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Everything posted by HexaNoid
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You're right about 2B and 5AA, but Blast Gatling and Vulcan Gun consume a different amount of bullets depending on the version use. You can also mash the button you used for the special to fire even more bullets, but I don't have any numbers for that yet.
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Normal Starter 5C > j.B > j.A(3) > 5AA > 214AB > j.C(2) > j.236AB [DM:3379/SP:9%(-50%)] 5A*3 > jc > j.B > 5B > 5C > IAD > j.B > j.2B [DM:1653/SP:28%] 2A > 5B > 5C > IAD > j.C(2) > Land > sj.A > j.B > j.2B > 5A > 5B > jc > j.B > j.2B [DM:2030/SP:21%] 5AA > 5B > j.A > dj.A > j.B > j.2B [DM:1227/SP:11%] 5AA > 5B > j.A > dj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1622/SP:18%] 5A*3 > jc > j.B > 5B > 5C > IAD j.B > j.2B [DM:1635/SP:28%] 5B > 5C > IAD > j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:2372/SP:20%] CH j.B > 5B > 5C > IAD j.B > j.A > 5AA > 22B > j.C > j.236D [DM:2459/SP:22%] [o] j.B > 5A > 5B > 5C > j.C(2) > j.236CD > Land > 214A > j.B > dj.B > j.C(2) > j.236D [DM:4182/SP:16%(-25%)] Skill Starter 214B > 236A > 214214D > 22B > j.BD > j.236236C > OMB > Land > [6] > j.B > j.236CD > j.214D > j.236AB [DM:6559/SP:1%(-100%)1%(-50%)] (Challenge 30) 214A > 66 ~ 5AA > 22B > j.C > j.236D [DM:2,898/SP:19%] 214A > 66 ~ 5AA > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4,872/SP:13%(-25%)] System Starter AoA~D FC > 5B > 5C > 22B > j.C > j.236D [DM:2888/SP:30%] AoA~D FC > 5B > 5C > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4112/SP:25%(-25%)] SP Skill Starter [*]236236D > OMB > 214214D > j.B > j.C(2) > j.236CD > 214A > j.C > j.236D [DM:7078/SP: (-50%)(-50%)(-25%)3%
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Normal Starter j.C(2) > Land > j.A(3) > j.C(2) > OMB > Land > 2C > 236236C [DM:3015/SP:12%(-50%)] 5AA(1) > 22B > j.C(1) > [6] > j.C(1) > j.236D > Land > 2AB > 236AB [DM:2365/SP:17%(-25%)] [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > 236CD > 22A > 214A > j.B > j.2B [DM:3198/SP:10%(-25%)2%] [o] j.B > j.C(1) > 5B > 2B > 236CD > j.214CD > [6] > j.B > 5A > 5B > j.B > j.C(2) > j.236D [DM:4138/SP:7%(-50%)3%] 5AA(1) > 22B > j.C > j.236D > Land > 5B > j.B > j.236C [DM:2226/SP:24%] 2A > 5A > 5B > 5C > 236A [DM:1,011/SP:11%] 5AA > 22B > j.C(1) > j.236D > 5B > j.B > j.2B [DM:2,034/SP:21%] 2B > jc > j.A > jc > j.A > j.B > j.2B > 5AA > 22B > j.A > jc > j.C(1) > j.236D [DM:2,293/SP:23%] 2D > 66 > 2A > 5AA > 22B > j.A > jc > j.C(2) > j.236D [DM:2,925/SP:23%] (2D?) 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:3,439/SP:10%(-25%)] IAD j.C(2) > sj.A > j.B > j.2B > 5AA > 22B > j.C > j.236D [DM:2,453/SP:23%] IAD j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1,894/SP:15%] [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > 236C > 5AB > 5C [DM:2320/SP:24%] [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236D > 5BD [DM:3547/SP:16% (-25%)] [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236C > 5AB > [6~9] > j.BD [DM:4433/SP:13% (-25%)] [o] j.B > j.C > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4017/SP:10%(-25%)] [o] 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4596/SP:13%(-25%)] [o] 2B > 2AB > 66 > j.B > j.C > 5B > jc > j.B > jc > j.B > j.C(2) > j.236D [DM:2790/SP:25%] [o] CH j.C(1) > Land > sj.C(2) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D > 5BD [DM:4365/SP:11%(-25%)] [o] j.A > 5A > jc > j.B > j.C(2) > Land > sj.C(2) > j.236D [DM:2181/SP:21%] [o] j.B > 5AA > 5B > jc > j.C(1) > j.236CD > 214A > 236C > 5AB > 214214D > 214214C [DM:5282/SP:10%(-125%) Skill