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HexaNoid

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Everything posted by HexaNoid

  1. d.5B can't be teched out of in the air so, providing they don't barrier block on wake-up, that could potentially punish a neutral tech. Not sure what would happen on a tech roll though.
  2. IAD j.B > j.C(1) > j.D~623D > 66C > sj.B > j.C > j.B > jc > j.B > j.C > j.236C works against a few opponents with taller hitboxes (most notably Tager) and deals around 2.8k if I recall correctly. You can also go into j.D again after 66C, but repeat proration on drive moves will wreck the damage. Works well against sledge-happy Tagers and occasionally works as a decent jump-in option.
  3. Yeah, that makes a lot more sense lol. Well for hitting Tager, you just need to delay the j.D a little. You can also do a sj.D to land the d.6D. Same goes for Rachel, just so ya know. Same with the Spring Raid actually. You gotta make sure both hits of j.D land or your opponent will have too much time to tech. And go into Bloom Trigger after your d.6D with the SR combo; I find some characters can tech out of my combo if I add d.6B > d.5C even when I switch it around.
  4. Post the full combo that you're doing and I'll see what I can find. I gotta say though, I'm a little confused as to why you want to use d.6C after your j.D.
  5. Λ-11 vs. Noel Noel (Gucci) vs. Λ-11
  6. I don't think it is. Thor prorates slightly less than Fenrir but, like you observed, it's not failsafe. In most cases, it's best to just save your heat rather than go for a double DD as chances are your opponent will tech.
  7. If I recall correctly, 5D does more damage than 2D, but 2D prorates less.
  8. Noel as the new Bang and Makoto the new Litchi. Calling it.
  9. I know I don't need to, but you obviously love it so I thought why not? I'm gonna get a new one soon anyway.

