Jump to content
Dustloop Forums

Errol

Members
  • Posts

    5,642
  • Joined

  • Last visited

Everything posted by Errol

  1. I guess this is actually a CP discussion thread. But in EX things are different. and well, frame advantage isn't just about + on block vs not. 2a and 2c are plus on block, 2b is even and as fast as a jab and hits low, 5b is only -2 (compared to many other chars having -5 and such)... etc.
  2. They seem better than Makoto's anyway. You say most of them are negative on block but that's true of every char in the game... also true is that she has more plus on block than most characters in the game. and the only 5f jab that hits crouchers I believe...
  3. how are noel's normals bad
  4. Probably can't come this week, FYI
  5. anyone play in oh 20m?
  6. same reason I can't block noel's overhead?
  7. you have 1 option buy a ps3
  8. you mean hug don't scare him off i'm trash. sorry toan. anyone else want to play?
  9. Why do I lose games to Toan He's not even a moderator
  10. :kiba: The shrine is hosted externally where I don't have to worry about it being taken down.
  11. Mucky doesn't respect pressure on xbox?
  12. I could tell at a glance but then again I made a shrine and put up a good picture, so all of you should know from the shrine too, but whatever
  13. I think he's been around a while, maybe not in arcades. I remember a nico video by him that was half comedy half critiquing some tsubaki play I think? Can't remember name or link. For that matter, Kazu apparently used to do live streams of BB, which is on hold till CP console release.
  14. Give toan something
  15. startup time may not matter for whether people can block it, but it does mean that it isn't a tiny gap to dp out of, + it will be jab mashable.
  16. Speed of crush triggers is one thing they did make constant across all of the characters. I remember posting that all crush triggers were 30 frames in the rag forums before the mook came out, I think I got laughed at cause it's 'faster than 6b' or something. Certainly seems like crush triggers only play a role in certain characters' game, and I agree that it doesn't seem like the best system. Ragna's CT is at least +2. Makoto's CT is +/- 0, and there are even characters where the CT is negative. TBH just the static difference is something, without getting into stuff like certain characters having CT's that can be set up so they can't be mashed out, and duck back so they can't be DP'd, etc etc. But all system mechanics are going to provide different bonuses to different characters. And it's usually going to end up seeming unfair because the top characters are probably going to benefit more from those system mechanics. OD is totally character specific too. But then you also have universal systems like gold bursts, which strongly favor certain chars anyway (read: characters that can use reversal gold bursts to go into a 5k+ combo vs characters that can barely pull out 2k (Tsubaki)) so, it's all the same to me, and at least it isn't the shitty primer/burst system of EX.
  17. toan are you around to play? And he's waiting on a tsubaki avatar
  18. I guess there is little to no point mentioning Persona since they specifically lowered execution without changing balance in plenty of areas.
  19. or would it. Kanji's command throw is 214 input and 5 frames (jab speed)
  20. dunno, but stuff is different. in EX Makoto can parry sickle storm which is FP, and parry is listed as only being HB catch.
  21. I think star needs to convert hits into real combos better. GGs to psyco.
  22. the promise was that you would play platinum when I play tsubaki not that I would play tsubaki when you play platinum
×
×
  • Create New...