Starter [o] 214C > [6] > j.B > 5AA > 5B > j.C(2) > j.236D [DM:2668/SP:24%%] 214A > 66 > 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4,789/SP:14%(-25%)] [o] 214C > [6] > j.B > 5AA > 5B > jc > j.B > j.C(1) > 236CD > 214A > j.C(2) > j.236D [DM:3952/SP:16%(-25%)] System Starter [o] Throw > [6] > j.B > 5B > j.C(2) > j.236D [DM:2132/SP:24%] AoA~C FC > j.C(2) > j.B > dj.2B(3) > j.2B(3) > 214214C [DM:3854/SP:29%(-50%)] Throw > OMC > 22B > [6] > j.B > 5A > 5B > j.C(2) > j.236D [DM:2,085/SP:2%(-50%)] Throw > OMC > 22B > [6] > j.B > 5B > j.B > j.B > j.C(2) > j.236D [DM:2,174/SP:2%(-50%)] [o] Throw > [6] > j.C(1) > j.236D [DM:1764/SP:20%] SP Skill Starter [*]214214D > 22B > j.A > j.236D > Land > 5B > j.B > j.C > j.214214C [DM:4982/SP: (-50%)1%(-50%)]
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Contents 1) Midscreen Combos 1A) Normal Mode Combos 1B) Orgia Mode Combos 2) Corner Combos 2A) Normal Mode Combos 2B) Orgia Mode Combos Notations DM = Damage SP = SP Gain j. = Jump CH = Counter Hit FC = Fatal Counter OMC = One More Chance OMB = One More Burst [o] = Orgia Mode only Beginner Combos 5A*5 [DM:2246/SP:22%(-50%)] 5A > 5B > 5C [DM:856/SP:7%] j.B > 5AA > 2B [DM:964/SP:8%] 5C > 236A [DM:1410/SP:8%] 2B > 5B > 5C > 22A [DM:1170/SP:9%] 2B > j.C(2) [DM:936/SP:7%] (Anti-Air) 5B > 5C > 236236C > 214214C [DM:3314/SP:6%(-100%)] (Awakening) j.A(3) > j.B > dj.B > j.C(1) > j.BD [DM:1186/SP:9%] (Anti-Air) AoA~C > j.A(3) > j.B > j.C(2) [DM:2452/SP:25%] 214A > 66 > 5B > j.C(2) > j.236236D [DM:3510/SP:12(-50%]
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Have an Aigis related query? Find the answer here. FAQ Q. How do I get Sweep > Boost j.B to connect? A. Try holding forward as you do the boost j.B and see if that helps. Effectively you'll be doing this: Sweep > [6]B > j.C > etc. Q. Is there a penalty for using Escape Change while Aigis is overheated? A. No. The only noticeable difference between Aigis' R-Action when overheated is that you cannot go back into Orgia Mode when you use it. Q. How do you perform Aigis' cross-ups? A. Aigis can use an Air Turn in conjunction with one of her air normals to cross her opponents up. This is usually done off an instant air dash or after D Megido oki and is particularly useful with either j.B or j.C. Q. What are Aigis' air-unblockable moves? A. Aigis doesn't have any of those besides 2B when she has run out of bullets. Q. I can't get Radical Cannon to connect after an SB Megido. What am I doing wrong? A. It's all in the timing. Make sure you hit Radical Cannon around about the time the last two hits of SB Megido connect. You can also try doing SB Megido > [land] > 5A (whiff) > Radical Cannon to help with the timing. Q. I'm having a lot of trouble getting down the j.2B relaunch combos? How do I do it and is it really worth it? A. Firstly, knowing the j.2B relaunch is useful but don't feel too disheartened if you can't do it. You probably won't use it very often, but it can be handy despite how situational it is. To get the combo to work you'll need to delay the j.B > j.2B so that you're below your opponent when the j.2B connects. By doing this, you can land and hit 5A to relaunch your opponent. It's very height and spacing specific though, so you'll just have to keep practicing it until your comfortable with it. Here's a visual aid to help.
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Seek halp from fellow Aigis players by posting match videos for critique here.
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Discuss all things related to the Heartless Armed Angel here. Just no yelling about your armor...
