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Everything posted by HexaNoid
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Lol Luna. I know you're just jealous of my higher damage and heat gain.
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6D > 236A > 66C > B+C > 66C > j.D > Reload > 2B > 6C > 22B > 22BBBC~66 > 6C > 5D > d.6B > d.5D > d.5C > d.236D - 3,587/41 Corner: 6D > d.623D > 6C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D - 4,515/56 I'll add these to the thread.
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I'll be your Ferdinand Braun~
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Since the last thread owner has stopped updating the thread, I've decided to make a new one. Just leave your info using the format below to help find other Noel users to play with. Dustloop IDs will be displayed on the left in bold with location next to it and whether they are open to friend requests noted with a (Y) or an (N). Don't forget to tell the person you're adding that you're from Dustloop too if you don't want people to ignore a random FR. • PSN ID/XBL GT: • Location: • Open to FR's: PSN HexaNoid - HexaNoid, England (Y) Chiizu - Tanpax, France (Y) SkyKing - OzShinji, Texas (Y) AzureRevolver - AzureRevolver, Florida (Y) Bolverk-GTM - Bolverk-GTM, Pennsylvania (Y) dsmoove12 - dsmoove12, SoCal (Y) DarkSuperShadow - TrueGunnerShadow, New York (Y) LunaKage - LunaKage, Michigan (N) Sahgren - Sahgren, California (Y) NOTE: Plays Valkenhayn, not Noel Demon Wind Bomb - Demonwindbomb, Florida (Y) WSUNLIMITED - WSUNLIMITED, Texas (Y) septeries - Septeries, California, (Y) KaioGohan - KaioGohan, SoCal (Y) aegrotat - Aegrotat, Manitoba (Y) PaperSides - PaperSides, SoCal (Y) eLPointe - eL-Pointe, Ontario (Y) Bääx - Baaxx, Ontario (Y) M.D. Orona - Doc_Orona, New York (Y) TransientFaith - TransientFaith, Dallas (Y) Ayane - omgAyane, Florida (Y) Raptor - Raptor3789, SoCal (Y) mMarikom - Arent_We_Clever, Maryland (Y) Litherain-XIII - Litherain, Georgia (Y) HoloTheHoroble - HoloTheHoroble, Australia (Y) Crono Reyer - lolibery, Michigan (Y) xS-1x - gadgetfinger, Ireland (Y) Greed- - I_Am_Mark_90, NorCal (Y) Noel's My Wifey - Pandora_Gunblade, Georgia (Y) neojammerzx - NeoJammerZX, Saudi Arabia (Y) Note: Regularly online on Thurdays and Fridays XBL HexaNoid - xHexaNoidx, England (Y) Chaoschao222 - Chaoschao222, PNW (Y, but connections with some may be quite bad) SkyKing - SkyKing Oz, Texas (Y, but shared with Rachel player Glirandly) AzureRevolver - AzureRevolver, Florida (Y, but friend's list is full so message beforehand) Raptor - HeavyStriker, SoCal (Y, but shared with a cousin) SatoshiKazama - Itachi1026, New York (Y) DarkSuperShadow - xTsurugiMinko, New York (Y) LunaKage - LunaKage, Michigan (N) Ash2k4 - MBN Yatchinator, San Antonio (Y) HajinShinobi - II Hajin II (Y) NOTE: Plays Tsubaki, Noel is a sub aegrotat - Aegrotat, Manitoba (Y) Note: No Gold at the moment ThunderboltZ28 - ThunderboltZ28, Texas (Y) Alpha152 - Delta1562, SoCal (Y) BeaverDeity - Sylvais, Hawaii (Y) iPete93 - iPete93, Germany (Y) RedNova - Royal Izayoi, England (Y) Brak Legacy X - Brak Legacy X, SoCal (Y) dualseeker - dualseeker xS-1x - TagerFTW, Ireland (Y) Nephinel - Nephinel, Maryland (Y, but only after a set)
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Oh hi guys. ...Bye guys.
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I could read and respond to your text, but instead I feel it much more appropriate to simply ask this: u mad? :3
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What is nice for Bang anymore?
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Oh right. I thought he was just having trouble with the timing for OpticA after the dash cancel, since he said he was catching them too high. Either way, the throw whiff method is good too, so yeah. You have to get the RC RIGHT as the first attack connects and the 2D has to follow up immediately after. It's pretty tight, but if you can get the timing right it shouldn't be too bad.
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You don't actually need to do a throw whiff after an airthrow if you do 2B > 6C > 22B. If you time it right, you can get the Silencer to hit everyone. Also, for when you're in the corner: Air Grab > 6A/2B > 6C(2) > 66~6C > 4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D
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I haven't noticed a change in the input window for 22B/C, so just keep practicing it until you feel comfortable with it again. Also, 3C (I'm assuming this is what you meant) and 2C are both possible to do even while you're holding crouch.