  10. I know, right? :kitty: I'll give it to you and put your name on it when I'm done if you want.

  11. Stop looking at it then. xD Want me to get a new one?

  12. I see. I shall inform Dr. Emmett Brown that his DeLorean DMC-12 will once again be needed.

  13. I don't see how that is possible.

  14. I apologise. I shall cease and desist immediately.

  15. Because God made me that way.

  16. Not really. Have you got any videos of you doing that successfully? Sounds pretty interesting to me.
  17. When there's too much proration, if I remember correctly. I'm gonna test it right now though. -Edit- Tried it. Doesn't seem to whiff on Tsubaki if I do it early/late/after a stupid or long combo. My only guess is that your j.D's second hit might've whiffed because of her small hitbox, which of course means she had more time to tech out.
  18. Tested it and yes that works too. Deals an extra 151 damage. I haven't tested it on everyone so I don't know who it does and doesn't work against, but I know the j.D one works on all the cast.
  19. Lol. I'm gonna change it back again in or a week or so. Noel General got changed into the S.O.S Brigade and I'm a sucker to peer pressure. If you can land a 6A, you're better off going into 6C > sjc > j.D > stuff instead. Easier to land and does more damage. And yeah, I never use Spring Raid as an ender on block unless I wanna rapid into j.C (which usually lands me a counter-hit) > 3C or if I'm breaking the last primer. Still, whatever works for you go for it. That's cool. I'm usually on around that time as well. Your GT is the same as your username, right? I'll add you when I'm next online.
  20. 1. 665B > 5C > sjc> J.C > j.B > jc > j.B > j.C > j.236C Basically if you're at max range, go into your challenge 4 combo. 2. I usually use rapids to make Spring Raid and 3C safe on block. Also, if you manage to land a Spring Raid and they're too far away for you to link the 66C, you can link it with a rapid cancel. Just like in CT. You can also tack on a little extra damage to your drive juggle if you use Fenrir after a j.D. So, (opponent in the air)5D > d.6B > d.5C > j.D > Fenrir. I usually only do this to finish someone off when Bloom won't do it though; the extra damage isn't that great. 3. Yeah, that's her CA. It just wouldn't be Noel if her CA didn't have a 'lolinvul' quality about it. Haha. I pride myself on not pressing D like I'm CT Nu, ya know? Also, I've got work today, but if you want we can play tomorrow? I was gonna try and arrange some sort of Noel study group with Luna, Thunder and anyone else on XBL, so maybe you could get in on that too?
  21. I'm going to assume you mean CSI. That combo does 4232 and gains 35 heat. It'd do a fair bit more in CSII though seeing as Fenrir's minimum damage is buffed. I looked through a few of those combos and I'm not sure how legit they might be. For example: Obviously this won't work in CSII as we can no longer cancel our throw into anything. Also, some of them just seem weird: I don't see why someone would opt for a 2A instead of "66C > 236A > 66C" after the 22C as the 2A would just prorate the combo more. Especially since 22C is meant to bounce the opponent higher meaning there's not much chance of us whiffing a 66C. Some of them do look okay I guess, but I think I'll give it a bit more time before I put them in the thread.
  22. It's like we're playing CT all over again. You know what you said earlier about the BBS bypassing Bloom Trigger in Noel's combos? Got any more info on that? The guy in the video used it as an ender so I'm just wondering what is the actual deal with that move.
  23. Couldn't we already deal around 6k damage from a FC 4D in the corner?
  24. 2) Corner Combos Combos From A: 5A > 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,202/56 (Crouching) 2/5A > 5B > 5C > 3C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,632/55 (Crouching) 2/5A > 5B > 5C > 3C > 22BBBBBBBBC~66 > 6C(2) > 6C > 4D > d.236D > 66C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,603/58 6A > 6C(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,681/45 6C > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 3,666/54 6A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBBC > 66~6C > sj.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,876/59 Combos From B: 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,720/47 2B > 6A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,704/55 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,557/39 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,538/48 5B > 5C > RC > 66A > 6C > B+C > 66C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,506/52 5B > 5C > RC > 66A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,760/52 5B > 5C > 2369236D > 66~6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,068/53 5B > 5C > 2369236D > 66~62A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 4D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D 4,482/39 (Crouching) 5B > 2C > 5C > 3C > 22BBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D - 4,783/68 6B > 6C > 2C > 5C > 3C > 22BBBBBBBC~66 > 6C(2) > 6C > 4/5D > d.236D > 66C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,907/60 (4D) 3,880/63 (5D) 6B > 3C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,125/63 Combos From C: 2C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,617/47 2C > (5C >) RC > 66A > 6C(2) > 66C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,556/44 (4,675/44) 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,030/64 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,047/56 5C > (2C >) RC > 66A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,733/46 (4,761/49) 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,024/49 5C > RC > 66A > 6C(2) > j.4D > d.2D > d.623D > 6C > 4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,981/50 5C > 2369236D > 66~6C(2) > 6C > d.4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,328/52 5C > 2369236D > 66~62A > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,967/53 6C(CH)(2) > 6C > 4D > d.6C > d.2D > d.623D > 6C > j.D > d.4D > d.236D ( > 6C > 22B x3) > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,502/55 (5,870/64) 6C(CH)(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,190/50 (Crouching) 5C > 3C > 22BBBBBBBBBC~66 > 6C(2) > j.4D > d.2D > d.623D > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,071/64 (Crouching) 5C > (2C >) 3C > 22BBBBBBBBBC~66 > 6C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,122/72 (5,105/67) (Crouching) 2/5C > 3C > 22BBBBBBBBBC~66 > 6C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,455/71 N.B. All 5C combos can be started with 6C for slightly better damage and heat gain. Drive Starter Combos: 2/4D > d.623D > 66C(2) > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 5,073/58 (2D) 5,230/58 (4D) 2/4D > d.5C > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,982/56 (2D) 5,085/56 (4D) 5D > d.5C > d.6C > d.2D > d.623D > 66C(2) > 66C > 4D > 236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,726/53 6D > d.623D > 6C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D - 4,515/56 j.4D > d.6C > 214A > 2B > 6C(2) > 66~6C > 4D > d.236D > 6C > 22B > 22BBBBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,208/59 (Crouching) j.4D > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 66C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,601/52 (CH) d.214D > 66 > 22BBBBBBBBBC~66 > 6C > 4D > d.6C > d.2D > d.623D > 6C(2) > 6C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 5,423/68 (CH) d.214D > (662B >) 66C(2) > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 4,683/56 (4,359/57) d.623D > 66C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D – 4,204/54 N.B. On crouching, go straight into Spring Raid (d.623D) after d.6C as d.2D will cross over your opponent. Fatal Counter Combos: *j./4D > d.6C > d.2D > d.623D > 6C(2) > 6C > j.D > d.4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > 5D > d.6B > d.5B > d.5D > d.5C > d.236D - 5,195/64 (j.4D) 5,811/64 (4D) *j.4D Throw Combos: B+C > 22BBBBBBBBC~66 > 6C(2) > 6C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,756/53 B+C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C(2) > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,925/45 B+C > 22BBBBBBBBC~66 > 6C > 4D > d.6C > d.623D > 66C > 5D > d.236D > 66C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,958/61 *j.B+C > 2B > 6C(2) > 66~6C > 4D > d.236D > 6C > 22B > 22BBBBBBC~66 > 6C > j.D > d.6D > d.6B > d.5D > d.5C > d.236D – 3,922/55 *Make sure you - not your opponent - are in the corner when you do these combo.
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