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Errol

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Everything posted by Errol

  1. Just one point. j.CC doesn't have bad proration, it just has bad damage for the proration. You'd be able to make the combo go just as long, except it would do less damage.
  2. I see your challenge and here is what I have for you. This is also my BNB 22D if I have no charge. 3922 3CC > RC> 6CC> 236C> 5C>2CC>236C>5C>2C>BBB for silliness. 4037 FC 3CC> RC> 2CC > 5C > 2CC > 5C > 2CC > IAD > 5C > 2CC > CCC
  3. 5CC2C ender, verified on: Fine on Ragna, Rachel, Arakune, Bang*, Hakumen, Hazama, Litchi, Valkenhyne, Relius, Tager Whiff on tsubaki, Too slow to hit on JIn on heavily prorated combos (ender after 1 jump after 236D is fine) *Bang specific loop so whatever, but really easy just like his jump loop
  4. I don't think there's any trick, just that it's character specific. Doesn't work on Jin. I didn't realize until I saw, not that it whiffs, but that it doesn't hit in time, on Jin. Related to character 'reeling backwards' hitboxes I think (the same kinda thing that causes it to fail on Lambda/Mu). You'll have to double check and let me know if you can actually do it on Lambda and Makoto. I'm pretty sure it's impossible on Lambda, as far as Makoto, I just tested a bit but j.B always whiffed for me.
  5. You can 5CC > 2C at the end, but it isn't universal. Although you can do this, It is tight due to the proration. I would say try to go for it but learn to recognize when it isn't going to work (need to be damn deep on that last j.C hit.
  6. 3c > standard IAD combo ie. 5c2cc>IAD stuff
  7. delay jc as much as possible, jcc as much as possible, it's that simple.
  8. Not sure what I prefer actually now FC 3C > 6C combo for 3.4k FC 3C > double IAD combo for crazy carry and 3.1k oddly I feel like the 6C combo might be easier to get more consistently. But I think the double IAD is probably better a lot of the time because of the carry.
  9. Dodging you tonight Mucky, Play you soon though!
  10. I don't know, I thought I remembered him correcting someone in Litchi forums about her not being bad but rather being A tier or something.
  11. You seem to go back and forth between Litchi sucking and Litchi not sucking
  12. I don't know if it's just me, I feel like he stole my 5b from cs2 and they gave tsubaki a run of the mill 5b in place of it. Never really tried to figure out how his pressure works in training mode, I guess that's the problem for me. Beats me when to mash out, just seems like endless resets, heh.. I guess his damage feels pretty good to me too. Throw in corner for 5k+ with 1 DD?
  13. Isn't that CS2? Every CSEX list I've seen seems to place Plat as pretty midish. Though, whatever, I agree anyway. DE, all it takes is very small changes, small bits of knowledge, small advantages here and there to make a big difference in a matchup. You're not there yet, that's all. Which is fine. I suck too.
  14. If you notice Jin getting into a habit of doing low to the ground j.C's, then you can make him eat a FC 3C. Then he'll probably stop but you don't have to deal with that anymore.
  15. Yeah, I guess I just misjudge how much of the hp bar the super will actually do, or I wouldn't do it.. I guess you're right about the throw, but I think after a teched throw/air throw Lambda is at a good position too right?
  16. I don't think this is what you're talking about, but man, I cry when I try to finish you off with Tsubaki's DD, get the guaranteed damage of slightly more than a jab, and then get pushed to the other side of hte screen...god damn 480 guaranteed damage.
  17. Bang has extremely favorable match-ups against zoners, I thought. Try playing against Toan with Makoto, Tsubaki, or even Ragna.
  18. I guess this means you don't enjoy your games with me. Oh well.
  19. Right, You have to understand that Moy is doing that stuff BECAUSE he's thinking. If you know he's doing it, you can intentionally drop the combo somewhere and punish it. With a jump cancel, or after something that recovers quickly, whatever.
  20. That's not 'netplay', that's just being smart.
  21. Throw Toan Overhead Moy Got it
  22. Thanks.. I think it went better this time but still got some work to do. You make good use of all the defensive tools available to you. low profile moves, backdash, ugh!
  23. You're not going to break 5k without using 100 heat or getting a really nice mugen combo.
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