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The videos were made private for some odd reason, but I can watch them fine on his channel. The links are dead though. I'll repost once this guy makes the videos public. EDIT: Okay, they're here now. Semis Mu-12 (Kyzertron) vs. Noel (HexaNoid) Valkenhayn (Kiba) vs. Noel (HexaNoid) Makoto (Miles Star) vs. Noel (HexaNoid) Finals Noel (HexaNoid) vs. Arakune (LordSpectreX) Noel (HexaNoid) vs. Noel (Firei) Noel (HexaNoid) vs. AngelDarkSong (Makoto)
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Those IAD j.Ds from Yuu was an interesting way to escape getting trapped in the corner. Nice use of follow-up drives to prevent approaches as well.
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I've fully updated the front page of this thread now. If you feel there are any good combos that I've missed out that need to be added, feel free to speak up about it and I'll put them in. Sorry for the wait guys and I hope you find this new thread a lot more useful.
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The trap really relies on your opponent mashing tech while they're in the middle of your combo hoping you drop it. If they know that's what you're going for, there is nothing stopping your opponent from just waiting a while and rolling away to safety. However, because you react to the tech, if you notice them lying on the floor just don't press j.4D and you complete and empty jump. The only downside to this is that you lose any potential damage you would've gotten from the finished combo, but the reward (4k midscreen, more in the corner) is pretty great so it's often worth it to try. And don't forget that any trick you use multiple times will always become ineffective on opponents who are analysing your play. Remember to mix up the set-ups you use for the reset and never use it too often and you should be able to catch people out with it quite a lot. P.S. Could you move all this discussion about this reset into the 'Reset Thread' please, Luna? I feel like it'd be a lot more useful there than in a section for beginners questions lol.
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Yeah, it can be pretty nasty when it works; if you've moved your opponent close to corner when you do it, you can potentially do 7.2k with 100 heat doing a combo that builds roughly 50. To set it up, just make sure the combo you've done before the 6C > jump cancel isn't one with a lot of proration on it, since you don't want your opponent to be able to tech in the air. Long drive combos into 22B mash > dash cancel > 6C would probably be an example of this, but I'd have to check to make sure. I'll post more extensive findings in the reset thread once I have a chance.
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Yeah, pretty much this. You more or less have to react to their tech to get that trick to work. For example, sometimes when I get a 6C > B+C > 66C juggle, I jump cancel it when they're low to the ground (like after the 3rd 6C if you started off with 6A) and wait to see if they tech. If they do, I j.4D them for the cross-up "meaty" since people normally block after they tech when you're still close enough to pressure them (assuming they don't have a DP). And of course if they don't tech it doesn't matter since I haven't commited to anything and can just adapt to the situation. This might not be the best way to use it, but I've found it's worked on the few occasions I've tried it.
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If you feel your opponent is the kind of player who would mash DP during your strings, just go for the block and punish and j.4D will almost definitely lose every time. From my experience.TK j.4D can lose to 2/5A mash, grabs, Noel's 2D and DPs.
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I would strongly advise against using drive pressure because of how unsafe it is. Use staggered 2/5As to keep your opponent in check and remember that 2A and 2C are both +1 and +3 respectively, so use that to your advantage. 5B/C are also great tools for spacing your opponent out and stopping your opponent from jumping out of your pressure.
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Block > Punish. The end. If the lag you're playing in is that bad, just play other people (preferably those who you have a good connection with).
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You can grab us out of it if you see it coming. Anti-airs are pretty good against it too, so you might wanna see if a reaction 5B/2C works for you as well (since it leads to better damage for you guys I think).
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I personally agree with Luna about the advanced input thing; I never actually learned about them when I was picking up this game (my first serious fighter too) and I feel I was fine without it. But just so you know, advanced inputs basically means that the game is slightly more lenient about when you press a button in combos since the game will register your input for 5 frames, but you won't really need to consciously think about it when you're doing combos in my opinion. I will say, however, that learning how to do all of Noel's specials and Distortion Drives on both sides of the screen will be very useful since, as Runis rightly pointed out, if you're weak on a certain side this could essentially cost you the match. To Do List -Learn how to do all of Noel's special moves e.g. Optic Barrel (236A), Spring Raid (d.623D) etc. -Learn how to do both of Noel's Distortion Drives i.e. Fenrir (632146D), Thor (j.236236D) -Learn some of Noel's basic combos and learn how to do all of these on both sides Once you've done all this, you can either move on to Noel's advanced combos or go for a few real matches online to build up your own play-style and get a feel for the game's flow.
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Start learning some of Noel's basic combos now if you feel you're ready. Here are 10 simple combos you can practice before you move on to her more challenging things.