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HexaNoid

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Everything posted by HexaNoid

  1. Okay, I had to change the above combo in a few ways to make it work: 3C > 22BBBBBC > 66C(2) > j.4D > d.2D> d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,220 The rest of the combo wouldn't work and any alterations I made to try and extend it ended up with the opponent teching. It's flashy I guess, but somewhat impractical and not worth doing in a match since there are other combos that do similar damage and are much easier to pull off.
  2. Not too sure about the first thing yet, but in terms of getting people to jump away I've been messing around with a few things we used to do in CS1. Things like BT > 6C > they tech > sjc.airgrab or Fenrir > 5C > they tech > sjc.airgrab are still things that'll probably work in some situations. Just remember to do a super jump so if your grab whiffs you're not totally screwed.
  3. I'll try this out tomorrow if no-one else can do it now. Just remember that you can't use 6C(2) twice in a combo because the proration will make it impossible to do the rest of the combo. Change SR > 6C(2) into SR > 6C and it should work fine. I'll get some damage numbers for you tomorrow.
  4. Yeah, I've always found Haku's hitbox to be a weird one for that loop. At any rate, just delay the 236A for as long as possible in that combo and it should work. If not, just know that you have to omit the OpticA on Hakumen when you do that combo I guess.
  5. That really depends on the combo you're doing and maybe height I guess, since I've OB'd Hakumen quite a few times before. What combo are you doing and when does he tech out?
  6. Maybe if I had 100 heat. :P What's the combo?
  7. Try practicing on other characters (Tager maybe) and see if that works. Then if you get it down on him, start trying it on others to see who it will and won't work on. Otherwise just go for 66C > 236A > 66C > xxx instead.
  8. Not really. You shouldn't really be doing that in game as it's really iffy to pull off. Good combo video material, but otherwise forget about it.
  9. Not always. I've found that on some rare occasions 6C > BC > 6C will whiff on the second 6C (due to spacing I'm guessing) but 6C > slight delay > 236A hasn't failed me thus far. You're right in that the throw whiff can be used for height adjustments sometimes, but you just have to make sure you know when it'll work and when it won't.
  10. Do you mean the d.6D won't connect? Because if you're hitting d.6D then d.6B should usually connect connect. Anyway, if you're having trouble connecting d.6D after j.D then it's all about the height. Once you do 214A > 2B > 6C, remember to leave a slight delay before you do 236A otherwise your opponent will be too high in the air. I'll mention that in the combo thread too to avoid any more confusions.
  11. Can't help it, man. It's in mah blood.
  12. That's okay. As long as you can make the thread and update it when you have the time that'll be fine.
  13. Definitely the purple one.
  14. Since you have the game already, would you mind making the new thread, Fire? As you can see we're in need of an updated one, so if you could do the honours that would be great. I'll be messing around with Lambda throughout this week, so I'll help provide combos as well.
  15. Man, they were everywhere. I won't lie though, it was pretty fun wrecking everyone's day one Platinum. :bad:
  16. Hey guys, who wants to see "Training with Yoshivi pt.2"? Just kidding.
  17. Even if you don't say it, I know you're thinking this:
  18. That would be great, Heat. I haven't actually gotten the game on PSP yet, so I couldn't verify these changes or make them more clear/in-depth; they were for the most part copypasted from the changes thread in the BB Gameplay forum. I pretty much added this thread because we were lacking one so if there's any information you feel needs to be changed or something, run it by me and I'll update the first post. Of course, I'll also be willing to help you out with a frame data comparison if you need my assistance.
