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excelence

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Everything posted by excelence

  1. i've similar problem, when i go against certain oponent, i know how the matchup will goes but still loosing if i only do my daily routine(which i supposedlly win)... i've figured it out how to win in that kind of match is pretty simple -> "solid concentration, patience and expect everything not the unexpected" being on ofensive is always a good thing but it'll not guarantee for the win, a good defense would more appropriate on this kind of match imo, all i need to worry is, what kind of stuff will be thrown at me rather than doing a mix up and expect random hit will connect doing that kind of matchup're seriously tiring and i do feel like already fighting for 3 hours just in 3 round for blocking mix up, counter throw tick throw games and punish anything stupid
  2. Try Potemkin BDB
  3. i think he meant to do various mix up by muscle memories with solid execution
  4. Delay the wake up with Yoyo
  5. about Dizzy dash thx for the info... i ve been abusing her lower invincibility on dash lately versus ABA 2d, Ky 2k, and slidehead to get CH
  6. she's fast and really hard to punish on mistake unless she whiffed something and whenever Ky do mistake = pancake combos forgot to add : any SE/cse is useless against her and mostlikely will kill Ky if he try to SE her without any FRC/good spacing
  7. i'm not realy certain if Slayer v Dizzy is 5:5... i do agree if Dizzy has a fish all the time she trying to poke (+_+). Slayer 2h and j.h is a retard and every time he has 50% tension, i believe Dry summoning = DOT combos
  8. i thought so ... i've never realy certain to go against BBU with anything slow or with huge hit box an also with Dizzy 2k, i've never really certain with the range of this normals i'll hit practice mode later
  9. err yeah, that was what i'm talking about, try not to whiff a f.s poke and no spamming f.s if it'll not connect , i'm more concerned with @Blade RC combos that has stupid damage on Buri rather than Gamma Blade as an anticipation moves to Buri f.s pokes (;+_+)
  10. thank you for the input on Slayer match up, i'll take that into account =) @Gonzales : about dealing with BBU, err i'm not realy certain with Dizzy 2k/2d on reaction... does that realy work? i've try it with Jam 5k and Buri 2k which does work... and i'm not to confident with Dizzy 2k/2d ... the 2d has slow start up and 2k i might misstime it for being realy fast
  11. Ok, i got an awesome Chip match up last week, the same Chip that fucked my buri before my gameplan: 1. don't Jump 2. poke with f.s 3. go for Time Up round i've never take notice of his lifebar before, but Bridget pokes does hurt on him and i think he can't punish buri whiffed f.s very well on reaction (he also use ABA and can punish Buri Whiffed f.s with iad j.hs on reaction) ... or he forgot his option, but dunno i don't use Chip ... anyway that tactic pwn him like 9~1 last week
  12. err yeah, i think i've tried dry summoning the fish and got mappas on my face way back then notes: 1. no Fish on neutral 2. runaway games + Bubbles & Air Pike and i need to figure it out, what's the best way to score a knock down on him =/
  13. Ok, i might go against Slayer/Venom in the near future can i get some info how the match will go? i need to know Dizzy moves to deal with mappas/dandy/pb/BBU/j.hs on Venom match i believe it will be setup war and whoever get the knock down first will conclude the match
  14. excelence

