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Everything posted by Errol
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I think I'm ok except for messing up combos.
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Nah. She's fine. I'm just not good with this char now. and free combos off the 1 frame link of 214AC kill me
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Noel is annoying. Other characters are different, but Noel feels like she replicates most of Makoto's pokes and makes em better. 2a, 5a, 5b, 2b.
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亜h、ok
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I would assume so too but the guy that posted in december said his sister or something. I dunno.
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I remember a guy posted in here around christmas season. Her brother. Saying I think that she trashed him and when did she get so good?
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[CP] Litchi Faye Ling - Gameplay Discussion (Read first post!)
Errol replied to Lord Knight's topic in Archive
repost from tsubaki forums from kikuchiyo アルカディア曰くライチ棒4B無敵発生9F~19F 発生17F持続3F んであのリーチと受け身不能時間でしょ そりゃつえーよ 素手の性能も気になるけど頭無敵があるのは間違いないから大体似たような性能なんだろう 素手4Bの受け身不能時間が気になる 対空した時は受け身取れないっぽ? 4b[e] is unarmed right. 4b[m], invincible from 9f to 19f. Startup 17f, 3 active frames. And that reach and untechable time? That's strong. I'm curious how it is without the staff too, but it definitely has head invincibility so it's probably very similar. Also the untechable time of it. As an anti-air it doesn't seem feel like they can tech? (I'm not sure on this part, I don't know the japanese terms for tech stuff. it's ukemi) and then speculation between galileo and kikuchiyo went like.. Galileo likes 4b[e] better, think it is faster and the head invuln is also probably faster, and the recovery is definitely less. Kiku likes the staff version because of the reach, and hasn't figured out combos off 4b[e] yet. then Galileo posted some combos from like 2250-2500 damage. Is there a 4b(1) or something? He said that a lot of matchups became easy because of it. -
214AC is beyond dumb. I don't really like all the microdashes and stuff either. Feels like she'll be a very fun sub in CP, but kinda hard to play as a sub in EX.
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Yeah, seems so. Her combos are annoying.
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Yep
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Anyone up for some games so I can practice my Makoto?
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kazu CP Tsubaki's 2C, active frames are so short this is impossible. Should probably just use 623C is my conclusion kuresu Yeah. Kuresu was asking people to play his Jin in EX so he can get used to him
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Tsubaki mains seeing things? Unlikely.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
How much did you get to play with the game over there? Thanks for all the info by the way. Also is it just me or do I see little use of Makoto's CT in combos? Even when I did see it didn't seem like the combo damage was up that much. -
What title/
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Now I'm just confused
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That's my main you're talking about
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Cripple... sigh
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from kikuchiyo アルカディア曰くライチ棒4B無敵発生9F~19F 発生17F持続3F んであのリーチと受け身不能時間でしょ そりゃつえーよ 素手の性能も気になるけど頭無敵があるのは間違いないから大体似たような性能なんだろう 素手4Bの受け身不能時間が気になる 対空した時は受け身取れないっぽ? 4b[e] is unarmed right. 4b[m], invincible from 9f to 19f. Startup 17f, 3 active frames. And that reach and untechable time? That's strong. I'm curious how it is without the staff too, but it definitely has head invincibility so it's probably very similar. Also the untechable time of it. As an anti-air it doesn't seem feel like they can tech? (I'm not sure on this part, I don't know the japanese terms for tech stuff. it's ukemi) and then speculation between galileo and kikuchiyo went like.. Galileo likes 4b[e] better, think it is faster and the head invuln is also probably faster, and the recovery is definitely less. Kiku likes the staff version because of the reach, and hasn't figured out combos off 4b[e] yet. then Galileo posted some combos from like 2250-2500 damage. Is there a 4b(1) or something? He said that a lot of matchups became easy because of it.
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sounds like JB/JC attack level is up.
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http://www.dustloop.com/guides/bbcse/hitbox/tsubaki/2C.html I noticed that she was in the last animation before the hitbox. But Mightfo's 7-9 estimate is probably right and that wouldn't have gotten hit in EX. Maybe it's not RIP-level but there you go. Been digging on twitter for numbers. Notes: Mu 2c does still have head invuln, but less. Has more active frames. Mu 6a is very good. Nu probably is too.. Tager 2c and atomic collider do still have head invuln, but less. Total invuln on 2c is apparently 2 frames though. Noel/Taokaka head invuln is unchanged. Tsubaki head invuln -> 8f. Active frames 5->2. I misinterpreted something earlier. It's not that you only have 2f to followup, it's that there ar eonly 2 active frames. Litchi head invuln on that new move -> 9f-19f. startup 17f. 3 active frames. Jins 2c -> buffed a lot. Don't know numbers. Bang 3c has head invincibility. 10f->21f Ragna 6a -> 4f izayoi 6c -> 9 or 10f Amane 6a > 5f
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http://www.youtube.com/watch?v=n8_dEzbr6t0&feature=youtu.be&t=11m53s #RIP
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Depends on where in your string they mash.
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PSN TD vs Akira-Shiro ft10! Saturday, Feb.2 12PM EST [OVER]
Errol replied to TD's topic in BlazBlue Online Play
PSN TD Vs Cookiehours* ft10! Saturday, Feb. 2 *Backup Akira-Shiro -
I think they did remove Head property from lots of moves. It was kind of silly if you think about it. there was no way to make a move immune to ground moves but not air moves basically. Of course the result isn't good for us or for Noel.