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Misc. Videos Tutorials Aigis Triple Megido Tutorial by HexaNoid Combo Videos Basic Combo Exhibition by emjay Full Auto by HexaNoid Random Combos Playlists by AchedSphinx Misc. Aigis Moveset Video
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US/EU Matches Tournaments Placeholder Casuals [20/17/2012] - Abelcru (S.Labrys) vs. Ayashii (Aigis) (2) [17/08/2012] - PitifulKarmaZ (Aigis) vs Rih123 (Yu) [17/08/2012] - PitifulKarmaZ (Aigis) vs ApolloJoe400 (Mitsuru) [17/08/2012] - AchedSphinx (Aigis) vs. Netplay (2) (3) (4) [07/07/2012] - Aigis vs. Chie [07/07/2012] - Aigis vs. Naoto
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Notable Players Yume Eight Taito Ishie Japanese Matches Vs. Aigis [06/23/2012] - Taratto(Aigis) vs. Ekusu(Aigis) [06/01/2012] - Kenji (AI) vs. Eight (AI) [06/01/2012] - Mitafu (AI) vs. Eight (AI) [06/01/2012] - Kenji (AI) vs. Koichi (AI) Vs. Akihiko [07/21/2012] - Aigis vs. Akihiko [06/23/2012] - Hachi(Akihiko) vs. M shi(Aigis) [06/14/2012] - Samidi (Aigis) vs. Ron (Akihiko) [06/03/2012] - Ishei (AI) vs. Akihiko Vs. Chie [06/30/2012] - Aigis vs. Chie [06/09/2012] - Aigis vs. Chie [06/03/2012] - Chie vs. Aigis [06/03/2012] - Aigis vs. Chie [06/02/2012] - Eight (Aigis) vs. Nitto-kun (Chie) [06/02/2012] - Taron (Chie) vs. Eight (Aigis) Vs. Elizabeth [06/03/2012] - Abaren (Elizabeth) vs. Mikoku (Aigis) [06/03/2012] - Abaren (Elizabeth) vs. Ishei (Aigis) [06/03/2012] - Mikoku (Aigis) vs. Advent (Elizabeth) [06/03/2012] - Mikoku (Aigis) vs. Abaren (Elizabeth) [06/03/2012] - Mikoku (Aigis) vs. Abaren (Elizabeth) [06/03/2012] - Aigis vs. Elizabeth [06/02/2012] - Erekashi (Elizabeth) vs. Eight (Aigis) Vs. Kanji :ballKA: [07/18/2012] - Aigis vs. Kanji [07/18/2012] - Aigis vs. Kanji [07/18/2012] - Aigis vs. Kanji [07/18/2012] - Aigis vs. Kanji [06/04/2012] - Kaqn (Aigis) vs Kanji (PET) [06/01/2012] - Kochi (AI) vs Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji [06/01/2012] - Aigis vs. Kanji Vs. Labrys Vs. Mitsuru [06/23/2012] - FT (Mitsuru) vs. M shi (Aigis) [06/23/2012] - Tokmeikibou (Mitsuru) vs. Ekusu (Aigis) [06/09/2012] - Aigis vs. Mitsuru [06/09/2012] - Aigis vs. Mitsuru [06/05/2012] - Aigis vs. Mitsuru [06/05/2012] - Aigis vs. Mitsuru [06/03/2012] - Ishei (Aigis) vs. Slave (Mitsuru) [06/03/2012] - [06/03/2012]Aigis vs. Mitsuru [06/03/2012] - [06/03/2012]Aigis vs. Mitsuru [06/03/2012] - Aigis vs. Mitsuru [06/03/2012] - Aigis vs. Mitsuru [06/01/2012] - Mitsuru vs. Eight (Aigis) Vs. Naoto [07/18/2012] - Aigis vs. Naoto [07/18/2012] - Aigis vs. Naoto [07/18/2012] - Aigis vs. Naoto [06/09/2012] - Aigis vs. Naoto [06/09/2012] - Naoto vs. Aigis [06/01/2012] - Annoying (Naoto) vs. Eight (Aigis) [06/01/2012] - Annoying (Naoto) vs. Eight (Aigis) Vs. Shadow Labrys [06/03/2012] - Ishei (Aigis) vs. Slave (S.Labrys) [06/03/2012] - Ishei (Aigis) vs. Slave (S.Labrys) [06/03/2012] - Ishei (Aigis) vs. Slave (S.Labrys) [06/03/2012] - Ishei (Aigis) vs. Slave (S.Labrys) [06/03/2012] - Ishei (Aigis) vs. Slave (S.Labrys) [06/03/2012] - Slave (S.Labrys) vs. Mikoku (Aigis) [06/03/2012] - Slave (S.Labrys) vs. Mikoku (Aigis) [06/03/2012] - Mikoku (Aigis) vs. Slave (S.Labrys) [06/02/2012] - Reria (S.Labrys) vs. Eight (Aigis) [06/01/2012] - Broken (S.Labrys) vs. Eight (Aigis) Vs. Teddie [06/29/2012] - Teddie vs. Aigis [06/29/2012] - Teddie vs. Aigis [06/23/2012] - Zombie (Teddie) vs. Ekusu (Aigis) [06/09/2012] - Teddie vs. Aigis [06/09/2012] - Aigis vs. Teddie [06/02/2012] - Koichi (Aigis) vs. Souji (Teddie) Vs. Yosuke [07/21/2012] - Aigis vs. Yosuke [06/30/2012] - Aigis vs. Yosuke [06/19/2012] - Aigis vs. Yosuke [06/05/2012] - Yosuke vs. Aigis [06/05/2012] - Yosuke vs. Aigis Vs. Yu [07/21/2012] - Aigis vs. Yu [06/23/2012] - Honson (Aigis) vs. Ktai (Yu) [06/09/2012] - Aigis vs. Yu [06/09/2012] - Yu vs. Aigis [06/09/2012] - Yu vs. Aigis [06/05/2012] - Yu vs. Aigis [06/03/2012] - Mikoku (Aigis) vs. Yu [06/01/2012] - Ji-ru (Aigis) vs. Mosa (Yu) [06/01/2012] - Eight (Aigis) vs. Hama (Yu) [00/00/2012] - Aigis vs. Yu Vs. Yukiko [06/23/2012] - FIL (Yukiko) vs. Ekusu (Aigis) [06/04/2012] - Yukiko vs. Aigis
