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excelence

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Everything posted by excelence

  1. wicked
  2. excelence

    Bridget Basics

    i thought so for the first hit, when he said using 2d frc for the unblockable setup,... it's the first time i thought 1st hit of Roger get is an "Overhead"
  3. excelence

    Bridget Basics

    nope, u can 2d frc,5k,6s.... anywhere without buffering dash in it, and yes it's difficult IMO for the ubs 7set, Roger Get frc and iad j.d is a lot more easier to use, btw is it the first hit of Roget Get hit high? =/
  4. and jais haven't write any notes about this match up... ugh well i'll try to help rules: 1. v Johnny, it's the same as Baiken watch your head more than your feet, Ensenga is an "ouch" and he ony has 2 low attack 2k/2s that usualy can't reach on his ideal spacing zone 2. play runaway games and make him after u, pokes a lot with f.s on max range 3. if he's to close, 3p it beat's out all of his option on worst case clashed 4. fake out every attempt of Jump in, his aa v Bridget is perfect 5. Don't starship, he'll DB u and then oki to death Opener active f.s i can't think any good opener v Johnny other than this:vbang:, if hit him high do 6s,iad b&b passive just walk back about the match up: 6p beat any of his air normal 6s his divine transport, that i doubt any smart Johnny player will do v Buri air to air game he beats u flat with his normal j.s/j.hs His Gameplan he will try to press to the corner and chipping u to death with his strong mid range frontal offense (Mist finner & ensenga) solution: high jump, yoyo set, Rolling Idou... whatever u do, don't try to be offesive, just run and pokes him and score ch whenever he try something stupid well i think that's all in my match up ... it's become even harder from slash
  5. excelence

    AC: Combos

    but easy to kill on knock down and any fish setup, she almost had no option v Dizzy :yaay:
  6. excelence

    Bridget Q & A

    corner oki -> 7set, Roger Get iad whatever for unblockable setup, didn't work really well against those who has good reversal on close range oki 4set, i think Roger Rush fb glitch work well on corner oki
  7. just some question to do with lv3 charge and full tension ... have any of u bait Tyrant Rave lv1 dash in and hit with Tyrant rave lv3 ? :/
  8. the first time i play using Tekken 4 stick... i smash the stick to the tv set we use to play
  9. imho XX & reload is rather slow than Slash & /\C ... that's where i can play Bridget comfortably but in slash the tempo is fast like hell, i've always frc roger call to get anything to connect ... on /\C i can just say bye2x to all of his setup ... and btw not the fastest poke if u mean 2p but if my memory was right, it's lv 3 attack
  10. err... in certain condition i really wish he has more speed on start up and yeah Johnny is faster than Buri
  11. err my mistake, not oki but rush em death, at the 1st place i can't imagine any scenario u can safely throw bubble on blocking oponent out of fish rush down for eg: target knocked down on corner hs~k fish -> iad2s (blocked) ->laser (blocked) -> iad 2s(blocked) -> fish bite(blocked)+bubble -> bubble pop ... from here on all i can think is go low with 2k or high 5d/j.p or the other risky one wait a sec and throw them and reset the pressure ... but this is a very rare case for me, for i rarely goes this far with pressure string i often throw them early after fish summon and putting fear on their mind that sometimes they spam 2p to prevent any throw and i got 2hs counter hit the other scenarios is fb bubble for safe landing eg: i got hit by Pot with his 2hs that sent me high, i tech recover and throw fb bubble and pop it when i near ground, the worst possible chance is, it trades hit but i got the spacing right for further long range drill... and btw this is not 100% safe way to land against pot and if i didn't mistaken blocked bubble pop is at least on Lv3 block stun i'm not to certain with FB Bubble but it supposedlly longer
  12. what the hell... OKI them to death
  13. there's no way u can tk 236k from 235sk unless u rc the 236sk what u do in that gattling is special cancel. 236sk need to be done really fast so it was count as aerial gattling. and on ch some character don't need to be 236sk'ed for eg May & Millia on 2d ch u can just double Ryuujin into 6H-loop (/\C only) err ... i didn't read u do it on slash... if i didn't mistaken, on Slash we can special cancel 236sk with any 3kick without charging first, but on /\C we can't special cancel without card
  14. excelence

    Bridget Q & A

    err about nuling air throw, wouldn't the target still got hit by MAMKM? (;^_^)a
  15. 22k buff ryuujin, extra damage and wall stick if it hit 22 s/h buff the other two for extra damage and longer untechable time card can also be used to special cancel 236s~k to any carded special
  16. that 6.5 match up was there if the Ky player can space his position right at mid and abbuse his stun edge really, there's almost no way Dizzy can counter it with anything, if she rushing in with j.2s -> 6p/air throw her, if she iad back ward, sent another SE and position yourself again at this point i may be able to do ice spike, but if u know it will come ... well u know the drill
  17. No, don't hit the fish, u'll eat counter hit , just patiently block everything she throws, i think i'll lost the momentum after 3 or 4 fish summon that damn busybody haven't convert the videos, be patient i'll kick his ass this afternoon :/
  18. Q: WTF Ky v Dizzy = 6.5 : 3.5 ? A: Corner Stun Edge Rapes and Bulshit
  19. no can do, the only thing u need/can/will do to destroy Dizzy is to abbuse that 1 second bit Limit ... i probably will throw air pike/scythe/imperial Ray to keep my momentum
  20. Testament isn't really that Difficult ... err i'll try to find serious Tes Match Up, as far as i know, once i pin him in the corner... it's good bullies there and OS 6p was counted as Projectile, it even can colide versus Nightmare Circular... i won't do it on daily basis thought, the timing is hell :/ v ky... u do a LOTS!!! more damage than he is. btw watch out for GS when u 2d his SE v Venom ... I HATE U!!!! v Dizzy -> 2s, f.s/5hs, jp(whiff)~j.hs, GB... WTF!!! OS match up was hell for Dizzy!!!
  21. which moves? Pot buster and heat Knuckle ... once u got me down without any tension, i'm prety much fucked up, if u can Oki me with those 2 moves
  22. yep... he knows he flick it and i need tu run across the screen to avoid Giganter trap
  23. ... i'll give that a shoot, i'm doing iad j.2s to much latelly
  24. i test in on Ky,Sol & Tes ... iad j.hs won't connect it come out way to slow the target is already hitting the floor
  25. i do that, but i can't really connect the j.hs with anything since i flying way to long because of the iad and the target already tech recover even if i delay the j.hs a little bit... i still can't get enough un-tech able time for any follow up my basic gattling is k,c.s,hs,2hs,icespike(frc),iad j.2s, j.hs
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