  19. Buffs + j.C and j.2C's damage increased. + If you are hit while in Gravity's startup frames, the gauge does not disappear. + "Corner throw > 5C > 6C > Spike Chaser > 5C > 6C > 236C > 6A > 6C > 2DD > Aerial combo" is possible, deals around 3000 damage. + "236C > 5C > Gravity > 2DD > Crescent > 6A > 6C > 236C > Aerial combo" is possible. + Gravity is now a Fatal Counter. + "FC Gravity > 5C > 6C > 236C" is possible. + 5C[1](CH) > 236C alot easier to do now + 6B faster + 5DD/4DD > 236236D easier to do + Whiffed gravity doesn't use up whole gauge (2/3?) + j.DD > j.2DD works on every character + Faster air backdash + 2B > 2C combos now, regardless of standing or non-CH + 2C > 5C gatling added, however it is impossible to backwards gatling these normals e.g. 2C > 5C > 2C or 5C > 2C > 5C isn't possible + Untech time on all second Drive follow-ups * (D)D * has been increased, making it easier to hitconfirm and combo off of (eg. 236B > RC > 5DD > 236C connects very easily) + j./632146D is comboable regardless of FC or not without the need of an RC, is faster, and the air version has minimum damage of 1040 + 6D travels further on the screen making Lambda's zoning even better Nerfs - 214D recovery slightly longer - Minimum TK Crescent Height is higher - Midscreen Cresent > 5DD.. no longer possible - Crescent Loop can be done for 3~4 reps max. - Throw does less damage, and is combos using a dashing 2DD instead of dashing 6A - 236236D does less damage - 632146D/j.632146D has a damage decrease, prorates worse - 2DD > 6C no longer combos Neutral o From 5A anti air, you can deal about 2400 damage. o 6C does not wallbound. o 236A cross up range needs testing (2B > 236A seems to be optimal range for cross up, 3C > 236A seems to stop at the opponent so whiff 4B might still be viable) o Max range 3C > 236D makes a good...meaty? o 236B > RC > 5DD>236C's float is alot lower now, investigating potential combos o RC Airgrab on Arakune no longer puts you on opposite side(same is assumed for Bang) o 4B is safer on block, but is now even easier to block o 236B is now -1(-4 on IB) – loss of frame advantage but no longer punishable on IB
  20. http://www.youtube.com/watch?v=kYTy_Vy3aIY&feature=feedf#t=3m50s Pretty entertaining fight here from against Valkenhayn and then Rachel straight after. MP's Lambda is really good.
  21. Done. And thanks a lot for the match archive. Much appreciated.
  22. Combo Videos Emjay's Combo Exhibition Riot's CS2 Combo Video Λ-11 Combo Movie "Rio" Ver. 2 Λ-11 Combo Demonstration Movie BBCS2 - Λ-11: Combo x Corner Oki Video Vs. Pinose vs. ??? Rio vs. HARA koko vs. taimu ??? vs. ??? Harakiri vs. NaosanAishiteru Vs. Taimu vs. Eotoi Inuo vs. 4 Stunedge vs. SIVAXS Vs. MP vs. Riisu Taimu vs Luciferin Vs. Pinose vs. Kaeda NaosanAishiteru vs. Jimumeka MP vs. sesu Vs. Antii vs. Satsuo Vs. Midare vs. DoureYaya Vs. Uchiyama vs. Naaga Blacky vs. NaosanAishiteru Vs. DenkouSensha vs. SIVAXS Vs. Bluehawai vs MP Vs. Pinose vs. Garahatsu Vs. SIVAXS vs. Tatsuki gin vs. KP Vs. kanimiso vs. naaga nanana vs. taimu Vs. MP vs. naabe MP vs. masaki Vs. MP vs. ban Yuuki vs. Kuyaki ??? vs. Konan Vs. sakuma vs. NaosanAishiteru H.H vs. aosanAishiteru Vs. Taimu vs. Akabane Vs. MP vs. uoruta Vs. Pinose vs. Iizaka Taimu vs. Hichou
  23. I don't think it has to be in HD, but that's a point worth noting. I'll ask Spirit Juice later. And Spirit Juice isn't going to record, but he will be doing all the editing etc. etc. It's just out job to get him some material to work with since, like you said, that would be a hell of a task for just one man. Edit Actually, judging from this, it looks like he will be doing all the recording. Guess we won't have to worry about recording stuff then.
  24. It's possible, but instead of doing 66C you just do 6C instead. Check out challenge #9 since that uses the corner haida in it, but there are better corner combos you can do off 3C/Throws anyway.
  25. Alright, added all the info you guys gave me. Thanks for that. Also, is anyone interested in actually filming some material for this? I'll update the first post with volunteers, but don't feel tied down to it just yet. I just need a few names of people to chase up once CS2 actually lands.
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