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Errol

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Everything posted by Errol

  1. I figured that too, you force the combo difficulties on the day 4 makoto. If my execution were up to par you'd have lost a lot more matches I think.
  2. a 6 frame 2a with +1 and a 5 frame 5a that hits crouchers, a 7 frame 2b that's +/- 0 and +1 2c (with quick startup). That's some good shit. Not like Hazama of course, zoners need better tools up close.
  3. GGs to Moy, who played Jin today. Probably knows that Jin is the character that none of the usual combos work on!
  4. Only note I have on that was I saw some complaints about her 2a. I don't even know what her 2a looks like.
  5. Hey... Also I haven't had any trouble either.
  6. Fair enough, thought it might affect her 5b too.
  7. now that you mention it, having to play each other is a worse punishment than whatever I was thinking of.
  8. If you could get every tao player in one room... I think that would be a chance too good to pass up.
  9. Probably true. But even subtle stuff can hve a big effect. I doubt if Makoto players really understood why things were so much worse after CS2 till they saw the hitbox nerfs to all of her moves. The people I follow on twitter are complaining about it too is all. Then the only other thing I have to say is that the video I posted was the first video I watched after learning about 2c stuff. but then, I'm sure it's still pretty good, it has a nice hitbox and it recovers fast.
  10. I thought everyone loved playing people who constantly mash DP. It even seems to be roughly safe if you make them block one high in the air.
  11. 2c doesn't sound reliable in CP. That is all. DP or go home. 236D has slower startup in CP, so I think the cases where it connects are more limited.
  12. Hey Zeth. I guess I mostly agree, but I still think there's a big difference between treatment of people who are on Dustloop and people who are not on Dustloop. (Even if MGJ one posted on here and got banned). Poeple on here posting are generally fine. But people who aren't known dustloopers can get trashed in here. Or like when people insult the level of ranked play. People who haven't posted in here are going to be reluctant when they see that. Let's all knock it off when it comes to that. I think this is almost as bad as people who play Lambda & Tao Toan.
  13. Dunno, do you still have that bad internet connection?
  14. what killed you mucky? Not sure if you're joking. 'sp?' Means 'spelling?'. ha.
  15. 4[C] is definitely almost full screen.
  16. this is sounding pretty arbitrary. How about Hakumen? He just has to press C instead of D
  17. so you love some Hazama and Mu huh?
  18. This might've bothered me once. But I don't main Tsubaki so, go ahead.
  19. Zeron drive her/him/it away like he's still trying to do to cookie?
  20. I've played with miss green jeans and not had any problems either btw. MGJ just doesn't post here. That's the big difference.
  21. haitamare mika (TS) vs Tsujikawa (TA) ^^ wara
  22. The ragna 2a made me laugh also. I wasn't sure but I kinda felt the same way. that your noel was stronger than your tsubaki. The pressure is a lot stronger when you have all that frame bonus, and one of them is a solid frametrap too right (2c). 2b is really nice too. I guess her overhead is a weakness. But it pretty much worked on me anyway, I need to block better. You're pretty proficient with a bunch of chars which is cool. I haven't touched anything except tsubaki till the other week when I started fooling with Makoto. But I probably should have fooled with others more in the past, probably good for growth as a player. All of those chars are good fun to play. I like that it feels like I'm playing a normal neutral game. Not going to name any characters *cough* lambda*cough*tao*cough*, but I like being able to sometimes play more normal footsies.
  23. GGs surf. Noel has really damn good normals, dunno why I don't see them more often.
  24. all of this BS with tight links goes away in CP. will be good times.
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