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Everything posted by excelence
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one question "how do i connect Puffball from FB Puffball into jamming loop?" i've seen Kaqn do 2d,236s~k,Ryuujin,FB Puffball, Puffball, Jamming...to Sol, i just can't hit the Puffball before the target was OTGed is there any tricks how i supposed to execute the Puffball? or i'm not fast enough?
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ZOMGWTF that's so true i got fucked up like shit with every possible mix up that i has with Jam and end up killing her with chip damage most of the time and about Dead Angle... i don't think it's very usefull, especially if u still has 30~50% health and solid defense... but if it can kill... by all mean "use it" =3 the only reason i ever use DAA is : 1. the pressure might kill me with chip damage 2. i almost certain i can kill with 1 knock down most of the time i just blocking/ib/whatever and trying to find any gap in pressure string to get counter hit =)
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^C Dizzy Fish is hell to use and to connect at first... ... and lol with air pike:yaaay: btw anyone interested to make slash back guide for Dizzy? i mean on each Character what's the easiest moves to slash back(mostlly on B&B)... i just started practicing slash back out of boredome and hatred of being heavilly pressured w/o any tension ... and her 2hs is godlike for come back(;^_^)>
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didn't j.d and brp lv2 wouldn't connect? ... iwant that knock down (T-T)-p
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some quick question can i do BRP(lv3)hj combos and finish it with BRP(lv2) knock down? if i can please leave some input how to do it and thx so far the only BRP(lv3) combos that i use is, whatever->BRP(lv3),S©,js/jhs,jd,BRP(lv2)... (;^_^)a it do quite a damage and relatively easy... but i want MOAR =3 note: i've my meter maxed out for this combo i think =X
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umm yeah (;-_-)> english is my secondary... i meant i always screw up slayer "6k" into feint moves (i swear i can do it perfectlly on slash )
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adding a little more, go to training mode and "display" "input" ... perform SE(236s/236hs) and u'll see a "blink" on the input bar, that's the timming for u to press any 3 button except "D" @Cable : go back and read the gameplay thread thoroughly, and if u still didn't get it... post in "Silly gameplay question" =3
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about fast... do slayer 6k without making it a feint is enough? :/
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i meant about "prorates", if u using Ky and use 5k as starter of the combos... the 2nd and so on hit will only do 80% from it's normal damage + calculated with guard gauge no matter how many 5k involved in it as long as it's still gattling while "force prorates" if i using Dizzy Ice Spike with 70% force prorates the 2nd will only do 70% of normal damage, but if the second hit i strike with ice spike again the 3rd hit will only do 70% from it 70% normal damage (about only 48% of it normal damage), so the force prorates will scale the damage even much more lower and AFAIK "counter hit" will nullify the starter prorates, but will not nulify force prorates in the mid of combos which isn't counter hit
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i meant with a decent mix up is,... because it almost nail me every time he use it while everything else he use(jd->cross up j.s,se frc d/2k/gs,tick throw, etc...) got blocked or get into ZOMGWTF counter :/ ... ok once in a while i got caught and feel the pain but most of the time he need to reset his spacing(he can't se forever didn't he?) or eat counter if he force to break through... and i don't care if u tried to be sarcastic... i'ts my fault in the 1st place not being able to provide a videos of that horrible match
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btw any of u have ever wild throw,662hs,9 -> OMFG here comes Negative edged VV!! i think back on slash i could easily pull this sidewinder setup >.< without accidentally pull NE VV and btw i play on pad :/
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cmiiw didn't prorates only calculated at the start of combos? except "forced proration" on very few moves(probably GS for Ky) :/ ... and about adding 5k, i think what factor that count is how much guard gauge will loss by adding another insignificant hit into the combo(;^_^)a
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no... he do it rarely(like 1 every 10 or more rounds),... and that's why most of the time it'll hit (;-_-)a ... and i'm starting to think he just have terrible spacing =X
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:/ ... about Dizzy got tick throwed by Ky, about 75% he try to tick throw me i got him counter throwed ... well i'll not argue that ... i think the problem with my friend Ky's he didn't get his spacing right :/ ... i'll try to record my match and upload it
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err no, he actually doing a cross up with GS as Oki on my crouching Dizzy (;^_^)> and following it with VT loop or what ever he got in mind
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u're right about GS/SD being unpunishable, but what can Ky do for further pressure? SD Frc wasn't really a good feint either like on Slash :/... and u mention about Throws, yes i got lot's of throw and reset the presure that put him on hell (;^_^)>... GS combos wasn't really a good start up for Ky either,... many of his setup was High Risk~Low/Moderate Reward while Dizzy has moderate risk~high reward :/ ... Ky 2s was annoying, but that's as far as he can go (;^_^)> this reminds me with my first Axl Match-up(it was hella experience ) ... need more Axl match-up
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just some question ;D what do u think about Ky Matchup i thought it's 6:4 for Dizzy ;D
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VRo-Ky : Rush him down ;D Any Tips for Dizzy match up(i prefer what need's to do and what not) and btw i played Dizzy and only find the hardest time for me against Ky is Knock down on corner and no tension available, but all i need to do is blocking, counter his tick throw and stupid mix up games (;^_^)a Ky strong point (cmiiw): Cross Up Greed sever is the only decent mix up that Ky has Imho, and most of his air normals beat all Dizzy normals(except properly spaced j.s), SE kill fish, 14hit VT loop can actually dish 50% of Dizzy life bar with only 1/4 tension [i need counter hit to do that kind of damage (;^_^)>], and 6k XD can't Ky Capitalize this to actually owning the match? :/
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as long as he's far away and only got near whenever i score a knock down and rush down game... he's screwed (;^_^)> but once he pin me down with lil Eddie Setup... i praying to get 50% tension and do the reversal Imperial Ray before i was died to turn the table ;D 50:50 i said ;D not as hard as Faust/Axl
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;D i don't think Dizzy j.HS could miss to anyone, if it doesn't connect try to delay the jhs a little/ change it with j2s
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@blitz : err i thought your first post talking about cluelessly throwing GS (;^_^)>... what i meant was exactlly like your 2nd post and about 6k/6hs, he got me down, throw CSE(frc), run in,6k/6hs,GS that's how he got 6k/6hs to connect on most cases ... on this scenario, if i IBing his 6k/6hs, i'll score CH with 2s
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err... no actually ;D... on most case my friend frame trap me with Ky 6k/6hs then do the mix up... but i really love Greed Sever(;^_^)>
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the numpad notation're fine, but that new arrow notation and colored buttons u use on Dizzy forum're very nice and eyecatching IMO :D (it's real pain in the ass for me to read 632146/64632146 the OD shorts should work on this) ... but the limitation of smilies (;^_^)>
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Thx for Ky section :D ... i dunno if that's actually a fun fight :/ i got messed around and got confused how to use any random setup that i throw at him, btw u said don't counter his Greed Sever ... didn't 2s on reaction works? ... i put a question how to connect 2s on counter because i nail his greed sever almost everytime with 2s (;^_^)> adding... i've checked the frame data just to make sure if my reading didn't wrong Buri 2s has 10 start up frame, while Greed Sever has 18, i think even on lv 3 block stun we should be able to counter Greed sever with 2s cmiiw (;^_^)>
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my first question haven't been answered... well i'll stick on 1 / 7 set (;-_-)a next question... how do i connect 2s counter hit with combos?... all i can do is j.s, starship ... i didn't even get a knockdown (T-T)