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Everything posted by excelence
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Jam 6h? (;^_^)a i abuse that moves like there's no tomorrow lol... anyway back to topic well i guess i should limit the use of Necro's Anger Primarily for Reversal... and again... stupid question... what's the most practical way for Bubble loop setup after air pike/2s against jump in(i'll pick Sol for the target)
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umm i have 1 dumb question(to lazy to search on the topic) Necro's anger 're supposedlly an UB's right? there's few times i tried to nail Block stunned character with this overdrives and i'm 100% possitive they was inside the range of the moves but it whiff completelly and i eat counter wth (+_+)... correct me if i'm wrong or if there's stuff i do wrongly... "Necro's Anger doesn't work on Blockstunned Character"
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adding some information based on my experience v Baiken... Dizzy and Baiken both're excell in Defensive gameplay but what makes Baiken Really good at it IMHO is when she got melee her opponent and what makes Dizzy good at it... is Zoning play and protected Rush down ... most o the time on this match up Baiken was forced to play the offensive role send lot's of fish and AA her jump ins... i don't find any serious trouble with her DAA if i let the fish to do the pressure and spamming a lot of Burst/DAA bait and Tick throw stuff on knock down ... be patient on this match up and rush her down only if there's any attack that actually connect, if not pokes a lot .... Baiken is as thin as a paper... so it'll not take long to kill her btw any of u guys have ever use 2hs as AA? (;=w=)a
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i believe that god damn fucking loops can be done anywhere that lil Eddie negative k input was stupidlly pushing the victim toward big eddie that smash it away to lil Eddie and so on about the best combo when Eddie pin down the victim on the puddle... i've seeing Ogawa do that Reflective special again and again at KA2 Jam thought he has some tension for FB Invite Hell moves +_+ ... dunno why but i think the puddle prorates was terrible and not worth the tension to spent on it
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i Honestlly haven't got any experience against Anji and barelly touch him on ^C... i guess i'll try him a little and checking his frame data to understand his basic a little bit (;+w+)... and btw if Anji go against Dizzy shouldn't he be more aware of Dizzy Tick throw Play and try not to play defensive to much? <- and again this is just my hypothesis based on my Slash experience
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well IMO the same timming with laser fish and 2k is pretty much pointless because off the delay of the fish is just to long (;^w^) except if i got him knocked down... but on this case i shouldn't worry with Anji Autoguard right?
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yeah that infinite really caught my attention... But, hates that Lv2 Mist Finner counter on bubble loop lock down (>w<)
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(;^w^) haha... i'm not fighting and using Anji much... i wouldn't comment on this match up, but if u ask can i make the laser and 2k hit at the same time, yes i can... but i believe it's more efficient for Dizzy to alter his Atk timming with the fish for further pressure... dunno on Anji match up thought
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really interested with your signature :D
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i'll vote for Nehle on this the inability of VV to deal with cross up will makes any Sol player (me on Reload) to think million times before doing any Reversal. mid screen fish Oki is GOOD (^W^)-b about mix up on corner Sol only has 1 good and crazy fast mix up-> tkbr(frc)s/d...if u go against GF(frc) run in Wild Throw/2p2pwild Throw, IB the Gf usually i end up Throwing him and starting corner loop/poke to Knock down him with 2p,2k...
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Sol in my Experience get really scary when he caught Dizzy on melee but very little threat if i can zone him out i usually abuse Dizzy j.s on mid air play to keep him away and then summoning h fish from a distance (watch out for his FB it's crazy fast XD)... mid arena Oki on Dizzy ^C Oki thread work great on him abbuse it... ps: me & my friend playing on Pad if there's something i miss probably Sol GV (;=w=)a
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I'll break down Robo-Ky matches i got beaten up(again T-T) yesterday but i got quite a grasp on how fighting a missile happy Robo-Ky player 1st dealing with his aerial Homming a well timed Air Pike, scythe / poop a bubble will clear em out... if i use s-fish most of the time i'll forced to block the left over homming missile 2nd don't rush him on aerial unless u got him otg. his j.hs follow up wouldn't be pretty if he got u on counter and ridiculouslly it has high priority, don't rely on 2s as AA to much use back dash/f.s(if u see him comming) 3rd use Ground poke A LOT Dizzy 2k will eat everything he got and ridiculouslly has good range 4th if u have tension USE IT! no matter how stupid of it just use it! spam Imperial Ray whenever u got a chance and poke a lot to prevent his command throw crazy damage 5th don't rush your fish on knock down his delayed wake up will screw your Oki 6th on max range and Robo-ky has empty tension throw a fish and rush him down 7th dealling with his Self Detonation, the most common patern that i got is throwing homming missile till 5th/4th second and then rushing down on my experience trying to run away would end up being killed try to score a knock down / throw on the last 2 second... my friend is fearless on this mode he tend to do Kamikaze attack that usually goes for his favor using this tactic probably i can nail his ass next week :P
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thx, that stuff really help
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ok next stupid question(;^v^)a, do every character have that standard throw range or some has shorter or longer range that could be use on advantage, and if i didn't mistaken, mid air throw range is slighthly further than ground throw
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another horrible matches v Robo Ky On this matches he force my Dizzy to play offensivelly or the homming missile / Rocket / anything he got under his sleeve got more and more powerfull... well it's my first time playing v Robo Ky really didn't know that his self destruct can't be nullified with anything and will couse stupid damage on hit. any tips?
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hmm... maybe he press the hs on jump start up frame, before it actually jump? ... err dunno (;=v=)
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man 3 frame? >.< i thought i was seeing things +_+
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lol that Raoh Thinggie wash up 70% of my lifebar on counter with just 3 hit <3
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Zappa match up also work wonder for me, when i thought i pawn him, he already kick my ass (TwT) i think i'm fussing his familiar to much
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what is this ks thingie, sry nobbies mode on (=w=)
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Axl match up is seriouslly a real pain in the butt (;=w=) and creating safe enough distance to throw any of Dizzy special is almost impossible w/o knocking him down first i was never thought the idea of using FBBubble thought, i think i'll use that to make him think twice before rushing me down... i wonder if a surprise ice spike would also work Badland loops on Dizzy what the heck (>w<)... but fer me Tes match up is a lot better than Axl about Jam matchup... never got any good Jam Player in my place but imho Dizzy got decent trouble w fast char... latelly i'm abusing f.s v Jhonny Divine Transport, i thought it would work wonder on jam iad... but i'm know for sure if she got melee on Dizzy, she'll kick her butt really hard (TwT)
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any input on Axl match up?, he screw up my fish >.<, and Fighting Baiken isn't as hard as i imagine(yes i got beaten up... but she also fucked up eatting meaty fish on pressure, and got throw a lot like stupid )
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do taunt first, it's easier that way (=v=)b
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lol that's should be obvious