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Either way is fine. If you do decide to post character specific stuff here, Toan or myself can just move it to the relevant thread later anyway. The last 4-6 hits of 2C will whiff on the majority of the cast, so you'll have to cancel it early if you do choose to use this route. Can we try and stick to match viable information please? I'd like to keep this discussion focused on practical tools you'd use in a real match, so if you or anyone else has any combo video material posted I'd prefer it if it was posted in the combo thread.
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Really? The fuck were you watching?
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Got you covered~ I'm gonna make a new okizeme video too (Sickle, Cresent etc.) in the next couple of days, so post up everything you know guys and I'll include the best stuff.
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Cool. Thanks for the explanation, you two. I personally don't do that very often myself, but I may try and implement that into my game more.
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I like this a lot. I added a bit more detail to some of those tips for clarification, but this is good stuff. Could you please elaborate on how to use 2B to bait DPs though?
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Bloodwolf I think his name was. I quite enjoyed watching him play.
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It's all here.
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Oh right. In that case: 2C > j.2DD > j.214D~C > j.2C > 2DD > 214A > j.214D > 66A > 6C > 236C > 5C > 2C > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D - 3,481 The same combo with 6A does 3,526. So yeah, 6A is optimal in that sense but by a negligible amount.
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Refer to Toan's post. Here's what I use most of the time: Mix-Ups j.B > j.C > (5B >) 6B > Cresent Saber Empty jump > j.B > j.C > 6B > CS Cancel > CS/IAD j.B > j.C - Fake overhead into overhead "" "" "" "" 2B/3C - Fake overhead into low "" "" "" "" 66Grab - Fake overhead into grab j.B can be connected after: [j.2DD >] CS Cancel > IAD j.B Blocked Sickle Storm (236D) > jump forward (wait until descent) > IAD j.B The important thing to note about doing the mix-ups in that video is your height when you IAD. If you're too high in the air, you won't land in time to do an attack before the hitstun of j.C wears off which is why you might be having difficulty connecting the following moves. You won't need to do a dash to connect any of the moves after j.B > jC, so just make sure you're as low as to the ground as you can get before you do your air dash and you should be good. Like you said, it can be useful when your opponent is low on primers, but otherwise you'll want to stick to mix-up. Depends on the situation really. 2C has been given head invulnerability in CSE which makes it more useful as an anti-air, but it may not catch people jumping in directly above you as well as 6A might. 2C does have much better range than 6A though, so you'll just have to judge when which of the two will be more useful to you.
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[CSE] Noel Vermillion General Gameplay Discussion.
HexaNoid replied to Chaoschao222's topic in Archive
I fucked up. Fixed it now though. -
[CSE] Noel Vermillion General Gameplay Discussion.
HexaNoid replied to Chaoschao222's topic in Archive
Okay, so I've been messing around with the SMP glitch and here's what I've found so far: Optic Barrel loop Midscreen Haida loop Corner Haida loop The corner Haida uses two Rachel specific reps at first, but you can just use normal reps against other characters instead. Anyone else found anything cool yet? (Besides this of course~) -
I would say that, but your sig is sick so I'll let you off.
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Now this right here is the making or breaking of two men, locked in a bitter struggle.
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Both need to be delayed, but 214A moreso than 2DD. Get the 2DD to hit at the lowest point you can and then delay the 214A; you have plenty of time to connect the Gravity so don't rush it. The distance shouldn't make any difference, really. It may affect the timing of 214A slightly, but it shouldn't make you miss the combo entirely. Just keep at it and just remember to delay the Gravity a lot and you should be fine.
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I would, but P4A. Can't we just netplay or something?