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HexaNoid

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Everything posted by HexaNoid

  1. Might wanna include the ones included in the video PK posted too: http://www.youtube.com/watch?v=EdL_kF-X5_s&feature=feedu
  2. Spring Raid > 6C midscreen is back, huh? Good stuff. I'm looking forward to seeing/finding out more of Noel's options for CSX now.
  3. I looked at the other matches in your video, but the same general points I'm going to make should apply to all of them. Firstly, I noticed that you were getting counter-hit by Ragna a lot in that first match. You were doing well to stay out of his range and avoid his pokes while waiting for a good time to attack, but when that time did come you didn't seem confident enough to start initiating your own pressure. You should also try your best to keep your opponent at bay with 5B/C or even Optic Barrels to make them play your game if you don't want to RTSD all day. Basically, it's good to respect your opponents options, but make sure they remember to respect yours too. Your execution isn't horrible but it does need work; you managed to pull off most of your combos with no problem minus one or two hiccups. However, the combos you were doing weren't actually optimal so you might want to check out the CS2 combo thread in the archive to learn some of her better combos (particularly those that use 22B > 22BBBC~66). And I know you've already addressed this, but work on those hitconfirms. In the last round of the second match you hit Bang with a 5C and didn't RC into 66A, then you hit him with 6B and used 2D instead of 6C or 3C and there was another instance where you landed a 3C but didn't confirm it with 22BBBBC. To help this, make sure when you go in for an attack you have some sort of plan instead of throwing things out wildly or set a training dummy to block randomly and try and only follow up an attack when you land a hit. I think that covers most of your problems. Grind out Noel's better combos until you can do them with your eyes closed and work on your neutral game and hitconfirms. If you have any other problems or questions feel free to ask.
  4. 2C > 214A > 665C > 4B > 4B(2) > Calamity Sword > 5C > 4B > Calamity Sword > 5C > 6C > 236D > 214D~C > 236C > backdash 2DD > TK Cresent Saber > 66DD > 2DD > jc > j.DD > j.2DD > jc > j.DD > j.2DD > j.Calamity Sword - 9k 2C > 214A whiffs on certain/small hitboxes though. And I haven't tested it, but 2C(CH) > 5C > 4B > Calamity Sword > Combo would probably break 8k as well.
  5. Rachel (Moofpie) vs. Tsubaki (HajinShinobi)
  6. If it's anything like Lambda's dash-under 5C in the corner, then I doubt it'll be character specific. Still, as long as we know both ways work, we can be certain that we'll be able to do that corner combo on anyone regardless. There isn't any information on the match-up specifically but, judging by the Tager buffs and the Noel nerfs, it's looking like it's going to be a lot tougher for Noel in CSX.
  7. Lame. That's almost definitely due to the C move level reduction. Well, we'll think of something when we have the game, I guess. =/
  8. The 6C thing is height and combo dependent for it to force ground tech. Like, I just did 3C > 22BBBBC~66 > 66C and Ragna teched in the air, but when I did the same combo but with 6C > B+C > 6C he teched on the ground. And when I ended a long combo (double Fenrir in this case) he could always tech in the air after I hit him with 6C. If you can get them to tech on the ground by ending your combo low enough, you can set-up and empty jump into pressure, a tick grab or a meaty j.4D if you're feeling risky or wanna break some primers.
  9. Lol. :3 The only thing that can potentially annoy me about CSX normals is the reduction in level to our C moves, since that could mean we'll have a crappy 2C again. As far as oki goes, we'll probably have to drop our combos at d.5C or use a move that forces emergency tech and try and get tricky with j.4Ds (although if our opponent dodges this and we're in drive that's GGs).
  10. Possibly. It'll be interesting to see what the full potential of this new Noel will be.
  11. With the new properties of 22C compared to CT (bounces higher and dash cancellable), it would probably be impossible to do the CT haida even if the repeat proration was taken out completely. If the 120% bonus proration has been left in for 22C and repeat proration is gone though, that could lead into even better corner damage if we use two 22Cs and a 6C(2).
  12. Here's the final batch: http://www.youtube.com/watch?v=Y1Ffc_6tODc http://www.youtube.com/watch?v=Xo62miNJ_JM (First match only) You're getting exposed if we ever play again, PK. The world needs to see this "Iron Wall Tsubaki" you're rocking. :3
  13. Midscreen (j.C) > 5A > 5B > 5C > 3C > 22BBBC~66 > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 3k (3.3k) http://www.youtube.com/watch?v=ua3X8HHUhGw&feature=player_detailpage#t=783s http://www.youtube.com/watch?feature=player_detailpage&v=tzhfHEQ02L8#t=341s (j.C) Corner 5A > 6A > 6C(2) > 66C > 4D > d.6C > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 3.6k 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 4.4k http://www.youtube.com/watch?feature=player_detailpage&v=tzhfHEQ02L8#t=530s
  14. 5C (CH) > 5D not working Looks like 5C counter-hits into drives won't work anymore due to the decrease in level, but I haven't seen any other examples so it might've just been a poor hitconfirm. If anyone can find any other videos of this combo starter not working, we should probably add this next to the C move nerf.
  15. Noel Vermillion x Lambda-11 CS2 Combo Video - Happy Drive
  16. I think these are all the system changes that made it through:
  17. Proration seems pretty awful from throws now; that combo dropped before the d.5C could connect and we only netted 2.5k from it.. I wonder if we'll be able to get decent damage in the corner from a throw.
  18. As we suspected, Rapid Cancelling our drives to do Muzzle Flitter/Optic Barrel combo extenders is possible: http://www.youtube.com/watch?feature=player_detailpage&v=x9pW54N8ILc#t=120s Unfortunately, due to haidas giving us less heat gain and haida loops being taken out completely, heat to spend on RCs may not be as readily at hand as it used to be.
  19. Kiba is playing Valk on my stream at the moment. He says he'd appreciate it if any of you guys could give him some advice. http://www.twitch.tv/hexanoid
  20. Corner 6B 6B > 6C > 2C > 5C > 3C > 22BBBBBC~66 > 6C(2) > 6C > 4D > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5B > d.5C > d.236D - 3.9k /??? http://www.youtube.com/watch?feature=player_detailpage&v=SCp7rtdsu4c#t=281s
  21. There's an easier combo off of 6A in the corner that does 3.6k without j.4D; while j.4D is 'optimal' in terms of damage, it's nowhere near as practical and isn't really worth the risk for an extra <200 damage. Basically, j.4D combos are still probably going to be limited to combo videos and style points in matches rather than becoming the new bread and butters.
  22. 3,696 isn't 3.7k. :3 Also, I just did that combo without doing a dash with the 5C and it worked fine on Ragna. Are there any characters where you have to dash to get it to connect?
  23. Uploaded this match video for Hajin so you guys can critique it: http://www.youtube.com/watch?v=-WpoUy8UQc8&feature=channel_video_title
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