikely unfavorable afterward for them but at least they wouldn't end up dying/got their butt handed over =|
  5. duh... fb drill XD ... and thx
  6. is it possible to switch defensive position during block stun from low to high/high low within that 1 frame?
  7. forgot about that fd/sb option that will outprioritize throw command, and now i'm not really certain if back throw can be OS-ed on air throw... well i guess training mode comes
  8. no, but u still can do OS with any fast poke like 4/6 p+hs
  9. it's fast but it can be blocked on reaction ... unless it's being covered by Zeinest *shakes fist @ Testament *
  10. just the basic, IB the 1st hit of mawaru, u get a back dash and escape his pressure like Teyah said, if you're not to confident with it, block low all the time his overhead is only 6k,5d,and lil eddie d, there's nothing that u can't see, but in the mid of his block string he might try to command throw Dizzy, just hopes his spacing're lame, Dizzy should be able to counter throw this. forgot to add : yeah Dizzy should not to get caught in it and watch her height when you try to do cross up games Eddie has stupid 6hs,2hs and lil eddie 2hs option to nail her with stuff
  11. i'm thinking the drill will fuck up Dizzy when she try to pop up the bubbles >_<
  12. My local Eddie wasn't really good all he know only Combos and ub but the match up is stupid btw i think of using Ice spike to kill Lil Eddie, i believe he can't react fast enough with anything that Dizzy can't block, on good spacing
  13. i would love the stuff about mid arena oki/setup, and what can she get from mid arena knock down ... that i think i'm lacking the most and i don't mind with some basic break down, the 6hs is the most problematic one for me to use and take advantage of it upon hit
  14. yeah i guess, i'll stick with IB, fish, Tick Throw/pressure reset and small combos and let everyone nagging if Dizzy 2hs is "broke"
  15. dunno, my Ky Opponent love to 665k during CSE and doing it while i got knocked down. SB will guarantee a throw in that scenario (the 5k wasn't even came out )... but if he space up with 2k... that's another knockdown for Dizzy (>_<)
  16. new stuff (well at least for me ) v Ky corner pressure ground CSE, SB his CSE and throw him to the corner
  17. yeah the most flashy combo i can pull is that corner rape bubble loop(easy to do it with only a knock down requirement ) but because of the proration of 2k, it ain't do much damage , and heck. baiting ch is feel hard like hell when i intend to do it.
  18. got frustrated with gameplay level 1 question, what's you guys mind set when playing Dizzy? .... i'm so fucked up with my option and feels like playing as a scrubs, back when on Reload when i don't realy play her, i can usually do 2s(ch),air pike combos and now what i do is 2s, small combos, air throw tech trap/fish, and back then i do Frc ice spike combos, but now i'm only frc on block string to keeping up on pressure or to bait stuff, thought if the combo might actually kill i still auto gear up with the fish setup and i think i'm throwing to much Imperial Ray on my games ... it's like "go down and stay down when i'm throwing zoo at your face" for me ... the heck i want to do flashy combo thoo . any advice or should i punch my face everytime i do 2s(ch)->small combos
  19. you're overestimating the Recovery frames, if it's a link, you should be able to do another GF when the 1st pillar appear
  20. parry has 8 active frames that's like nearly 1/6 second. to do it accuratelly, unlike SF3rd where it's easier to do when it's about to hit, tap 46 prior to any attack and let that 8 active frames do the job, if u keep messing up with moving forward, try to practice against Johnny "That's My Name"/Tes "Nightmare Circular"... i found it as the easiest move to parry in the game
  21. 1 question, on Jam corner rush down v Pot is there any specific setup to deal with Giganter reversal other than parry that shit? i think on oki situation i can 6hs through it and get free ch jamming loop on him... but i forgot the setup
  22. @Double: isn't that just the same rules like 2hs? =|
  23. i think i got a hole in my ass when i trying to 2d on it's max range :| ... also got a little experience with it, and that eddie guy pawn my Buri
  24. @Gonzales : http://dustloop.com/forums/showthread.php?t=3175&page=4 ... on that page should be basic enough (;^_^)a @zaeris : try to read em by leting them read you :D , and punch your face everytime u throw out that j.hs lol and ... nah, never found a good use of it, bouncing is better than stagger on ch imo
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