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Everything posted by excelence
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err yeah, i need that one to... it seems like an easy match up but i'm not realy sure ... anyway his normal jump in is an easy parry & punish
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i use 1 most of the time, but recentlly my oponent has stupid reflex for tick throw unless i give them stupid setup, any dry tick throw attempt i use dash->sb->throw... and pray that i don't get caught on VV
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that exactly what crossed on my mind
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i read that as "a lot of blocking and baiting"... and it's still her bad match up for her in my POV and lot's of your option u give is very situational, like TK bubble... i doubt it's a safe option unless i did it on 3/4 of the screen or more, i believe any slayer can punish that with bbu/dot/mappas on reaction, the slayer j.hs v Dizzy j.s scenario also mostlikely it'll never hapen on his ideal spacing just a piece of my mind who never actually fight any real slayer ... anyway this started from "what kind of match up Dizzy has against slayer" few said Bad match up, few said decent... whatever i don't realy care but for the strategy/gameplan on this match up is what i'm looking for
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i don't think the match up thread is a place to justifying what's wrong/right @kurum it'll be more proper if u said that if u do agree with nehle rather than "he is right" ... i've never fight any real slayer on /\C before but based on paper/what i know Slayer has the upper hand on this match up, because of the comparison of risk and reward ratio between him and Dizzy and i hates mappas similar to the case before, based on my analysis on Chip match up, i say it's horrible match up. but on reality i do pawn the best Chip player on my area and i do think he play his games right (safe pokes, hit and away, waiting patientlly for any random summon i did)... what does makes this hapen?... other than Dizzy option that i believe we all already know, i think it's strategy/better mind games... Double may have a decent strategy that does work with his slayer match up like i have against my Chip match up that makes him said Slayer match up was a decent match up
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i've similar problem, when i go against certain oponent, i know how the matchup will goes but still loosing if i only do my daily routine(which i supposedlly win)... i've figured it out how to win in that kind of match is pretty simple -> "solid concentration, patience and expect everything not the unexpected" being on ofensive is always a good thing but it'll not guarantee for the win, a good defense would more appropriate on this kind of match imo, all i need to worry is, what kind of stuff will be thrown at me rather than doing a mix up and expect random hit will connect doing that kind of matchup're seriously tiring and i do feel like already fighting for 3 hours just in 3 round for blocking mix up, counter throw tick throw games and punish anything stupid
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Try Potemkin BDB
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i think he meant to do various mix up by muscle memories with solid execution
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Delay the wake up with Yoyo
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about Dizzy dash thx for the info... i ve been abusing her lower invincibility on dash lately versus ABA 2d, Ky 2k, and slidehead to get CH
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she's fast and really hard to punish on mistake unless she whiffed something and whenever Ky do mistake = pancake combos forgot to add : any SE/cse is useless against her and mostlikely will kill Ky if he try to SE her without any FRC/good spacing
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i'm not realy certain if Slayer v Dizzy is 5:5... i do agree if Dizzy has a fish all the time she trying to poke (+_+). Slayer 2h and j.h is a retard and every time he has 50% tension, i believe Dry summoning = DOT combos
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i thought so ... i've never realy certain to go against BBU with anything slow or with huge hit box an also with Dizzy 2k, i've never really certain with the range of this normals i'll hit practice mode later
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err yeah, that was what i'm talking about, try not to whiff a f.s poke and no spamming f.s if it'll not connect , i'm more concerned with @Blade RC combos that has stupid damage on Buri rather than Gamma Blade as an anticipation moves to Buri f.s pokes (;+_+)
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thank you for the input on Slayer match up, i'll take that into account =) @Gonzales : about dealing with BBU, err i'm not realy certain with Dizzy 2k/2d on reaction... does that realy work? i've try it with Jam 5k and Buri 2k which does work... and i'm not to confident with Dizzy 2k/2d ... the 2d has slow start up and 2k i might misstime it for being realy fast
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Ok, i got an awesome Chip match up last week, the same Chip that fucked my buri before my gameplan: 1. don't Jump 2. poke with f.s 3. go for Time Up round i've never take notice of his lifebar before, but Bridget pokes does hurt on him and i think he can't punish buri whiffed f.s very well on reaction (he also use ABA and can punish Buri Whiffed f.s with iad j.hs on reaction) ... or he forgot his option, but dunno i don't use Chip ... anyway that tactic pwn him like 9~1 last week
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err yeah, i think i've tried dry summoning the fish and got mappas on my face way back then notes: 1. no Fish on neutral 2. runaway games + Bubbles & Air Pike and i need to figure it out, what's the best way to score a knock down on him =/
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Ok, i might go against Slayer/Venom in the near future can i get some info how the match will go? i need to know Dizzy moves to deal with mappas/dandy/pb/BBU/j.hs on Venom match i believe it will be setup war and whoever get the knock down first will conclude the match
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about that ABA match up, i believe he know what he's doing pwn'ing v ABA is a suicide... Dizzy has great hit Box for her combos ... and v Ky, a good VT loop will put her on corner stun edge lock down
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(O_o) OMFG!!! i really forgot with her 236236hs on AC ... need to learn the setup just in case XD btw about Genkidama, i still use it on my mind games on pressure string, if my oponent FD my pressure and do reversal =)
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my notes v May : 1. un-protected Rush down is dangerous (it's always been like that ) 2. u don't want to get hit by her j.hs 3. learn to counter throw and IB her H_dolphin FB UB's (don't poke!) 4. Jump instaled H_dolphin mix up is also a big pain in the ass to deal always block high when dealing with it, i'm not realy sure with her j2hs cross up 5. always fake up your jump in... SHE CAN KILL DIZZY IN 1 COMBOS WITH HER 6p CH!!!! 6. play runaway games, but never go counter her moves head on Dizzy priority was sux and she loves CH
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the timming to get the j.hs and continue with land combos is a bit troublesome and because air dashing has the same momentum, i don't think removing the 2hs on my gattling will be of much help... well i'll try it anyway btw if u realy mean missing the j2s... try to do this input on icespike 236,[9]+hs(frc),]9[,6... by doing this will guarantee u'll nail the j2s whoever the target is but to connect with land combo, the j2s need to be delayed a little (about 0,25 sec) i've seen Kazuki failed attempt on this gattling and he rarely use it, maybe it's unpractical or the reward wasn't good enough for him? i'm pretty certain to get a knock down on this gattling is pretty hard =/
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Ice spike FRC into bubble loop is somewhat out of my league, i just can't connect the air pike timming IMO Dizzy real damage output is a compensation for her crappy defense
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i mean about the big combo both of them need at least 2 big combos to finish each other
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i don't think Bridget Pressure was that good thought i've never get any chance for this match up, but if i imagine me against myself, this should put around 5:5 with a slight advantage on Bridget with well spacing (he has good f.s and decent mix up) well the big issue here is, both need a knock down to setup stuff and none of them has a knockdown combo and Bridget has wake up delay, starship/maintenance... yep he will screw Dizzy setup