    AC: Videos

    about that ABA match up, i believe he know what he's doing pwn'ing v ABA is a suicide... Dizzy has great hit Box for her combos ... and v Ky, a good VT loop will put her on corner stun edge lock down
  15. (O_o) OMFG!!! i really forgot with her 236236hs on AC ... need to learn the setup just in case XD btw about Genkidama, i still use it on my mind games on pressure string, if my oponent FD my pressure and do reversal =)
  16. my notes v May : 1. un-protected Rush down is dangerous (it's always been like that ) 2. u don't want to get hit by her j.hs 3. learn to counter throw and IB her H_dolphin FB UB's (don't poke!) 4. Jump instaled H_dolphin mix up is also a big pain in the ass to deal always block high when dealing with it, i'm not realy sure with her j2hs cross up 5. always fake up your jump in... SHE CAN KILL DIZZY IN 1 COMBOS WITH HER 6p CH!!!! 6. play runaway games, but never go counter her moves head on Dizzy priority was sux and she loves CH
  17. the timming to get the j.hs and continue with land combos is a bit troublesome and because air dashing has the same momentum, i don't think removing the 2hs on my gattling will be of much help... well i'll try it anyway btw if u realy mean missing the j2s... try to do this input on icespike 236,[9]+hs(frc),]9[,6... by doing this will guarantee u'll nail the j2s whoever the target is but to connect with land combo, the j2s need to be delayed a little (about 0,25 sec) i've seen Kazuki failed attempt on this gattling and he rarely use it, maybe it's unpractical or the reward wasn't good enough for him? i'm pretty certain to get a knock down on this gattling is pretty hard =/
  18. Ice spike FRC into bubble loop is somewhat out of my league, i just can't connect the air pike timming IMO Dizzy real damage output is a compensation for her crappy defense
  19. i mean about the big combo both of them need at least 2 big combos to finish each other
  20. i don't think Bridget Pressure was that good thought i've never get any chance for this match up, but if i imagine me against myself, this should put around 5:5 with a slight advantage on Bridget with well spacing (he has good f.s and decent mix up) well the big issue here is, both need a knock down to setup stuff and none of them has a knockdown combo and Bridget has wake up delay, starship/maintenance... yep he will screw Dizzy setup
  21. about Tactical term, he will bait by throwing a lot of Shurikens fdc his jump in/run in, Teleport and frame trapping his Rekkas. on neutral and Air pike also wasn't a smart moves on full screen, i said yeah he's godly if you try to do something on him. but if Dizzy anticipated his available option and create a fake opening for him with whatever it takes (for "nothing" or "great i got your ass" usualy take 25~50% tension for my fake Ice spike frc)... he's not so godly anymore counter specific moves is more to mind games and relatives to any matches, what i stated about just block and run is works on more general manner (with lots of question marks because of that mind games) ... well at least that's how it was worked on my match because... Chip is fast enough to counter any of Dizzy slow moves and definitelly will outprioritize her if she take the initiative. but if he takes the initiatives. It's more balanced match up IMO... this is where of that few match up i like Dizzy being on pressure than Neutral Stance
  22. yea i agree with Bridget AA rank that shoud be around C+ to B- that's at least 4 character that i know can do stupid jump in/cross up and mess out his AA option i think for breaking out pressure they talk about maintenance and wake up delay... but dunno Starship was sux
  23. no, he is very tactical, agro Chipp was a suicidal Chip and i'm not the one started poking on this match, all i did is just running away and once in a while he nail me with B_blade, and traped on his corner pressure ... i'm baiting from there, this might sound realy stupid but i once block for at least 20 second to get a counter hit he was poking with Shuriken, Rekkas, @ Blade... whatever to chipping me to death, and whiffing something once in a while so i can get te fish to out... it's one damn boring fight
  24. @Gonzales : i don't say it is impossible to win, in fact i own a Chip player here that own my Bridget with Dizzy... but the match was a real mess (3tick throw in a row on dying and do come back v him with his full life bar ) ... there is seriously nothing Dizzy can do on neutral and he will try to chipping Dizzy to death, it's the best to be passive when oppening the round and bait him to rush down Dizzy and doing stupid mix up if me, i'm expecting 1. UB->FB : from this position Dizzy can actually start to set up something and put him on pressure 2. 6k/6p : be very cautious and push that damned 2hs button and sent him to hell 3. obvious tick throw attempt -> ... god please make him try that tactic more i never like how the match will run it's like 70 second for poking and end up the match in 2 second (i got one time up battle last week and it's a draw with both side dying ) i'm more comfortabe with Eddie match up, since i can do the summon from the full screen position and do some pressure/guessing games (easier to do baiting)... but if once he caught Dizzy on pressure ... i can just lmao for wtf i'm doing just then . eddie match up was never being a fight when he was on top... that's a rape
  25. that's blocking that's another advice for blocking and stay on guard for Tick Throw/UB's that's baiting another baiting man ... that's how this fight is so fucked up for Dizzy advantage
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